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47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
#pragma once
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#include <Geode/DefaultInclude.hpp>
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#include <cocos2d.h>
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namespace geode {
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/**
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* Creates the usual blue gradient BG for a layer. You should use this over
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* creating the sprite manually, as in the future we may provide texture
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* packs the ability to override this function.
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*/
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GEODE_DLL cocos2d::CCSprite* createLayerBG();
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enum class SideArt {
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BottomLeft = 0b0001,
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BottomRight = 0b0010,
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TopLeft = 0b0100,
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TopRight = 0b1000,
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Bottom = 0b0011,
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Top = 0b1100,
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All = 0b1111,
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};
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constexpr SideArt operator|(SideArt a, SideArt b) {
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return static_cast<SideArt>(static_cast<int>(a) | static_cast<int>(b));
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}
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constexpr bool operator&(SideArt a, SideArt b) {
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return static_cast<bool>(static_cast<int>(a) & static_cast<int>(b));
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}
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/**
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* Add side art (corner pieces) for a layer
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* @param to Layer to add corner pieces to
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* @param sides Which corners to populate; by default, populates all
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* @param useAnchorLayout If true, `to` is given an `AnchorLayout` and the
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* corners' positions are dynamically updated
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*/
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GEODE_DLL void addSideArt(cocos2d::CCNode* to, SideArt sides = SideArt::All, bool useAnchorLayout = false);
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/**
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* Add the rounded comment borders to a node
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*/
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GEODE_DLL void addListBorders(
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cocos2d::CCNode* to,
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cocos2d::CCPoint const& center,
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cocos2d::CCSize const& size
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);
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}
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