geode/loader/include/Geode/ui/BasedButtonSprite.hpp
2024-04-29 19:39:02 +03:00

366 lines
12 KiB
C++

#pragma once
#include <cocos2d.h>
#pragma warning(disable: 4275)
namespace geode {
// all of these are explicitly numbered so if we add a new size / color in
// the future we can slot it in reasonably and just set the number to be at
// the end so backwards compatability stays
// (for example TinyAlt = 8 to CircleBaseSize)
enum class CircleBaseSize {
Tiny = 0, // Equivalent to the tiny delete button
Small = 1, // Equivalent to most circular buttons in the editor
SmallAlt = 2, // Equivalent to the trash button in the editor
Medium = 3, // Equivalent to most buttons
MediumAlt = 4, // Equivalent to the bottom buttons in MenuLayer
Big = 5, // Equivalent to the New button
BigAlt = 6, // Equivalent to the Account button
Large = 7, // Equivalent to the big Play Button
};
GEODE_DLL const char* baseEnumToString(CircleBaseSize);
enum class CircleBaseColor {
Green = 0,
Pink = 1,
Gray = 2,
Blue = 3,
Cyan = 4,
DarkPurple = 5, // Geode-added color, used in Geode UIs
DarkAqua = 6, // Geode-added color, used in Geode UIs
};
GEODE_DLL const char* baseEnumToString(CircleBaseColor);
enum class CrossBaseSize {
Small = 0, // the size of the icon kit / create button
Huge = 1, // the size of the play button
};
GEODE_DLL const char* baseEnumToString(CrossBaseSize);
enum class CrossBaseColor {
Green = 0,
};
GEODE_DLL const char* baseEnumToString(CrossBaseColor);
enum class AccountBaseSize {
Normal = 0,
};
GEODE_DLL const char* baseEnumToString(AccountBaseSize);
enum class AccountBaseColor {
Blue = 0,
Gray = 1,
Purple = 2,
};
GEODE_DLL const char* baseEnumToString(AccountBaseColor);
enum class IconSelectBaseSize {
Normal = 0,
};
GEODE_DLL const char* baseEnumToString(IconSelectBaseSize);
enum class IconSelectBaseColor {
Unselected = 0,
Selected = 1,
};
GEODE_DLL const char* baseEnumToString(IconSelectBaseColor);
enum class EditorBaseSize {
Normal = 0,
};
GEODE_DLL const char* baseEnumToString(EditorBaseSize);
enum class EditorBaseColor {
LightBlue = 0,
Green = 1,
Orange = 2,
DarkGray = 3,
Gray = 4,
Pink = 5,
Teal = 6,
Aqua = 7,
Cyan = 8,
};
GEODE_DLL const char* baseEnumToString(EditorBaseColor);
enum class TabBaseSize {
Normal = 0,
};
GEODE_DLL const char* baseEnumToString(TabBaseSize);
enum class TabBaseColor {
Unselected = 0,
Selected = 1,
UnselectedDark = 2,
};
GEODE_DLL const char* baseEnumToString(TabBaseColor);
enum class LeaderboardBaseSize {
Normal = 0,
};
GEODE_DLL const char* baseEnumToString(LeaderboardBaseSize);
enum class LeaderboardBaseColor {
Blue = 0,
};
GEODE_DLL const char* baseEnumToString(LeaderboardBaseColor);
enum class CategoryBaseSize {
Big = 0,
};
GEODE_DLL const char* baseEnumToString(CategoryBaseSize);
enum class CategoryBaseColor {
Green = 0,
};
GEODE_DLL const char* baseEnumToString(CategoryBaseColor);
enum class BaseType {
// Circle buttons
Circle = 0,
// Like the buttons in the main menu
Cross = 1,
// Like the friend request / account buttons
Account = 2,
// Like the icon select button
IconSelect = 3,
// Like the leaderboard buttons
Leaderboard = 4,
// Like the buttons in the editor sidebar
Editor = 5,
// Like a list view tab
Tab = 6,
// Like the buttons in CreatorLayer
Category = 7,
};
GEODE_DLL const char* baseEnumToString(BaseType);
/**
* Represents a GD button sprite where there's
* an icon sprite on top another default sprite.
* You know, it has a base. It's based.
* lmao trademark lizbith
*/
class GEODE_DLL BasedButtonSprite : public cocos2d::CCSprite {
protected:
BaseType m_type;
int m_size;
int m_color;
cocos2d::CCNode* m_onTop = nullptr;
float m_onTopRelativeScale = 1.f;
cocos2d::CCPoint m_topOffset = cocos2d::CCPointZero;
bool init(cocos2d::CCNode* ontop, BaseType type, int size, int color);
bool initWithSprite(
const char* sprName, float sprScale, BaseType type, int size, int color
);
bool initWithSpriteFrameName(
const char* sprName, float sprScale, BaseType type, int size, int color
);
virtual cocos2d::CCSize getMaxTopSize() const;
virtual ~BasedButtonSprite();
public:
/**
* Create a BasedButtonSprite. In general, it is recommended to use
* the specialized subclasses, such as CircleButtonSprite or
* TabButtonSprite
* @param ontop The top node of the sprite
* @param type The type of the base sprite
* @param size The size of the base sprite. Cast this from the base
* type's respective BaseSize enum
* @param color The color of the base sprite. Cast this from the base
* type's respective BaseColor enum
* @returns Created BasedButtonSprite, or nullptr if parameters were
* invalid
*/
static BasedButtonSprite* create(
cocos2d::CCNode* ontop, BaseType type, int size, int color
);
/**
* Set an offset to the top sprite
*/
void setTopOffset(cocos2d::CCPoint const& offset);
void setTopRelativeScale(float scale);
cocos2d::CCNode* getTopNode() const;
};
/**
* Creates a button sprite with a circular base, similar to the buttons at
* the bottom of the main menu
*/
class GEODE_DLL CircleButtonSprite : public BasedButtonSprite {
public:
static CircleButtonSprite* create(
cocos2d::CCNode* top, CircleBaseColor color = CircleBaseColor::Green,
CircleBaseSize size = CircleBaseSize::Medium
);
static CircleButtonSprite* createWithSprite(
const char* sprName, float sprScale = 1.f,
CircleBaseColor color = CircleBaseColor::Green,
CircleBaseSize size = CircleBaseSize::Medium
);
static CircleButtonSprite* createWithSpriteFrameName(
const char* sprName, float sprScale = 1.f,
CircleBaseColor color = CircleBaseColor::Green,
CircleBaseSize size = CircleBaseSize::Medium
);
cocos2d::CCSize getMaxTopSize() const override;
};
/**
* Creates a button sprite with a cross base, like the buttons in the main
* menu
*/
class GEODE_DLL CrossButtonSprite : public BasedButtonSprite {
public:
static CrossButtonSprite* create(
cocos2d::CCNode* top,
CrossBaseColor color = CrossBaseColor::Green,
CrossBaseSize size = CrossBaseSize::Small
);
static CrossButtonSprite* createWithSprite(
const char* sprName, float sprScale = 1.f,
CrossBaseColor color = CrossBaseColor::Green,
CrossBaseSize size = CrossBaseSize::Small
);
static CrossButtonSprite* createWithSpriteFrameName(
const char* sprName, float sprScale = 1.f,
CrossBaseColor color = CrossBaseColor::Green,
CrossBaseSize size = CrossBaseSize::Small
);
};
/**
* Creates a button sprite with a cross base, like the buttons in the main
* menu
*/
class GEODE_DLL AccountButtonSprite : public BasedButtonSprite {
public:
static AccountButtonSprite* create(
cocos2d::CCNode* top,
AccountBaseColor color = AccountBaseColor::Blue,
AccountBaseSize size = AccountBaseSize::Normal
);
static AccountButtonSprite* createWithSprite(
const char* sprName, float sprScale = 1.f,
AccountBaseColor color = AccountBaseColor::Blue,
AccountBaseSize size = AccountBaseSize::Normal
);
static AccountButtonSprite* createWithSpriteFrameName(
const char* sprName, float sprScale = 1.f,
AccountBaseColor color = AccountBaseColor::Blue,
AccountBaseSize size = AccountBaseSize::Normal
);
};
/**
* Creates a button sprite with a cross base, like the buttons in the main
* menu
*/
class GEODE_DLL IconSelectButtonSprite : public BasedButtonSprite {
public:
static IconSelectButtonSprite* create(
cocos2d::CCNode* top,
IconSelectBaseColor color = IconSelectBaseColor::Unselected,
IconSelectBaseSize size = IconSelectBaseSize::Normal
);
static IconSelectButtonSprite* createWithSprite(
const char* sprName, float sprScale = 1.f,
IconSelectBaseColor color = IconSelectBaseColor::Unselected,
IconSelectBaseSize size = IconSelectBaseSize::Normal
);
static IconSelectButtonSprite* createWithSpriteFrameName(
const char* sprName, float sprScale = 1.f,
IconSelectBaseColor color = IconSelectBaseColor::Unselected,
IconSelectBaseSize size = IconSelectBaseSize::Normal
);
};
/**
* Creates a button sprite with a cross base, like the buttons in the main
* menu
*/
class GEODE_DLL LeaderboardButtonSprite : public BasedButtonSprite {
public:
static LeaderboardButtonSprite* create(
cocos2d::CCNode* top,
LeaderboardBaseColor color = LeaderboardBaseColor::Blue,
LeaderboardBaseSize size = LeaderboardBaseSize::Normal
);
static LeaderboardButtonSprite* createWithSprite(
const char* sprName, float sprScale = 1.f,
LeaderboardBaseColor color = LeaderboardBaseColor::Blue,
LeaderboardBaseSize size = LeaderboardBaseSize::Normal
);
static LeaderboardButtonSprite* createWithSpriteFrameName(
const char* sprName, float sprScale = 1.f,
LeaderboardBaseColor color = LeaderboardBaseColor::Blue,
LeaderboardBaseSize size = LeaderboardBaseSize::Normal
);
};
/**
* Creates a button sprite with the same base as the right-side action
* buttons in the editor
*/
class GEODE_DLL EditorButtonSprite : public BasedButtonSprite {
public:
static EditorButtonSprite* create(
cocos2d::CCNode* top, EditorBaseColor color,
EditorBaseSize size = EditorBaseSize::Normal
);
static EditorButtonSprite* createWithSprite(
const char* sprName, float sprScale = 1.f,
EditorBaseColor color = EditorBaseColor::Green,
EditorBaseSize size = EditorBaseSize::Normal
);
static EditorButtonSprite* createWithSpriteFrameName(
const char* sprName, float sprScale = 1.f,
EditorBaseColor color = EditorBaseColor::Green,
EditorBaseSize size = EditorBaseSize::Normal
);
cocos2d::CCSize getMaxTopSize() const override;
};
/**
* Creates a button sprite for list view tabs
*/
class GEODE_DLL TabButtonSprite : public BasedButtonSprite {
public:
static TabButtonSprite* create(
const char* text,
TabBaseColor color,
TabBaseSize size = TabBaseSize::Normal
);
};
/**
* Creates a button sprite for category buttons, i.e. the big buttons in
* CreatorLayer
*/
class GEODE_DLL CategoryButtonSprite : public BasedButtonSprite {
public:
static CategoryButtonSprite* create(
cocos2d::CCNode* top,
CategoryBaseColor color = CategoryBaseColor::Green,
CategoryBaseSize size = CategoryBaseSize::Big
);
static CategoryButtonSprite* createWithSprite(
const char* sprName, float sprScale = 1.f,
CategoryBaseColor color = CategoryBaseColor::Green,
CategoryBaseSize size = CategoryBaseSize::Big
);
static CategoryButtonSprite* createWithSpriteFrameName(
const char* sprName, float sprScale = 1.f,
CategoryBaseColor color = CategoryBaseColor::Green,
CategoryBaseSize size = CategoryBaseSize::Big
);
};
}