mirror of
https://github.com/geode-sdk/geode.git
synced 2024-12-11 16:41:12 -05:00
471 lines
11 KiB
C++
471 lines
11 KiB
C++
#pragma once
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#include <algorithm>
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#include <map>
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#include <string>
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#include <vector>
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namespace geode::base {
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uintptr_t get();
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}
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#if defined(GEODE_IS_MACOS) || defined(GEODE_IS_ANDROID)
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namespace gd {
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struct _internal_string {
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size_t m_len;
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size_t m_capacity;
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int m_refcount;
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};
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class GEODE_DLL string {
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public:
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string();
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string(char const* ok);
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string(std::string ok) : string(ok.c_str()) {}
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operator std::string() const {
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return std::string((char*)m_data, m_data[-1].m_len);
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}
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bool operator<(string const& other) const;
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bool operator==(string const& other) const;
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string(string const& ok);
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string& operator=(char const* ok);
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string& operator=(string const& ok);
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__attribute__((noinline)) ~string();
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char const* c_str() const {
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return (char const*)m_data;
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}
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size_t size() const {
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return m_data[-1].m_len;
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}
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protected:
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_internal_string* m_data;
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};
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struct _rb_tree_base {
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bool m_isblack;
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_rb_tree_base* m_parent;
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_rb_tree_base* m_left;
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_rb_tree_base* m_right;
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};
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template <typename T>
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struct _rb_tree_node : public _rb_tree_base {
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T m_value;
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};
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template <typename K, typename V>
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class GEODE_DLL map {
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protected:
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std::less<K> compare;
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_rb_tree_base m_header;
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size_t m_nodecount;
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public:
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typedef _rb_tree_node<std::pair<K, V>>* _tree_node;
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std::map<K, V> std();
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operator std::map<K, V>();
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operator std::map<K, V>() const;
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void insert(_tree_node x, _tree_node p, std::pair<K, V> const& val);
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void insert_pair(std::pair<K, V> const& val);
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map(std::map<K, V> input);
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void erase(_tree_node x);
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map(map const& lol);
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map();
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~map();
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};
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// template <class Type>
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// using vector = std::vector<Type>;
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template <typename T>
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class GEODE_DLL vector {
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public:
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using value_type = T;
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auto allocator() const {
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return std::allocator<T>();
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}
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operator std::vector<T>() const {
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return std::vector<T>(m_start, m_finish);
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}
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vector() {
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m_start = nullptr;
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m_finish = nullptr;
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m_reserveEnd = nullptr;
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}
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vector(std::vector<T> const& input) : vector() {
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if (input.size()) {
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m_start = this->allocator().allocate(input.size());
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m_finish = m_start + input.size();
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m_reserveEnd = m_start + input.size();
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std::copy(input.begin(), input.end(), m_start);
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}
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}
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vector(gd::vector<T> const& input) : vector() {
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if (input.size()) {
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m_start = this->allocator().allocate(input.size());
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m_finish = m_start + input.size();
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m_reserveEnd = m_start + input.size();
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std::copy(input.begin(), input.end(), m_start);
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}
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}
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vector(gd::vector<T>&& input) : vector() {
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m_start = input.m_start;
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m_finish = input.m_finish;
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m_reserveEnd = input.m_reserveEnd;
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input.m_start = nullptr;
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input.m_finish = nullptr;
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input.m_reserveEnd = nullptr;
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}
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vector& operator=(gd::vector<T> const& input) {
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this->clear();
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if (input.size()) {
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m_start = this->allocator().allocate(input.size());
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m_finish = m_start + input.size();
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m_reserveEnd = m_start + input.size();
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std::copy(input.begin(), input.end(), m_start);
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}
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return *this;
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}
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vector& operator=(gd::vector<T>&& input) {
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m_start = input.m_start;
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m_finish = input.m_finish;
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m_reserveEnd = input.m_reserveEnd;
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input.m_start = nullptr;
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input.m_finish = nullptr;
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input.m_reserveEnd = nullptr;
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return *this;
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}
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vector(std::initializer_list<T> const& input) : vector() {
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if (input.size()) {
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m_start = this->allocator().allocate(input.size());
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m_finish = m_start + input.size();
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m_reserveEnd = m_start + input.size();
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std::copy(input.begin(), input.end(), m_start);
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}
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}
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void clear() {
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if (m_start) {
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std::destroy(m_start, m_finish);
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this->allocator().deallocate(m_start, this->size());
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}
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m_start = nullptr;
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m_finish = nullptr;
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m_reserveEnd = nullptr;
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}
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T& operator[](size_t index) {
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return m_start[index];
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}
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T const& operator[](size_t index) const {
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return m_start[index];
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}
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T& at(size_t index) {
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if (index >= this->size()) {
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throw std::out_of_range("gd::vector::at");
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}
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return m_start[index];
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}
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T const& at(size_t index) const {
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if (index >= this->size()) {
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throw std::out_of_range("gd::vector::at");
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}
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return m_start[index];
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}
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T& front() {
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return *m_start;
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}
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T* begin() {
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return m_start;
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}
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T* end() {
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return m_finish;
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}
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T const* begin() const {
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return m_start;
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}
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T const* end() const {
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return m_finish;
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}
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~vector() {
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for (auto i = m_start; i != m_finish; ++i) {
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delete i;
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}
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}
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size_t size() const {
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return m_finish - m_start;
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}
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size_t capacity() const {
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return m_reserveEnd - m_start;
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}
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protected:
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T* m_start;
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T* m_finish;
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T* m_reserveEnd;
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};
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struct _bit_reference {
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uintptr_t* m_bitptr;
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uintptr_t m_mask;
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_bit_reference(uintptr_t* x, uintptr_t y) : m_bitptr(x), m_mask(y) {}
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_bit_reference() : m_bitptr(0), m_mask(0) {}
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operator bool() const {
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return !!(*m_bitptr & m_mask);
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}
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_bit_reference& operator=(bool x) {
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if (x) *m_bitptr |= m_mask;
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else *m_bitptr &= ~m_mask;
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return *this;
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}
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_bit_reference& operator=(_bit_reference const& x) {
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return *this = bool(x);
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}
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bool operator==(_bit_reference const& x) const {
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return bool(*this) == bool(x);
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}
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bool operator<(_bit_reference const& x) const {
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return !bool(*this) && bool(x);
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}
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void flip() {
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*m_bitptr ^= m_mask;
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}
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};
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struct _bit_iterator {
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uintptr_t* m_bitptr;
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unsigned int m_offset;
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_bit_iterator(uintptr_t* x) : m_bitptr(x), m_offset(0) {}
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_bit_iterator(uintptr_t* x, unsigned o) : m_bitptr(x), m_offset(o) {}
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_bit_reference operator*() const {
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return _bit_reference(m_bitptr, 1UL << m_offset);
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}
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_bit_iterator& operator++() {
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if (m_offset++ == sizeof(uintptr_t) - 1) {
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m_offset = 0;
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m_bitptr++;
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}
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return *this;
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}
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bool operator!=(_bit_iterator const& b) {
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return !(m_bitptr == b.m_bitptr && m_offset == b.m_offset);
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}
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};
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template <>
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class vector<bool> {
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protected:
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_bit_iterator m_start;
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_bit_iterator m_end;
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uintptr_t* m_capacity_end;
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public:
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auto allocator() const {
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return std::allocator<uintptr_t>();
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}
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vector() : m_start(nullptr), m_end(nullptr), m_capacity_end(nullptr) {}
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// vector(std::vector<bool> input) : vector() {
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// auto realsize = input.size() / int(sizeof(uintptr_t));
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// auto start = this->allocator().allocate(realsize);
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// m_start = _bit_iterator(start);
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// m_end = _bit_iterator(start + realsize, input.size() % sizeof(uintptr_t));
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// m_capacity_end = start + realsize;
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// auto itmp = m_start;
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// for (auto i : input) {
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// *itmp = i;
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// ++itmp;
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// }
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// }
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// vector(vector<bool> const& input) : vector() {
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// }
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// vector() : vector(std::vector<bool>()) {}
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~vector() {
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delete[] m_start.m_bitptr;
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}
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operator std::vector<bool>() const {
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std::vector<bool> out;
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for (auto i = m_start; i != m_end; ++i) {
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out.push_back(*i);
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}
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return out;
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}
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_bit_reference operator[](size_t index) {
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auto const real_index = index / sizeof(uintptr_t);
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auto const offset = index % sizeof(uintptr_t);
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return _bit_reference(&m_start.m_bitptr[real_index], 1UL << offset);
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}
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bool operator[](size_t index) const {
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return const_cast<vector&>(*this)[index];
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}
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};
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};
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#elif defined(GEODE_IS_IOS)
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namespace gd {
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class GEODE_DLL string {
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public:
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string() {}
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string(char const* ok) : m_internal(ok) {}
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string(std::string ok) : m_internal(ok) {}
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operator std::string() {
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return m_internal;
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}
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operator std::string() const {
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return m_internal;
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}
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string(string const& ok) : m_internal(ok) {}
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string& operator=(char const* ok) {
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m_internal = ok;
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return *this;
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}
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string& operator=(string const& ok) {
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m_internal = ok;
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return *this;
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}
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~string() {}
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char const* c_str() const {
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return m_internal.c_str();
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}
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protected:
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std::string m_internal;
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};
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template <typename T>
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class GEODE_DLL vector {
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public:
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using value_type = T;
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operator std::vector<T>() {
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return m_internal;
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}
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void clear() {
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m_internal.clear();
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}
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operator std::vector<T>() const {
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return m_internal;
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}
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vector(std::vector<T> input) : m_internal(input) {}
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T& front() {
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return m_internal.front();
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}
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vector(vector const& lol) : m_internal(lol) {}
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vector() : m_internal() {}
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~vector() {}
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protected:
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std::vector<T> m_internal;
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};
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template <typename K, typename V>
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class GEODE_DLL map {
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protected:
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std::map<K, V> m_internal;
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public:
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operator std::map<K, V>() {
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return m_internal;
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}
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operator std::map<K, V>() const {
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return m_internal;
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}
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map(std::map<K, V> input) : m_internal(input) {}
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map(map const& lol) : m_internal(lol) {}
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map() {}
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~map() {}
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};
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}
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#endif
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