mirror of
https://github.com/geode-sdk/geode.git
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592 lines
14 KiB
C++
Vendored
592 lines
14 KiB
C++
Vendored
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2008-2009 Jason Booth
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __ACTION_CCEASE_ACTION_H__
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#define __ACTION_CCEASE_ACTION_H__
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#include "CCActionInterval.h"
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NS_CC_BEGIN
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class CCObject;
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class CCZone;
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/**
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* @addtogroup actions
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* @{
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*/
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/**
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@brief Base class for Easing actions
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@ingroup Actions
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*/
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class CC_DLL CCActionEase : public CCActionInterval
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{
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GEODE_FRIEND_MODIFY
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public:
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GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCActionEase, CCActionInterval);
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CCActionEase() {}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCActionEase(void);
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/** initializes the action */
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bool initWithAction(CCActionInterval *pAction);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual void startWithTarget(CCNode *pTarget);
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virtual void stop(void);
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virtual void update(float time);
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virtual CCActionInterval* reverse(void);
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virtual CCActionInterval* getInnerAction();
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public:
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/** creates the action */
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static CCActionEase* create(CCActionInterval *pAction);
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protected:
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/** The inner action */
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CCActionInterval *m_pInner;
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};
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/**
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@brief Base class for Easing actions with rate parameters
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@ingroup Actions
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*/
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class CC_DLL CCEaseRateAction : public CCActionEase
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{
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GEODE_FRIEND_MODIFY
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public:
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCEaseRateAction(void);
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/** set rate value for the actions */
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inline void setRate(float rate) { m_fRate = rate; }
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/** get rate value for the actions */
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inline float getRate(void) { return m_fRate; }
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/** Initializes the action with the inner action and the rate parameter */
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bool initWithAction(CCActionInterval *pAction, float fRate);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual CCActionInterval* reverse(void);
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public:
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/** Creates the action with the inner action and the rate parameter */
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static CCEaseRateAction* create(CCActionInterval* pAction, float fRate);
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protected:
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float m_fRate;
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};
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/**
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@brief CCEaseIn action with a rate
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@ingroup Actions
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*/
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class CC_DLL CCEaseIn : public CCEaseRateAction
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{
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GEODE_FRIEND_MODIFY
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public:
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virtual void update(float time);
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virtual CCActionInterval* reverse(void);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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public:
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/** Creates the action with the inner action and the rate parameter */
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static CCEaseIn* create(CCActionInterval* pAction, float fRate);
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};
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/**
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@brief CCEaseOut action with a rate
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@ingroup Actions
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*/
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class CC_DLL CCEaseOut : public CCEaseRateAction
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{
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GEODE_FRIEND_MODIFY
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public:
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virtual void update(float time);
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virtual CCActionInterval* reverse();
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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public:
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/** Creates the action with the inner action and the rate parameter */
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static CCEaseOut* create(CCActionInterval* pAction, float fRate);
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};
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/**
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@brief CCEaseInOut action with a rate
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@ingroup Actions
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*/
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class CC_DLL CCEaseInOut : public CCEaseRateAction
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{
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GEODE_FRIEND_MODIFY
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public:
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virtual void update(float time);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual CCActionInterval* reverse(void);
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public:
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/** Creates the action with the inner action and the rate parameter */
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static CCEaseInOut* create(CCActionInterval* pAction, float fRate);
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};
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/**
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@brief CCEase Exponential In
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@ingroup Actions
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*/
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class CC_DLL CCEaseExponentialIn : public CCActionEase
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{
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GEODE_FRIEND_MODIFY
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public:
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virtual void update(float time);
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virtual CCActionInterval* reverse(void);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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public:
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/** creates the action */
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static CCEaseExponentialIn* create(CCActionInterval* pAction);
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};
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/**
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@brief Ease Exponential Out
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@ingroup Actions
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*/
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class CC_DLL CCEaseExponentialOut : public CCActionEase
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{
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GEODE_FRIEND_MODIFY
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public:
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virtual void update(float time);
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virtual CCActionInterval* reverse(void);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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public:
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/** creates the action */
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static CCEaseExponentialOut* create(CCActionInterval* pAction);
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};
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/**
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@brief Ease Exponential InOut
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@ingroup Actions
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*/
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class CC_DLL CCEaseExponentialInOut : public CCActionEase
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{
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GEODE_FRIEND_MODIFY
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public:
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virtual void update(float time);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual CCActionInterval* reverse();
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public:
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/** creates the action */
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static CCEaseExponentialInOut* create(CCActionInterval* pAction);
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};
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/**
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@brief Ease Sine In
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@ingroup Actions
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*/
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class CC_DLL CCEaseSineIn : public CCActionEase
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{
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GEODE_FRIEND_MODIFY
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public:
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virtual void update(float time);
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virtual CCActionInterval* reverse(void);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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public:
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/** creates the action */
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static CCEaseSineIn* create(CCActionInterval* pAction);
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};
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/**
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@brief Ease Sine Out
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@ingroup Actions
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*/
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class CC_DLL CCEaseSineOut : public CCActionEase
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{
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GEODE_FRIEND_MODIFY
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public:
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virtual void update(float time);
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virtual CCActionInterval* reverse(void);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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public:
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/** creates the action */
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static CCEaseSineOut* create(CCActionInterval* pAction);
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};
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/**
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@brief Ease Sine InOut
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@ingroup Actions
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*/
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class CC_DLL CCEaseSineInOut : public CCActionEase
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{
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GEODE_FRIEND_MODIFY
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public:
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virtual void update(float time);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual CCActionInterval* reverse();
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public:
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/** creates the action */
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static CCEaseSineInOut* create(CCActionInterval* pAction);
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};
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/**
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@brief Ease Elastic abstract class
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@since v0.8.2
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@ingroup Actions
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*/
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class CC_DLL CCEaseElastic : public CCActionEase
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{
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GEODE_FRIEND_MODIFY
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public:
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/** get period of the wave in radians. default is 0.3 */
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inline float getPeriod(void) { return m_fPeriod; }
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/** set period of the wave in radians. */
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inline void setPeriod(float fPeriod) { m_fPeriod = fPeriod; }
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/** Initializes the action with the inner action and the period in radians (default is 0.3) */
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bool initWithAction(CCActionInterval *pAction, float fPeriod = 0.3f);
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virtual CCActionInterval* reverse(void);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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public:
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/** Creates the action with the inner action and the period in radians (default is 0.3) */
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static CCEaseElastic* create(CCActionInterval *pAction, float fPeriod);
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static CCEaseElastic* create(CCActionInterval *pAction);
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protected:
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float m_fPeriod;
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};
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/**
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@brief Ease Elastic In action.
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@warning This action doesn't use a bijective function. Actions like Sequence might have an unexpected result when used with this action.
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@since v0.8.2
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@ingroup Actions
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*/
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class CC_DLL CCEaseElasticIn : public CCEaseElastic
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{
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GEODE_FRIEND_MODIFY
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public:
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virtual void update(float time);
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virtual CCActionInterval* reverse(void);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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public:
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/** Creates the action with the inner action and the period in radians (default is 0.3) */
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static CCEaseElasticIn* create(CCActionInterval *pAction, float fPeriod);
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static CCEaseElasticIn* create(CCActionInterval *pAction);
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};
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/**
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@brief Ease Elastic Out action.
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@warning This action doesn't use a bijective function. Actions like Sequence might have an unexpected result when used with this action.
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@since v0.8.2
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@ingroup Actions
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*/
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class CC_DLL CCEaseElasticOut : public CCEaseElastic
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{
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GEODE_FRIEND_MODIFY
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public:
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virtual void update(float time);
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virtual CCActionInterval* reverse(void);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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public:
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/** Creates the action with the inner action and the period in radians (default is 0.3) */
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static CCEaseElasticOut* create(CCActionInterval *pAction, float fPeriod);
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static CCEaseElasticOut* create(CCActionInterval *pAction);
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};
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/**
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@brief Ease Elastic InOut action.
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@warning This action doesn't use a bijective function. Actions like Sequence might have an unexpected result when used with this action.
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@since v0.8.2
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@ingroup Actions
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*/
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class CC_DLL CCEaseElasticInOut : public CCEaseElastic
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{
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GEODE_FRIEND_MODIFY
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public:
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virtual void update(float time);
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virtual CCActionInterval* reverse(void);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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public:
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/** Creates the action with the inner action and the period in radians (default is 0.3) */
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static CCEaseElasticInOut* create(CCActionInterval *pAction, float fPeriod);
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static CCEaseElasticInOut* create(CCActionInterval *pAction);
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};
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/**
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@brief CCEaseBounce abstract class.
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@since v0.8.2
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@ingroup Actions
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*/
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class CC_DLL CCEaseBounce : public CCActionEase
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{
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GEODE_FRIEND_MODIFY
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public:
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float bounceTime(float time);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual CCActionInterval* reverse();
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public:
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/** creates the action */
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static CCEaseBounce* create(CCActionInterval* pAction);
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};
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/**
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@brief CCEaseBounceIn action.
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@warning This action doesn't use a bijective function. Actions like Sequence might have an unexpected result when used with this action.
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@since v0.8.2
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@ingroup Actions
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*/
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class CC_DLL CCEaseBounceIn : public CCEaseBounce
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{
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GEODE_FRIEND_MODIFY
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public:
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virtual void update(float time);
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virtual CCActionInterval* reverse(void);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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public:
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/** creates the action */
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static CCEaseBounceIn* create(CCActionInterval* pAction);
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};
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/**
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@brief EaseBounceOut action.
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@warning This action doesn't use a bijective function. Actions like Sequence might have an unexpected result when used with this action.
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@since v0.8.2
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@ingroup Actions
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*/
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class CC_DLL CCEaseBounceOut : public CCEaseBounce
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{
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GEODE_FRIEND_MODIFY
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public:
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virtual void update(float time);
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virtual CCActionInterval* reverse(void);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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public:
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/** creates the action */
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static CCEaseBounceOut* create(CCActionInterval* pAction);
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};
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/**
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@brief CCEaseBounceInOut action.
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@warning This action doesn't use a bijective function. Actions like Sequence might have an unexpected result when used with this action.
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@since v0.8.2
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@ingroup Actions
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*/
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class CC_DLL CCEaseBounceInOut : public CCEaseBounce
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{
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GEODE_FRIEND_MODIFY
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public:
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virtual void update(float time);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual CCActionInterval* reverse();
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public:
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/** creates the action */
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static CCEaseBounceInOut* create(CCActionInterval* pAction);
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};
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/**
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@brief CCEaseBackIn action.
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@warning This action doesn't use a bijective function. Actions like Sequence might have an unexpected result when used with this action.
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@since v0.8.2
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@ingroup Actions
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*/
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class CC_DLL CCEaseBackIn : public CCActionEase
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{
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GEODE_FRIEND_MODIFY
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public:
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virtual void update(float time);
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virtual CCActionInterval* reverse(void);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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public:
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/** creates the action */
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static CCEaseBackIn* create(CCActionInterval* pAction);
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};
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/**
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@brief CCEaseBackOut action.
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@warning This action doesn't use a bijective function. Actions like Sequence might have an unexpected result when used with this action.
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@since v0.8.2
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@ingroup Actions
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*/
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class CC_DLL CCEaseBackOut : public CCActionEase
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{
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GEODE_FRIEND_MODIFY
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public:
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virtual void update(float time);
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virtual CCActionInterval* reverse(void);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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public:
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/** creates the action */
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static CCEaseBackOut* create(CCActionInterval* pAction);
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};
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/**
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@brief CCEaseBackInOut action.
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@warning This action doesn't use a bijective function. Actions like Sequence might have an unexpected result when used with this action.
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@since v0.8.2
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@ingroup Actions
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*/
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class CC_DLL CCEaseBackInOut : public CCActionEase
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{
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GEODE_FRIEND_MODIFY
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public:
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virtual void update(float time);
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/**
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* @js NA
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* @lua NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual CCActionInterval* reverse();
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public:
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/** creates the action */
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static CCEaseBackInOut* create(CCActionInterval* pAction);
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};
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// end of actions group
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/// @}
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NS_CC_END
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#endif // __ACTION_CCEASE_ACTION_H__
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