mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-23 16:07:52 -05:00
662a9e99f5
- remove cocos2dx folder - change all include paths in cocos2d to be relative
122 lines
4.8 KiB
C++
122 lines
4.8 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2010-2012 cocos2d-x.org
|
|
Copyright (c) 2009 Valentin Milea
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#ifndef __TOUCH_DISPATHCHER_CCTOUCH_DELEGATE_PROTOCOL_H__
|
|
#define __TOUCH_DISPATHCHER_CCTOUCH_DELEGATE_PROTOCOL_H__
|
|
|
|
#include "../cocoa/CCObject.h"
|
|
#include "../include/ccConfig.h"
|
|
|
|
NS_CC_BEGIN
|
|
|
|
class CCTouch;
|
|
class CCEvent;
|
|
class CCSet;
|
|
class CCTouchDispatcher;
|
|
|
|
/**
|
|
* @addtogroup input
|
|
* @{
|
|
* @js NA
|
|
* @lua NA
|
|
*/
|
|
|
|
class CC_DLL CCTouchDelegate
|
|
{
|
|
GEODE_FRIEND_MODIFY
|
|
public:
|
|
|
|
CCTouchDelegate() {}
|
|
|
|
virtual ~CCTouchDelegate()
|
|
{
|
|
}
|
|
|
|
virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent); return false;};
|
|
// optional
|
|
|
|
virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
|
|
virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
|
|
virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
|
|
|
|
// optional
|
|
virtual void ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
|
|
virtual void ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
|
|
virtual void ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
|
|
virtual void ccTouchesCancelled(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
|
|
|
|
};
|
|
/**
|
|
@brief
|
|
Using this type of delegate results in two benefits:
|
|
- 1. You don't need to deal with CCSets, the dispatcher does the job of splitting
|
|
them. You get exactly one UITouch per call.
|
|
- 2. You can *claim* a UITouch by returning YES in ccTouchBegan. Updates of claimed
|
|
touches are sent only to the delegate(s) that claimed them. So if you get a move/
|
|
ended/canceled update you're sure it's your touch. This frees you from doing a
|
|
lot of checks when doing multi-touch.
|
|
|
|
(The name TargetedTouchDelegate relates to updates "targeting" their specific
|
|
handler, without bothering the other handlers.)
|
|
@since v0.8
|
|
@js NA
|
|
@lua NA
|
|
*/
|
|
class CC_DLL CCTargetedTouchDelegate : public CCTouchDelegate
|
|
{
|
|
public:
|
|
/** Return YES to claim the touch.
|
|
@since v0
|
|
*/
|
|
virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) { CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);return false;};
|
|
|
|
// optional
|
|
virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
|
|
virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
|
|
virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
|
|
};
|
|
|
|
/** @brief
|
|
This type of delegate is the same one used by CocoaTouch. You will receive all the events (Began,Moved,Ended,Canceled).
|
|
@since v0.8
|
|
@js NA
|
|
@lua NA
|
|
*/
|
|
class CC_DLL CCStandardTouchDelegate : public CCTouchDelegate
|
|
{
|
|
public:
|
|
// optional
|
|
virtual void ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
|
|
virtual void ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
|
|
virtual void ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
|
|
virtual void ccTouchesCancelled(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
|
|
};
|
|
|
|
// end of input group
|
|
/// @}
|
|
|
|
NS_CC_END
|
|
|
|
#endif // __TOUCH_DISPATHCHER_CCTOUCH_DELEGATE_PROTOCOL_H__
|