mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-30 03:15:38 -05:00
b1776d1d26
to Popup and move setup to be last in init + add GEODE_PLATFORM_SHORT_IDENTIFIER macro for the platform's identifier in GitHub release zips + add GEODE_VERSION to cmake + move unzipTo from Index to be an exported util in file namespace + add mod resources directories in accordance with new CLI
39 lines
1.8 KiB
C++
39 lines
1.8 KiB
C++
#pragma once
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#include <Geode/DefaultInclude.hpp>
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#include "Result.hpp"
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#include <string>
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#include "types.hpp"
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#include <fs/filesystem.hpp>
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namespace geode::utils::file {
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GEODE_DLL Result<std::string> readString(std::string const& path);
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GEODE_DLL Result<std::string> readString(std::wstring const& path);
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GEODE_DLL Result<std::string> readString(ghc::filesystem::path const& path);
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GEODE_DLL Result<byte_array> readBinary(std::string const& path);
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GEODE_DLL Result<byte_array> readBinary(std::wstring const& path);
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GEODE_DLL Result<byte_array> readBinary(ghc::filesystem::path const& path);
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GEODE_DLL Result<> writeString(std::string const& path, std::string const& data);
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GEODE_DLL Result<> writeString(std::wstring const& path, std::string const& data);
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GEODE_DLL Result<> writeString(ghc::filesystem::path const& path, std::string const& data);
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GEODE_DLL Result<> writeBinary(std::string const& path, byte_array const& data);
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GEODE_DLL Result<> writeBinary(std::wstring const& path, byte_array const& data);
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GEODE_DLL Result<> writeBinary(ghc::filesystem::path const& path, byte_array const& data);
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GEODE_DLL Result<> createDirectory(std::string const& path);
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GEODE_DLL Result<> createDirectoryAll(std::string const& path);
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GEODE_DLL Result<std::vector<std::string>> listFiles(std::string const& path);
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GEODE_DLL Result<std::vector<std::string>> listFilesRecursively(std::string const& path);
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/**
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* Unzip file to directory
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* @param from File to unzip
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* @param to Directory to unzip to
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* @returns Ok on success, Error on error
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*/
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GEODE_DLL Result<> unzipTo(
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ghc::filesystem::path const& from,
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ghc::filesystem::path const& to
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);
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}
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