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deab672bc2
This is in attempt to make compile times better, as the old json library was quite slow to compile due to many template instantiations and such a large header. macOS tests have shown build times from 610s to ~390s, about a 1.5x speedup Co-authored-by: camila314 <47485054+camila314@users.noreply.github.com>
969 lines
29 KiB
C++
969 lines
29 KiB
C++
#pragma once
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#include <json.hpp>
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#include "casts.hpp"
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#include "general.hpp"
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#include "../DefaultInclude.hpp"
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#include <cocos2d.h>
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#include <functional>
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#include <type_traits>
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#include "../loader/Event.hpp"
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// support converting ccColor3B / ccColor4B to / from json
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template <>
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struct json::Serialize<cocos2d::ccColor3B> {
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static json::Value GEODE_DLL to_json(cocos2d::ccColor3B const& color);
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static cocos2d::ccColor3B GEODE_DLL from_json(json::Value const& color);
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};
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template <>
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struct json::Serialize<cocos2d::ccColor4B> {
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static json::Value GEODE_DLL to_json(cocos2d::ccColor4B const& color);
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static cocos2d::ccColor4B GEODE_DLL from_json(json::Value const& color);
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};
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// operators for CC geometry
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namespace geode {
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static cocos2d::CCPoint& operator*=(cocos2d::CCPoint& pos, float mul) {
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pos.x *= mul;
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pos.y *= mul;
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return pos;
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}
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static cocos2d::CCSize& operator*=(cocos2d::CCSize& size, float mul) {
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size.width *= mul;
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size.height *= mul;
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return size;
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}
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static cocos2d::CCSize operator*(cocos2d::CCSize const& size, cocos2d::CCPoint const& point) {
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return {
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size.width * point.x,
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size.height * point.y,
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};
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}
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static cocos2d::CCRect operator*=(cocos2d::CCRect& rect, float mul) {
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rect.origin *= mul;
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rect.size *= mul;
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return rect;
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}
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static cocos2d::CCRect operator*(cocos2d::CCRect const& rect, float mul) {
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return {
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rect.origin.x * mul,
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rect.origin.y * mul,
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rect.size.width * mul,
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rect.size.height * mul,
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};
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}
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static cocos2d::CCPoint operator/=(cocos2d::CCPoint& pos, float div) {
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pos.x /= div;
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pos.y /= div;
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return pos;
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}
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static cocos2d::CCSize operator/=(cocos2d::CCSize& size, float div) {
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size.width /= div;
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size.height /= div;
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return size;
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}
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static cocos2d::CCRect operator/=(cocos2d::CCRect& rect, float div) {
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rect.origin /= div;
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rect.size /= div;
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return rect;
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}
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static cocos2d::CCPoint operator+=(cocos2d::CCPoint& pos, cocos2d::CCPoint const& add) {
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pos.x += add.x;
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pos.y += add.y;
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return pos;
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}
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static cocos2d::CCSize operator+=(cocos2d::CCSize& size, cocos2d::CCPoint const& add) {
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size.width += add.x;
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size.height += add.y;
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return size;
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}
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static cocos2d::CCSize operator+=(cocos2d::CCSize& size, cocos2d::CCSize const& add) {
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size.width += add.width;
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size.height += add.height;
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return size;
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}
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static cocos2d::CCRect operator+=(cocos2d::CCRect& rect, cocos2d::CCPoint const& add) {
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rect.origin += add;
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return rect;
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}
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static cocos2d::CCRect operator+=(cocos2d::CCRect& rect, cocos2d::CCSize const& add) {
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rect.size += add;
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return rect;
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}
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static cocos2d::CCRect operator+=(cocos2d::CCRect& rect, cocos2d::CCRect const& add) {
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rect.origin += add.origin;
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rect.size += add.size;
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return rect;
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}
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static cocos2d::CCPoint operator-=(cocos2d::CCPoint& pos, cocos2d::CCPoint const& add) {
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pos.x -= add.x;
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pos.y -= add.y;
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return pos;
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}
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static cocos2d::CCSize operator-=(cocos2d::CCSize& size, cocos2d::CCPoint const& add) {
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size.width -= add.x;
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size.height -= add.y;
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return size;
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}
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static cocos2d::CCSize operator-=(cocos2d::CCSize& size, cocos2d::CCSize const& add) {
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size.width -= add.width;
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size.height -= add.height;
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return size;
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}
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static cocos2d::CCRect operator-=(cocos2d::CCRect& rect, cocos2d::CCPoint const& add) {
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rect.origin -= add;
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return rect;
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}
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static cocos2d::CCRect operator-=(cocos2d::CCRect& rect, cocos2d::CCSize const& add) {
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rect.size -= add;
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return rect;
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}
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static cocos2d::CCRect operator-=(cocos2d::CCRect& rect, cocos2d::CCRect const& add) {
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rect.origin -= add.origin;
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rect.size -= add.size;
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return rect;
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}
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static cocos2d::CCSize operator-(cocos2d::CCSize const& size, float f) {
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return {size.width - f, size.height - f};
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}
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static cocos2d::CCSize operator-(cocos2d::CCSize const& size) {
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return {-size.width, -size.height};
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}
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static bool operator==(cocos2d::CCPoint const& p1, cocos2d::CCPoint const& p2) {
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return p1.x == p2.x && p1.y == p2.y;
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}
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static bool operator!=(cocos2d::CCPoint const& p1, cocos2d::CCPoint const& p2) {
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return p1.x != p2.x || p1.y != p2.y;
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}
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static bool operator==(cocos2d::CCSize const& s1, cocos2d::CCSize const& s2) {
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return s1.width == s2.width && s1.height == s2.height;
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}
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static bool operator!=(cocos2d::CCSize const& s1, cocos2d::CCSize const& s2) {
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return s1.width != s2.width || s1.height != s2.height;
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}
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static bool operator==(cocos2d::CCRect const& r1, cocos2d::CCRect const& r2) {
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return r1.origin == r2.origin && r1.size == r2.size;
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}
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static bool operator!=(cocos2d::CCRect const& r1, cocos2d::CCRect const& r2) {
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return r1.origin != r2.origin || r1.size != r2.size;
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}
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static bool operator==(cocos2d::ccColor4B const& c1, cocos2d::ccColor4B const& c2) {
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return c1.r == c2.r && c1.g == c2.g && c1.b == c2.b && c1.a == c2.a;
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}
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static bool operator!=(cocos2d::ccColor4B const& c1, cocos2d::ccColor4B const& c2) {
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return c1.r != c2.r || c1.g != c2.g || c1.b != c2.b || c1.a != c2.a;
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}
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static bool operator!=(cocos2d::ccColor3B const& c1, cocos2d::ccColor3B const& c2) {
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return c1.r != c2.r || c1.g != c2.g || c1.b != c2.b;
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}
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}
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// Ref & Bug
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namespace geode {
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/**
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* A smart pointer to a managed CCObject-deriving class. Retains shared
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* ownership over the managed instance. Releases the object when the Ref
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* is destroyed, or assigned another object or nullptr.
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*
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* Use-cases include, for example, non-CCNode class members, or nodes that
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* are not always in the scene tree.
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*
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* @tparam T A type that inherits from CCObject.
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*
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* @example
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* class MyNode : public CCNode {
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* protected:
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* // no need to manually call retain or
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* // release on this array; Ref manages it
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* // for you :3
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* Ref<CCArray> m_list = CCArray::create();
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*
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* bool init() {
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* if (!CCNode::init())
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* return false;
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*
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* // No need to do m_list = CCArray::create()
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* // or m_list->retain() :3
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*
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* return true;
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* }
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* };
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*
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* @example
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* // Save a child from the current layer into a menu
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* Ref<CCMenu> menu = static_cast<CCMenu*>(this->getChildByID("main-menu"));
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*
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* // Remove the menu from its parent
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* menu->removeFromParent();
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*
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* // Menu will still point to a valid CCMenu as long as the menu variable exist
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*/
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template <class T>
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class Ref final {
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static_assert(
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std::is_base_of_v<cocos2d::CCObject, T>,
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"Ref can only be used with a CCObject-inheriting class!"
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);
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T* m_obj = nullptr;
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public:
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/**
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* Construct a Ref of an object. The object will be retained and
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* managed until Ref goes out of scope
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* @param obj Object to construct the Ref from
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*/
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Ref(T* obj) : m_obj(obj) {
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CC_SAFE_RETAIN(obj);
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}
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Ref(Ref<T> const& other) : Ref(other.data()) {}
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Ref(Ref<T>&& other) : m_obj(other.m_obj) {
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other.m_obj = nullptr;
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}
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/**
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* Construct an empty Ref (the managed object will be null)
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*/
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Ref() = default;
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~Ref() {
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CC_SAFE_RELEASE(m_obj);
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}
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/**
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* Swap the managed object with another object. The managed object
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* will be released, and the new object retained
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* @param other The new object to swap to
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*/
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void swap(T* other) {
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CC_SAFE_RELEASE(m_obj);
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m_obj = other;
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CC_SAFE_RETAIN(other);
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}
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/**
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* Return the managed object
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* @returns The managed object
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*/
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T* data() const {
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return m_obj;
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}
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operator T*() const {
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return m_obj;
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}
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T* operator*() const {
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return m_obj;
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}
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T* operator->() const {
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return m_obj;
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}
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T* operator=(T* obj) {
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this->swap(obj);
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return obj;
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}
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Ref<T>& operator=(Ref<T> const& other) {
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this->swap(other.data());
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return *this;
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}
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Ref<T>& operator=(Ref<T>&& other) {
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this->swap(other.data());
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return *this;
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}
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bool operator==(T* other) const {
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return m_obj == other;
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}
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bool operator==(Ref<T> const& other) const {
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return m_obj == other.m_obj;
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}
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bool operator!=(T* other) const {
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return m_obj != other;
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}
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bool operator!=(Ref<T> const& other) const {
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return m_obj != other.m_obj;
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}
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// for containers
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bool operator<(Ref<T> const& other) const {
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return m_obj < other.m_obj;
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}
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bool operator>(Ref<T> const& other) const {
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return m_obj > other.m_obj;
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}
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};
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template <class Filter>
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class EventListenerNode : public cocos2d::CCNode {
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protected:
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EventListener<Filter> m_listener;
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EventListenerNode(EventListener<Filter>&& listener)
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: m_listener(std::move(listener)) {}
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public:
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static EventListenerNode* create(EventListener<Filter> listener) {
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auto ret = new EventListenerNode(std::move(listener));
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if (ret && ret->init()) {
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ret->autorelease();
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return ret;
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}
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CC_SAFE_DELETE(ret);
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return nullptr;
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}
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static EventListenerNode* create(typename Filter::Callback callback) {
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auto ret = new EventListenerNode(EventListener<Filter>(callback));
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if (ret && ret->init()) {
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ret->autorelease();
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return ret;
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}
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CC_SAFE_DELETE(ret);
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return nullptr;
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}
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template <class C>
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static EventListenerNode* create(
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C* cls, typename EventListener<Filter>::template MemberFn<C> callback
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) {
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// for some reason msvc won't let me just call EventListenerNode::create...
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// it claims no return value...
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// despite me writing return EventListenerNode::create()......
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auto ret = new EventListenerNode(EventListener<Filter>(cls, callback));
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if (ret && ret->init()) {
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ret->autorelease();
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return ret;
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}
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CC_SAFE_DELETE(ret);
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return nullptr;
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}
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};
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}
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// Cocos2d utils
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namespace geode::cocos {
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/**
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* Get child at index. Checks bounds. A negative
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* index will get the child starting from the end
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* @returns Child at index cast to the given type,
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* or nullptr if index exceeds bounds
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*/
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template <class T = cocos2d::CCNode>
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static T* getChild(cocos2d::CCNode* x, int i) {
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// start from end for negative index
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if (i < 0) i = x->getChildrenCount() + i;
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// check if backwards index is out of bounds
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if (i < 0) return nullptr;
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// check if forwards index is out of bounds
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if (static_cast<int>(x->getChildrenCount()) <= i) return nullptr;
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return static_cast<T*>(x->getChildren()->objectAtIndex(i));
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}
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/**
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* Get nth child that is a given type. Checks bounds.
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* @returns Child at index cast to the given type,
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* or nullptr if index exceeds bounds
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*/
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template <class Type = cocos2d::CCNode>
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static Type* getChildOfType(cocos2d::CCNode* node, size_t index) {
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size_t indexCounter = 0;
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for (size_t i = 0; i < node->getChildrenCount(); ++i) {
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auto obj = cast::typeinfo_cast<Type*>(node->getChildren()->objectAtIndex(i));
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if (obj != nullptr) {
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if (indexCounter == index) {
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return obj;
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}
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++indexCounter;
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}
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}
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return nullptr;
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}
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/**
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* Return a node, or create a default one if it's
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* nullptr. Syntactic sugar function
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*/
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template <class T, class... Args>
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static T* nodeOrDefault(T* node, Args... args) {
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return node ? node : T::create(args...);
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}
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/**
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* Get bounds for a set of nodes. Based on content
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* size
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* @param nodes Nodes to calculate coverage of
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* @returns Rectangle fitting all nodes. Origin
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* will be <= 0 and size will be >= 0
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*/
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GEODE_DLL cocos2d::CCRect calculateNodeCoverage(std::vector<cocos2d::CCNode*> const& nodes);
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/**
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* Get bounds for a set of nodes. Based on content
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* size
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* @param nodes Nodes to calculate coverage of
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* @returns Rectangle fitting all nodes. Origin
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* will be <= 0 and size will be >= 0
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*/
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GEODE_DLL cocos2d::CCRect calculateNodeCoverage(cocos2d::CCArray* nodes);
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/**
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* Get bounds for a set of nodes. Based on content
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* size
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* @param parent Parent whose children to calculate
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* coverage of
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* @returns Rectangle fitting all the parent's children.
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* Origin will be <= 0 and size will be >= 0
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*/
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GEODE_DLL cocos2d::CCRect calculateChildCoverage(cocos2d::CCNode* parent);
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/**
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* Create a CCScene from a layer and switch to it with the default fade
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* transition
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* @param layer Layer to create a scene from
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* @returns Created scene (not the fade transition)
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*/
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GEODE_DLL cocos2d::CCScene* switchToScene(cocos2d::CCLayer* layer);
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using CreateLayerFunc = std::function<cocos2d::CCLayer*()>;
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/**
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* Reload textures, overwriting the scene to return to after the loading
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* screen is finished
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* @param returnTo A function that returns a new layer. After loading is
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* finished, the game switches to the given layer instead of MenuLayer.
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* Leave nullptr to enable default behaviour
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*/
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GEODE_DLL void reloadTextures(CreateLayerFunc returnTo = nullptr);
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/**
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* Rescale node to fit inside given size
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* @param node Node to rescale
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* @param size Size to fit inside
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* @param def Default size
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* @param min Minimum size
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*/
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GEODE_DLL void limitNodeSize(cocos2d::CCNode* node, cocos2d::CCSize const& size, float def, float min);
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/**
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* Checks if a node is visible (recursively
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* checks parent visibility)
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* @param node Node to check if visible
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* @returns True if node is visibile. Does
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* not take into account if node is off-screen
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*/
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GEODE_DLL bool nodeIsVisible(cocos2d::CCNode* node);
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/**
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* Gets a node by tag by traversing
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* children recursively
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*
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* @param node Parent node
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* @param tag Target tag
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* @return Child node with specified tag, or
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* null if there is none
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*/
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GEODE_DLL cocos2d::CCNode* getChildByTagRecursive(cocos2d::CCNode* node, int tag);
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/**
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* Get first node that conforms to the predicate
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* by traversing children recursively
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*
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* @param node Parent node
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* @param predicate Predicate used to evaluate nodes
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* @return Child node if one is found, or null if
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* there is none
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*/
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template <class Type = cocos2d::CCNode>
|
|
Type* findFirstChildRecursive(cocos2d::CCNode* node, std::function<bool(Type*)> predicate) {
|
|
if (cast::safe_cast<Type*>(node) && predicate(static_cast<Type*>(node)))
|
|
return static_cast<Type*>(node);
|
|
|
|
auto children = node->getChildren();
|
|
if (!children) return nullptr;
|
|
|
|
for (int i = 0; i < children->count(); ++i) {
|
|
auto newParent = static_cast<cocos2d::CCNode*>(children->objectAtIndex(i));
|
|
auto child = findFirstChildRecursive(newParent, predicate);
|
|
if (child) return child;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
/**
|
|
* Checks if a given file exists in CCFileUtils
|
|
* search paths.
|
|
* @param filename File to check
|
|
* @returns True if file exists
|
|
* @example if (fileExistsInSearchPaths("mySprite.png"_spr)) {
|
|
* CCSprite::create("mySprite.png"_spr);
|
|
* } else {
|
|
* CCSprite::create("fallback.png");
|
|
* }
|
|
*/
|
|
GEODE_DLL bool fileExistsInSearchPaths(char const* filename);
|
|
|
|
template <typename T>
|
|
struct CCArrayIterator {
|
|
public:
|
|
CCArrayIterator(T* p) : m_ptr(p) {}
|
|
|
|
T* m_ptr;
|
|
|
|
auto& operator*() {
|
|
return *m_ptr;
|
|
}
|
|
|
|
auto& operator*() const {
|
|
return *m_ptr;
|
|
}
|
|
|
|
auto operator->() {
|
|
return m_ptr;
|
|
}
|
|
|
|
auto operator->() const {
|
|
return m_ptr;
|
|
}
|
|
|
|
auto& operator++() {
|
|
++m_ptr;
|
|
return *this;
|
|
}
|
|
|
|
auto& operator--() {
|
|
--m_ptr;
|
|
return *this;
|
|
}
|
|
|
|
auto& operator+=(size_t val) {
|
|
m_ptr += val;
|
|
return *this;
|
|
}
|
|
|
|
auto& operator-=(size_t val) {
|
|
m_ptr -= val;
|
|
return *this;
|
|
}
|
|
|
|
auto operator+(size_t val) const {
|
|
return CCArrayIterator<T>(m_ptr + val);
|
|
}
|
|
|
|
auto operator-(size_t val) const {
|
|
return CCArrayIterator<T>(m_ptr - val);
|
|
}
|
|
|
|
auto operator-(CCArrayIterator<T> const& other) const {
|
|
return m_ptr - other.m_ptr;
|
|
}
|
|
|
|
bool operator<(CCArrayIterator<T> const& other) const {
|
|
return m_ptr < other.m_ptr;
|
|
}
|
|
|
|
bool operator>(CCArrayIterator<T> const& other) const {
|
|
return m_ptr > other.m_ptr;
|
|
}
|
|
|
|
bool operator<=(CCArrayIterator<T> const& other) const {
|
|
return m_ptr <= other.m_ptr;
|
|
}
|
|
|
|
bool operator>=(CCArrayIterator<T> const& other) const {
|
|
return m_ptr >= other.m_ptr;
|
|
}
|
|
|
|
bool operator==(CCArrayIterator<T> const& other) const {
|
|
return m_ptr == other.m_ptr;
|
|
}
|
|
|
|
bool operator!=(CCArrayIterator<T> const& other) const {
|
|
return m_ptr != other.m_ptr;
|
|
}
|
|
};
|
|
|
|
inline void ccDrawColor4B(cocos2d::ccColor4B const& color) {
|
|
cocos2d::ccDrawColor4B(color.r, color.g, color.b, color.a);
|
|
}
|
|
|
|
inline cocos2d::ccColor4B invert4B(cocos2d::ccColor4B const& color) {
|
|
return {
|
|
static_cast<GLubyte>(255 - color.r),
|
|
static_cast<GLubyte>(255 - color.g),
|
|
static_cast<GLubyte>(255 - color.b),
|
|
color.a};
|
|
}
|
|
|
|
inline cocos2d::ccColor3B invert3B(cocos2d::ccColor3B const& color) {
|
|
return {
|
|
static_cast<GLubyte>(255 - color.r),
|
|
static_cast<GLubyte>(255 - color.g),
|
|
static_cast<GLubyte>(255 - color.b)};
|
|
}
|
|
|
|
inline cocos2d::ccColor3B lighten3B(cocos2d::ccColor3B const& color, int amount) {
|
|
return {
|
|
static_cast<GLubyte>(utils::clamp(color.r + amount, 0, 255)),
|
|
static_cast<GLubyte>(utils::clamp(color.g + amount, 0, 255)),
|
|
static_cast<GLubyte>(utils::clamp(color.b + amount, 0, 255)),
|
|
};
|
|
}
|
|
|
|
inline cocos2d::ccColor3B darken3B(cocos2d::ccColor3B const& color, int amount) {
|
|
return lighten3B(color, -amount);
|
|
}
|
|
|
|
inline cocos2d::ccColor3B to3B(cocos2d::ccColor4B const& color) {
|
|
return {color.r, color.g, color.b};
|
|
}
|
|
|
|
inline cocos2d::ccColor4B to4B(cocos2d::ccColor3B const& color, GLubyte alpha = 255) {
|
|
return {color.r, color.g, color.b, alpha};
|
|
}
|
|
|
|
inline cocos2d::ccColor4F to4F(cocos2d::ccColor4B const& color) {
|
|
return {color.r / 255.f, color.g / 255.f, color.b / 255.f, color.a / 255.f};
|
|
}
|
|
|
|
constexpr cocos2d::ccColor3B cc3x(int hexValue) {
|
|
if (hexValue <= 0xf)
|
|
return cocos2d::ccColor3B{
|
|
static_cast<GLubyte>(hexValue * 17),
|
|
static_cast<GLubyte>(hexValue * 17),
|
|
static_cast<GLubyte>(hexValue * 17)};
|
|
if (hexValue <= 0xff)
|
|
return cocos2d::ccColor3B{
|
|
static_cast<GLubyte>(hexValue),
|
|
static_cast<GLubyte>(hexValue),
|
|
static_cast<GLubyte>(hexValue)};
|
|
if (hexValue <= 0xfff)
|
|
return cocos2d::ccColor3B{
|
|
static_cast<GLubyte>((hexValue >> 8 & 0xf) * 17),
|
|
static_cast<GLubyte>((hexValue >> 4 & 0xf) * 17),
|
|
static_cast<GLubyte>((hexValue >> 0 & 0xf) * 17)};
|
|
else
|
|
return cocos2d::ccColor3B{
|
|
static_cast<GLubyte>(hexValue >> 16 & 0xff),
|
|
static_cast<GLubyte>(hexValue >> 8 & 0xff),
|
|
static_cast<GLubyte>(hexValue >> 0 & 0xff)};
|
|
}
|
|
|
|
GEODE_DLL Result<cocos2d::ccColor3B> cc3bFromHexString(std::string const& hexValue);
|
|
GEODE_DLL Result<cocos2d::ccColor4B> cc4bFromHexString(std::string const& hexValue);
|
|
GEODE_DLL std::string cc3bToHexString(cocos2d::ccColor3B const& color);
|
|
GEODE_DLL std::string cc4bToHexString(cocos2d::ccColor4B const& color);
|
|
|
|
template <typename T, typename = std::enable_if_t<std::is_pointer_v<T>>>
|
|
static cocos2d::CCArray* vectorToCCArray(std::vector<T> const& vec) {
|
|
auto res = cocos2d::CCArray::createWithCapacity(vec.size());
|
|
for (auto const& item : vec)
|
|
res->addObject(item);
|
|
return res;
|
|
}
|
|
|
|
template <typename T, typename C, typename = std::enable_if_t<std::is_pointer_v<C>>>
|
|
static cocos2d::CCArray* vectorToCCArray(std::vector<T> const& vec, std::function<C(T)> convFunc) {
|
|
auto res = cocos2d::CCArray::createWithCapacity(vec.size());
|
|
for (auto const& item : vec)
|
|
res->addObject(convFunc(item));
|
|
return res;
|
|
}
|
|
|
|
template <typename T, typename = std::enable_if_t<std::is_pointer_v<T>>>
|
|
std::vector<T> ccArrayToVector(cocos2d::CCArray* arr) {
|
|
return std::vector<T>(
|
|
reinterpret_cast<T*>(arr->data->arr), reinterpret_cast<T*>(arr->data->arr) + arr->data->num
|
|
);
|
|
}
|
|
|
|
template <
|
|
typename K, typename V,
|
|
typename = std::enable_if_t<std::is_same_v<K, std::string> || std::is_same_v<K, intptr_t>>>
|
|
static cocos2d::CCDictionary* mapToCCDict(std::map<K, V> const& map) {
|
|
auto res = cocos2d::CCDictionary::create();
|
|
for (auto const& [key, value] : map)
|
|
res->setObject(value, key);
|
|
return res;
|
|
}
|
|
|
|
template <
|
|
typename K, typename V, typename C,
|
|
typename = std::enable_if_t<std::is_same_v<C, std::string> || std::is_same_v<C, intptr_t>>>
|
|
static cocos2d::CCDictionary* mapToCCDict(std::map<K, V> const& map, std::function<C(K)> convFunc) {
|
|
auto res = cocos2d::CCDictionary::create();
|
|
for (auto const& [key, value] : map)
|
|
res->setObject(value, convFunc(key));
|
|
return res;
|
|
}
|
|
|
|
// template<typename K, typename V,
|
|
// typename = std::enable_if_t<std::is_same_v<K, std::string> || std::is_same_v<K, intptr_t>> >
|
|
// static std::map<K, V> ccDictToMap(cocos2d::CCDictionary* dict) {
|
|
// auto res = std::map<K, V>();
|
|
// cocos2d::CCDictElement* element = nullptr;
|
|
// CCDICT_FOREACH(dict, element) {
|
|
// if constexpr (std::is_same_v<K, std::string>)
|
|
// res[element->getStrKey()] = element->getObject();
|
|
// if constexpr (std::is_same_v<K, intptr_t>)
|
|
// res[element->getIntKey()] = element->getObject();
|
|
// }
|
|
// return res;
|
|
// }
|
|
}
|
|
|
|
// std specializations
|
|
namespace std {
|
|
// enables using Ref as the key in unordered_map etc.
|
|
template <class T>
|
|
struct hash<geode::Ref<T>> {
|
|
size_t operator()(geode::Ref<T> const& ref) const {
|
|
return std::hash<T*>()(ref.data());
|
|
}
|
|
};
|
|
|
|
template <typename T>
|
|
struct iterator_traits<geode::cocos::CCArrayIterator<T>> {
|
|
using difference_type = ptrdiff_t;
|
|
using value_type = T;
|
|
using pointer = T*;
|
|
using reference = T&;
|
|
using iterator_category =
|
|
std::random_access_iterator_tag; // its random access but im too lazy to implement it
|
|
};
|
|
}
|
|
|
|
// more utils
|
|
namespace geode::cocos {
|
|
struct GEODE_DLL CCArrayInserter {
|
|
public:
|
|
CCArrayInserter(cocos2d::CCArray* p) : m_array(p) {}
|
|
|
|
cocos2d::CCArray* m_array;
|
|
|
|
auto& operator=(cocos2d::CCObject* value) {
|
|
m_array->addObject(value);
|
|
return *this;
|
|
}
|
|
|
|
auto& operator*() {
|
|
return *this;
|
|
}
|
|
|
|
auto& operator++() {
|
|
return *this;
|
|
}
|
|
};
|
|
|
|
template <typename _Type>
|
|
class CCArrayExt {
|
|
protected:
|
|
Ref<cocos2d::CCArray> m_arr;
|
|
using T = std::remove_pointer_t<_Type>;
|
|
|
|
public:
|
|
CCArrayExt() : m_arr(cocos2d::CCArray::create()) {}
|
|
|
|
CCArrayExt(cocos2d::CCArray* arr) : m_arr(arr) {}
|
|
|
|
CCArrayExt(CCArrayExt const& a) : m_arr(a.m_arr) {}
|
|
|
|
CCArrayExt(CCArrayExt&& a) : m_arr(a.m_arr) {
|
|
a.m_arr = nullptr;
|
|
}
|
|
|
|
~CCArrayExt() {}
|
|
|
|
auto begin() {
|
|
if (!m_arr) {
|
|
return CCArrayIterator<T*>(nullptr);
|
|
}
|
|
return CCArrayIterator<T*>(reinterpret_cast<T**>(m_arr->data->arr));
|
|
}
|
|
|
|
auto end() {
|
|
if (!m_arr) {
|
|
return CCArrayIterator<T*>(nullptr);
|
|
}
|
|
return CCArrayIterator<T*>(reinterpret_cast<T**>(m_arr->data->arr) + m_arr->count());
|
|
}
|
|
|
|
size_t size() const {
|
|
return m_arr ? m_arr->count() : 0;
|
|
}
|
|
|
|
T operator[](size_t index) {
|
|
return static_cast<T*>(m_arr->objectAtIndex(index));
|
|
}
|
|
|
|
void push_back(T* item) {
|
|
m_arr->addObject(item);
|
|
}
|
|
|
|
T* pop_back() {
|
|
T ret = m_arr->lastObject();
|
|
m_arr->removeLastObject();
|
|
return ret;
|
|
}
|
|
|
|
cocos2d::CCArray* inner() {
|
|
return m_arr;
|
|
}
|
|
};
|
|
|
|
template <typename K, typename T>
|
|
struct CCDictIterator {
|
|
public:
|
|
CCDictIterator(cocos2d::CCDictElement* p) : m_ptr(p) {}
|
|
|
|
cocos2d::CCDictElement* m_ptr;
|
|
|
|
std::pair<K, T> operator*() {
|
|
if constexpr (std::is_same<K, std::string>::value) {
|
|
return {m_ptr->getStrKey(), static_cast<T>(m_ptr->getObject())};
|
|
}
|
|
else {
|
|
return {m_ptr->getIntKey(), static_cast<T>(m_ptr->getObject())};
|
|
}
|
|
}
|
|
|
|
auto& operator++() {
|
|
m_ptr = static_cast<decltype(m_ptr)>(m_ptr->hh.next);
|
|
return *this;
|
|
}
|
|
|
|
friend bool operator==(CCDictIterator<K, T> const& a, CCDictIterator<K, T> const& b) {
|
|
return a.m_ptr == b.m_ptr;
|
|
};
|
|
|
|
friend bool operator!=(CCDictIterator<K, T> const& a, CCDictIterator<K, T> const& b) {
|
|
return a.m_ptr != b.m_ptr;
|
|
};
|
|
|
|
bool operator!=(int b) {
|
|
return m_ptr != nullptr;
|
|
}
|
|
};
|
|
|
|
template <typename K, typename T>
|
|
struct CCDictEntry {
|
|
K m_key;
|
|
cocos2d::CCDictionary* m_dict;
|
|
|
|
CCDictEntry(K key, cocos2d::CCDictionary* dict) : m_key(key), m_dict(dict) {}
|
|
|
|
T operator->() {
|
|
return static_cast<T>(m_dict->objectForKey(m_key));
|
|
}
|
|
|
|
operator T() {
|
|
return static_cast<T>(m_dict->objectForKey(m_key));
|
|
}
|
|
|
|
CCDictEntry& operator=(T f) {
|
|
m_dict->setObject(f, m_key);
|
|
return *this;
|
|
}
|
|
};
|
|
|
|
template <typename K, typename T>
|
|
struct CCDictionaryExt {
|
|
protected:
|
|
cocos2d::CCDictionary* m_dict;
|
|
|
|
public:
|
|
CCDictionaryExt() : m_dict(cocos2d::CCDictionary::create()) {
|
|
m_dict->retain();
|
|
}
|
|
|
|
CCDictionaryExt(cocos2d::CCDictionary* dict) : m_dict(dict) {
|
|
m_dict->retain();
|
|
}
|
|
|
|
CCDictionaryExt(CCDictionaryExt const& d) : m_dict(d.m_dict) {
|
|
m_dict->retain();
|
|
}
|
|
|
|
CCDictionaryExt(CCDictionaryExt&& d) : m_dict(d.m_dict) {
|
|
d.m_dict = nullptr;
|
|
}
|
|
|
|
~CCDictionaryExt() {
|
|
if (m_dict) m_dict->release();
|
|
}
|
|
|
|
CCDictionaryExt const& operator=(cocos2d::CCDictionary* d) {
|
|
m_dict->release();
|
|
m_dict = d;
|
|
m_dict->retain();
|
|
}
|
|
|
|
auto begin() {
|
|
return CCDictIterator<K, T*>(m_dict->m_pElements);
|
|
}
|
|
|
|
// do not use this
|
|
auto end() {
|
|
return nullptr;
|
|
}
|
|
|
|
size_t size() {
|
|
return m_dict->count();
|
|
}
|
|
|
|
auto operator[](K key) {
|
|
auto ret = static_cast<T*>(m_dict->objectForKey(key));
|
|
if (!ret) m_dict->setObject(cocos2d::CCNode::create(), key);
|
|
|
|
return CCDictEntry<K, T*>(key, m_dict);
|
|
}
|
|
|
|
size_t count(K key) {
|
|
return m_dict->allKeys(key)->count();
|
|
}
|
|
};
|
|
}
|