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662a9e99f5
- remove cocos2dx folder - change all include paths in cocos2d to be relative
92 lines
2.5 KiB
Text
Vendored
92 lines
2.5 KiB
Text
Vendored
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "EAGLView.h"
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#include "CCDirectorCaller.h"
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#include "CCEGLView.h"
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#include "CCSet.h"
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#include "CCTouch.h"
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#include "CCTouchDispatcher.h"
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NS_CC_BEGIN
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CCEGLView::CCEGLView()
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{
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m_obScreenSize.width = m_obDesignResolutionSize.width = [[EAGLView sharedEGLView] getWidth];
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m_obScreenSize.height = m_obDesignResolutionSize.height = [[EAGLView sharedEGLView] getHeight];
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}
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CCEGLView::~CCEGLView()
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{
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}
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bool CCEGLView::isOpenGLReady()
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{
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return [EAGLView sharedEGLView] != NULL;
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}
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bool CCEGLView::setContentScaleFactor(float contentScaleFactor)
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{
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assert(m_eResolutionPolicy == kResolutionUnKnown); // cannot enable retina mode
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m_fScaleX = m_fScaleY = contentScaleFactor;
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[[EAGLView sharedEGLView] setNeedsLayout];
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return true;
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}
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void CCEGLView::end()
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{
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[CCDirectorCaller destroy];
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// destroy EAGLView
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[[EAGLView sharedEGLView] removeFromSuperview];
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}
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void CCEGLView::swapBuffers()
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{
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[[EAGLView sharedEGLView] swapBuffers];
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}
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void CCEGLView::setIMEKeyboardState(bool bOpen)
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{
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if (bOpen)
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{
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[[EAGLView sharedEGLView] becomeFirstResponder];
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}
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else
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{
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[[EAGLView sharedEGLView] resignFirstResponder];
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}
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}
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CCEGLView* CCEGLView::sharedOpenGLView()
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{
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static CCEGLView instance;
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return &instance;
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}
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NS_CC_END
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