geode/loader/include/Geode/ui/SceneManager.hpp

22 lines
451 B
C++

#pragma once
#include <Geode/Bindings.hpp>
namespace geode {
class GEODE_DLL SceneManager {
protected:
cocos2d::CCArray* m_persistedNodes;
bool setup();
virtual ~SceneManager();
public:
static SceneManager* get();
void keepAcrossScenes(cocos2d::CCNode* node);
void forget(cocos2d::CCNode* node);
void willSwitchToScene(cocos2d::CCScene* scene);
};
}