geode/loader/include/Geode/cocos/platform/mac/CCEGLView.h
HJfod ab0030136a make CC_DLL not link
also remove uses of GEODE_ADD for docs
2023-02-02 00:03:01 +02:00

74 lines
2.3 KiB
C++
Vendored

/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CC_EGLVIEW_MAC_H__
#define __CC_EGLVIEW_MAC_H__
#include "../CCCommon.h"
#include "../CCEGLViewProtocol.h"
NS_CC_BEGIN
class CCSet;
class CCTouch;
class CCSize;
class CC_DLL CCEGLView : public CCEGLViewProtocol
{
GEODE_FRIEND_MODIFY
public:
static CCEGLView* sharedOpenGLView(void);
static GEODE_DLL CCEGLView* get();
virtual ~CCEGLView(void);
virtual bool isOpenGLReady(void);
virtual bool setContentScaleFactor(float contentScaleFactor);
virtual void end();
virtual void swapBuffers(void);
/**
* Set opengl view port rectangle with points.
*/
virtual void setViewPortInPoints(float x , float y , float w , float h);
virtual void setScissorInPoints(float x , float y , float w , float h);
virtual void setIMEKeyboardState(bool bOpen);
virtual void setMultiTouchMask(bool mask);
private:
static CCEGLView* s_sharedView;
RT_ADD(
bool m_idk1;
bool m_idk2;
bool m_idk3;
)
CCEGLView(void);
};
NS_CC_END // end of namespace cocos2d
#endif // end of __CC_EGLVIEW_MAC_H__