mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-30 11:17:08 -05:00
190 lines
4.7 KiB
C++
190 lines
4.7 KiB
C++
#pragma once
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#include <functional>
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#if defined(GEODE_CALL)
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#undef GEODE_CALL
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#endif
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namespace geode {
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class PlatformID {
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public:
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enum {
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Unknown = -1,
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Windows,
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MacOS,
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iOS,
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Android,
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Linux,
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};
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using Type = decltype(Unknown);
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Type m_value;
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PlatformID(Type t) { m_value = t; }
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PlatformID& operator=(Type t) { m_value = t; return *this; }
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bool operator==(int other) const { return m_value == other; }
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bool operator==(PlatformID const& other) const { return m_value == other.m_value; }
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bool operator<(PlatformID const& other) const { return m_value < other.m_value; }
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bool operator>(PlatformID const& other) const { return m_value > other.m_value; }
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operator int() const { return m_value; }
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template<class T>
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static PlatformID from(T t) {
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return static_cast<Type>(t);
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}
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template<class T>
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T to() const {
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return static_cast<T>(m_value);
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}
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static constexpr const char* toString(Type lp) {
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switch (lp) {
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case Unknown: return "Unknown";
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case Windows: return "Windows";
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case MacOS: return "MacOS";
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case iOS: return "iOS";
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case Android: return "Android";
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case Linux: return "Linux";
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default: break;
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}
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return "Undefined";
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}
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};
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}
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namespace std {
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template<>
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struct hash<geode::PlatformID> {
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inline std::size_t operator()(geode::PlatformID const& id) const {
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return std::hash<geode::PlatformID::Type>()(id.m_value);
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}
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};
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}
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// Windows
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#if defined(WIN32) || defined(_WIN32) || defined(__WIN32) && !defined(__CYGWIN__)
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#define GEODE_WINDOWS(...) __VA_ARGS__
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#define GEODE_IS_WINDOWS
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#define GEODE_IS_DESKTOP
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#define GEODE_PLATFORM_NAME "Windows"
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#define GEODE_PLATFORM_TARGET PlatformID::Windows
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#define GEODE_CALL __stdcall
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#define GEODE_HIDDEN
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#define GEODE_DUPABLE __forceinline
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#define GEODE_VIRTUAL_CONSTEXPR
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#define GEODE_NOINLINE __declspec(noinline)
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#define GEODE_PLATFORM_EXTENSION ".dll"
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#ifdef GEODE_EXPORTING
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#define GEODE_DLL __declspec(dllexport)
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#else
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#define GEODE_DLL __declspec(dllimport)
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#endif
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#define GEODE_API extern "C" __declspec(dllexport)
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#define GEODE_EXPORT __declspec(dllexport)
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#include "windows.hpp"
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#else
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#define GEODE_WINDOWS(...)
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#endif
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// MacOS / iOS
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#if defined(__APPLE__)
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#include <TargetConditionals.h>
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#if TARGET_OS_IPHONE
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#define GEODE_MACOS(...)
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#define GEODE_IOS(...) __VA_ARGS__
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#define GEODE_IS_IOS
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#define GEODE_IS_MOBILE
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#define GEODE_PLATFORM_NAME "iOS"
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#define GEODE_PLATFORM_TARGET PlatformID::iOS
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#define GEODE_CALL
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#define GEODE_HIDDEN __attribute__((visibility("hidden")))
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#define GEODE_DUPABLE __attribute__((always_inline))
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#define GEODE_VIRTUAL_CONSTEXPR constexpr
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#define GEODE_NOINLINE __attribute__((noinline))
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#define GEODE_PLATFORM_EXTENSION ".dylib"
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#ifdef GEODE_EXPORTING
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#define GEODE_DLL __attribute__((visibility("default")))
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#else
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#define GEODE_DLL
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#endif
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#define GEODE_API extern "C" __attribute__((visibility("default")))
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#define GEODE_EXPORT __attribute__((visibility("default")))
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#include "ios.hpp"
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#else
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#define GEODE_IOS(...)
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#define GEODE_MACOS(...) __VA_ARGS__
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#define GEODE_IS_MACOS
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#define GEODE_IS_DESKTOP
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#define GEODE_PLATFORM_NAME "MacOS"
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#define GEODE_PLATFORM_TARGET PlatformID::MacOS
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#define GEODE_CALL
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#define GEODE_HIDDEN __attribute__((visibility("hidden")))
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#define GEODE_DUPABLE __attribute__((always_inline))
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#define GEODE_VIRTUAL_CONSTEXPR constexpr
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#define GEODE_NOINLINE __attribute__((noinline))
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#define GEODE_PLATFORM_EXTENSION ".dylib"
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#ifdef GEODE_EXPORTING
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#define GEODE_DLL __attribute__((visibility("default")))
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#else
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#define GEODE_DLL
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#endif
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#define GEODE_API extern "C" __attribute__((visibility("default")))
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#define GEODE_EXPORT __attribute__((visibility("default")))
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#include "macos.hpp"
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#endif
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#else
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#define GEODE_IOS(...)
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#define GEODE_MACOS(...)
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#endif
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// Android
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#if defined(__ANDROID__)
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#define GEODE_ANDROID(...) __VA_ARGS__
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#define GEODE_IS_ANDROID
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#define GEODE_IS_MOBILE
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#define GEODE_PLATFORM_NAME "Android"
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#define GEODE_PLATFORM_TARGET PlatformID::Android
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#define GEODE_CALL
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#define GEODE_HIDDEN __attribute__((visibility("hidden")))
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#define GEODE_DUPABLE __attribute__((always_inline))
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#define GEODE_VIRTUAL_CONSTEXPR constexpr
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#define GEODE_NOINLINE __attribute__((noinline))
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#define GEODE_PLATFORM_EXTENSION ".so"
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#ifdef GEODE_EXPORTING
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#define GEODE_DLL __attribute__((visibility("default")))
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#else
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#define GEODE_DLL
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#endif
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#define GEODE_API extern "C" __attribute__((visibility("default")))
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#define GEODE_EXPORT __attribute__((visibility("default")))
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#include "windows.hpp"
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#else
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#define GEODE_ANDROID(...)
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#endif
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#ifndef GEODE_PLATFORM_NAME
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#error "Unsupported PlatformID!"
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#endif
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