geode/loader/include/Geode/c++stl/msvcstl.hpp
alk 9a51843727
Add msvcstl (#81)
* implement gd::string for windows

Co-authored-by: matcool <26722564+matcool@users.noreply.github.com>
2022-11-22 15:59:46 +03:00

94 lines
2.1 KiB
C++

#pragma once
#include <Geode/binding/GDString.hpp>
#include <string>
#include <stdexcept>
#include <utility>
#include <map>
#include <vector>
namespace gd {
struct InternalString {
union {
char m_storage[16];
char* m_pointer;
};
size_t m_length;
size_t m_capacity;
};
class string : GDString {
private:
InternalString m_data;
char* get_data() {
if (m_data.m_capacity < 16) return m_data.m_storage;
return m_data.m_pointer;
}
const char* get_data() const {
if (m_data.m_capacity < 16) return m_data.m_storage;
return m_data.m_pointer;
}
public:
template <class... Params>
string(Params&&... params) {
m_data.m_pointer = 0;
m_data.m_length = 0;
m_data.m_capacity = 15;
auto val = std::string(std::forward<Params>(params)...);
(void)this->winAssign(val.c_str(), val.size());
}
~string() {
(void)this->winDtor();
}
char& at(size_t pos) {
if (pos >= m_data.m_length) throw std::out_of_range("gd::string::at");
return (*this)[pos];
}
char const& at(size_t pos) const {
if (pos >= m_data.m_length) throw std::out_of_range("gd::string::at");
return (*this)[pos];
}
char& operator[](size_t pos) {
return this->get_data()[pos];
}
char const& operator[](size_t pos) const {
return this->get_data()[pos];
}
char* data() {
return this->get_data();
}
char const* data() const {
return this->get_data();
}
char const* c_str() const {
return this->get_data();
}
size_t size() const {
return m_data.m_length;
}
operator std::string() const {
return std::string(this->c_str(), this->size());
}
};
template <class T>
using vector = std::vector<T>;
template <class K, class V>
using map = std::map<K, V>;
}