geode/CHANGELOG.md

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Geode Changelog

v1.0.0-alpha

  • Major rework of the entire framework; most notable changes include switching to a whole new hooking framework (TulipHook), simplifying many parts of the framework, and making it production-ready.

v0.7.0

  • Jesus H. Christmas Kallen there's like 300 new commits since v0.6.1 I don't think there's a point in listing them all, we basically redesigned the whole framework

v0.6.1

  • Add geode::cocos::switchToScene utility for easily switching to a layer with the default fade transition
  • Add Mod::getPackagePath as a replacement for Mod::getPath
  • Add geode/config directory as a standardized place for mods to add their config files
  • Add Mod::getConfigDir for getting a mods' config directory
  • Add open config directory button to mods with a config directory
  • Add open save directory button to mods' settings popup
  • Removed deprecation from Result (it still will be replaced in v1.0.0, we just got tired of the warnings)
  • JsonChecker<nlohmann::json> and JsonChecker<nlohmann::ordered_json> are now defined in-source as exported symbols to speed up compilation times
  • Add more bindings

v0.6.0

  • Mod resource loading has been reworked again, with the intent of adding support for texture pack loaders
  • Added Loader::addTexturePath and Loader::removeTexturePath to work with additional resource paths
  • Mods that work with Cocos2d search paths directly should convert to using the above functions
  • New header Geode/ui/LayerBG.hpp with createLayerBG function for creating the blue gradient background GD layers have
  • All Cocos2d include paths have been changed to be relative
  • cocos2dx folder has been removed, cocos2d is now directly inside Geode/cocos
  • Loader resources updating will no longer check for plist file differences due to problems with CLI on Mac
  • More codegen optimizations, Geode mods should now compile faster
  • Added NewResult class, which will eventually replace the old Result
  • Add deprecate and nodiscard attributes to the old Result class
  • Cocos2d selectors (like SEL_MenuHandler) no longer require using namespace cocos2d
  • Many more bindings on Mac and Windows
  • Add IDs to LevelSearchLayer (thank you @Jollycistaken)

v0.5.0

  • Added CCFileUtils::get
  • Fix crashes related to setting IDs in MenuLayer
  • Remove Loader::updateModResourcePaths and Loader::updateResourcePaths. The minimum mod target version is still v0.4.0 however, as you should never have been using these functions.
  • Rework how mod resources are added
  • Deprecate geode::utils::vector and geode::utils::container namespaces and replace them with geode::utils::ranges
  • Finally added a license to Geode! The framework is now licensed under BSL v1.0.

v0.4.8

  • CLI issues fixed in v1.0.6 so loader again verifies if loader resources are missing / corrupt on startup
  • Resource download text is no longer a popup on top of the title but instead just replaces the loading text
  • Add delegates to EditLevelLayer

v0.4.7

  • Loader resources check would always fail due to CLI issues, so for now loader just checks if the resources folder exists

v0.4.6

  • Automatically checks & downloads loader resources if they are missing / corrupt on startup
  • CMake rework; GeodeFile.cmake now checks and verifies CLI version
  • Add optional DONT_INSTALL parameter to create_geode_file
  • Test mods are now no longer automatically installed
  • Add package_geode_resources_now command for packaging resources at configure time and creating a header with their calculated hashes
  • Fix getSceneDelegate
  • Change CCArrayExt to use Ref

v0.4.5

  • Rework bindings and codegen to improve compile times, now individual bindings can be included with <Geode/binding/{ClassName}.hpp>
  • Modify has also been separated, you can now include individual modifiers with <Geode/modify/{ClassName}.hpp>
  • Various other fixes to improve compile times
  • Fix mod resources not being loaded when installed from Index
  • Fix crashes related to downloading mods
  • Fix Loader::queueInGDThread sometimes leaving out functions
  • Fix crashes related to logging
  • Add new overloads to file utils and deprecate ones that don't use ghc::filesystem::path
  • Index mods now show their about.md files
  • More addresses
  • Various other fixes & improvements
  • Index reworked
  • Fix issues with VERSION file
  • Add GEODE_DEBUG macro for enabling log::debug to actually print stuff
  • Show crashlog on crash when GEODE_DEBUG is enabled
  • Add JsonChecker::at and JsonChecker::array for dealing with arrays
  • Add geode::utils::web::fetchBytes for fetching a byte array synchronously
  • Add geode::utils::web::AsyncWebRequest for creating thread-safe asynchronous web requests
  • Add Loader::updateModResourcePaths for adding a mods' resources to search paths. Not recommended to be called manually
  • Add an overload to geode::createQuickPopup for specifying popup width
  • ModInfo::createFromFile now checks for about.md and other special files in the same directory
  • Remove automatic mod updating for now, however automatic update checking for mods is still there

v0.4.4

  • New listenForSettingChanges API for more ergonomically listening for setting changes
  • Fixed bug where GD was unopenable through Steam
  • Various other internal fixes

v0.4.3

  • Simplified the minimum and maximum loader versions, loader will now load any mod whose target version major and minor match. In practice, this means that for example mods whose target version is v0.4.8 can be loaded by loader of version v0.4.6.
  • Add Geode/ui/GeodeUI.hpp header for exposing some access to internal Geode UI like opening a mod's settings popup
  • Fix crash with settings that could have a slider control

v0.4.2

  • Moved SDK version to its own file so CLI can query it
  • md4c is now linked statically on MacOS
  • Fix log filenames

v0.4.1

  • Initial dev release of Geode.

Note that from here on, changes to the framework were not tracked by versions as the framework was still considered to be in heavy development and not released. Instead, major changes are listed by dates.

2022/10/10

  • Geode released for developers

2022/10/08

  • ui branch merged to main

2022/10/03

  • New CLI finished
  • ui branch finished

2022/08/01

  • CLI redesign started

2022/07/30

  • sdk, loader and api repos all merged into one geode repo

2022/05/24

  • Geode announced to be merging with Hyperdash, later on it turned out we were all pathological liars

2022/05/02

  • Installer on Windows

2022/04/30

  • Installing mods in-game works

2022/01/23

  • CLI started

2022/01/19

  • Lilac and Cacao merged and renamed to Geode

2021/07/30

  • Lilac started by Mat, HJfod and Pie

2021/01/25

  • CacaoSDK started by Camila, based on CappuccinoSDK