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662a9e99f5
- remove cocos2dx folder - change all include paths in cocos2d to be relative
81 lines
2.8 KiB
C++
81 lines
2.8 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_FILEUTILS_WIN32_H__
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#define __CC_FILEUTILS_WIN32_H__
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#include "../CCFileUtils.h"
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#include "../CCPlatformMacros.h"
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#include "../../include/ccTypes.h"
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#include "../../include/ccTypeInfo.h"
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#include <string>
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#include <vector>
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NS_CC_BEGIN
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/**
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* @addtogroup platform
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* @{
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*/
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//! @brief Helper class to handle file operations
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class CC_DLL CCFileUtilsWin32 : public CCFileUtils
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{
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GEODE_FRIEND_MODIFY
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friend class CCFileUtils;
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CCFileUtilsWin32();
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public:
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/* override funtions */
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bool init();
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virtual void addSearchPath(const char* path);
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virtual void removeSearchPath(const char* path);
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virtual gd::string getWritablePath();
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virtual gd::string getWritablePath2();
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virtual bool isFileExist(const gd::string& strFilePath);
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virtual bool isAbsolutePath(const gd::string& strPath);
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virtual bool init();
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/**
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* Gets full path for filename, resolution directory and search path.
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*
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* @param filename The file name.
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* @param resolutionDirectory The resolution directory.
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* @param searchPath The search path.
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* @return The full path of the file. It will return an empty string if the full path of the file doesn't exist.
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*/
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virtual gd::string getPathForFilename(const gd::string& filename, const gd::string& resolutionDirectory, const gd::string& searchPath);
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virtual gd::string fullPathForFilename(const char* pszFileName);
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/* transfer utf8 to gbk */
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gd::string utf8Togbk(const char *src);
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};
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// end of platform group
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/// @}
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NS_CC_END
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#endif // __CC_FILEUTILS_WIN32_H__
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