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https://github.com/geode-sdk/geode.git
synced 2024-11-23 07:57:51 -05:00
f9cda74b58
- loader checks if resources are correct at startup, if not, downloads them and replaces - add sha256 to hash - change hash to use paths instead of strings - cmake rework; GeodeFile.cmake now checks CLI version - add optional `DONT_INSTALL` argument to `create_geode_file` - test mods are now not installed by default - add package_geode_resources_now command for packaging resources at configure time and creating a header with their calculated hashes
27 lines
881 B
C++
27 lines
881 B
C++
#pragma once
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#include <string>
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#include <fstream>
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#include <ciso646>
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#include "picosha3.h"
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#include "picosha2.h"
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#include <vector>
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#include <fs/filesystem.hpp>
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static std::string calculateSHA3_256(ghc::filesystem::path const& path) {
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std::vector<uint8_t> s(picosha3::bits_to_bytes(256));
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auto sha3_256 = picosha3::get_sha3_generator<256>();
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std::ifstream file(path, std::ios::binary);
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return sha3_256.get_hex_string(file);
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}
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static std::string calculateSHA256(ghc::filesystem::path const& path) {
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std::vector<uint8_t> hash(picosha2::k_digest_size);
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std::ifstream file(path, std::ios::binary);
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picosha2::hash256(file, hash.begin(), hash.end());
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return picosha2::bytes_to_hex_string(hash.begin(), hash.end());
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}
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static std::string calculateHash(ghc::filesystem::path const& path) {
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return calculateSHA3_256(path);
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}
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