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6.6 KiB
Geode Changelog
v0.7.0
- Jesus H. Christmas Kallen there's like 300 new commits since v0.6.1 I don't think there's a point in listing them all, we basically redesigned the whole framework
v0.6.1
- Add
geode::cocos::switchToScene
utility for easily switching to a layer with the default fade transition - Add
Mod::getPackagePath
as a replacement forMod::getPath
- Add
geode/config
directory as a standardized place for mods to add their config files - Add
Mod::getConfigDir
for getting a mods' config directory - Add open config directory button to mods with a config directory
- Add open save directory button to mods' settings popup
- Removed deprecation from
Result
(it still will be replaced in v1.0.0, we just got tired of the warnings) JsonChecker<nlohmann::json>
andJsonChecker<nlohmann::ordered_json>
are now defined in-source as exported symbols to speed up compilation times- Add more bindings
v0.6.0
- Mod resource loading has been reworked again, with the intent of adding support for texture pack loaders
- Added
Loader::addTexturePath
andLoader::removeTexturePath
to work with additional resource paths - Mods that work with Cocos2d search paths directly should convert to using the above functions
- New header
Geode/ui/LayerBG.hpp
withcreateLayerBG
function for creating the blue gradient background GD layers have - All Cocos2d include paths have been changed to be relative
cocos2dx
folder has been removed, cocos2d is now directly insideGeode/cocos
- Loader resources updating will no longer check for plist file differences due to problems with CLI on Mac
- More codegen optimizations, Geode mods should now compile faster
- Added
NewResult
class, which will eventually replace the oldResult
- Add
deprecate
andnodiscard
attributes to the oldResult
class - Cocos2d selectors (like
SEL_MenuHandler
) no longer requireusing namespace cocos2d
- Many more bindings on Mac and Windows
- Add IDs to
LevelSearchLayer
(thank you @Jollycistaken)
v0.5.0
- Added
CCFileUtils::get
- Fix crashes related to setting IDs in
MenuLayer
- Remove
Loader::updateModResourcePaths
andLoader::updateResourcePaths
. The minimum mod target version is still v0.4.0 however, as you should never have been using these functions. - Rework how mod resources are added
- Deprecate
geode::utils::vector
andgeode::utils::container
namespaces and replace them withgeode::utils::ranges
- Finally added a license to Geode! The framework is now licensed under BSL v1.0.
v0.4.8
- CLI issues fixed in v1.0.6 so loader again verifies if loader resources are missing / corrupt on startup
- Resource download text is no longer a popup on top of the title but instead just replaces the loading text
- Add delegates to
EditLevelLayer
v0.4.7
- Loader resources check would always fail due to CLI issues, so for now loader just checks if the resources folder exists
v0.4.6
- Automatically checks & downloads loader resources if they are missing / corrupt on startup
- CMake rework;
GeodeFile.cmake
now checks and verifies CLI version - Add optional
DONT_INSTALL
parameter tocreate_geode_file
- Test mods are now no longer automatically installed
- Add
package_geode_resources_now
command for packaging resources at configure time and creating a header with their calculated hashes - Fix
getSceneDelegate
- Change
CCArrayExt
to useRef
v0.4.5
- Rework bindings and codegen to improve compile times, now individual bindings can be included with
<Geode/binding/{ClassName}.hpp>
- Modify has also been separated, you can now include individual modifiers with
<Geode/modify/{ClassName}.hpp>
- Various other fixes to improve compile times
- Fix mod resources not being loaded when installed from Index
- Fix crashes related to downloading mods
- Fix
Loader::queueInGDThread
sometimes leaving out functions - Fix crashes related to logging
- Add new overloads to
file
utils and deprecate ones that don't useghc::filesystem::path
- Index mods now show their
about.md
files - More addresses
- Various other fixes & improvements
- Index reworked
- Fix issues with
VERSION
file - Add
GEODE_DEBUG
macro for enablinglog::debug
to actually print stuff - Show crashlog on crash when
GEODE_DEBUG
is enabled - Add
JsonChecker::at
andJsonChecker::array
for dealing with arrays - Add
geode::utils::web::fetchBytes
for fetching a byte array synchronously - Add
geode::utils::web::AsyncWebRequest
for creating thread-safe asynchronous web requests - Add
Loader::updateModResourcePaths
for adding a mods' resources to search paths. Not recommended to be called manually - Add an overload to
geode::createQuickPopup
for specifying popup width ModInfo::createFromFile
now checks forabout.md
and other special files in the same directory- Remove automatic mod updating for now, however automatic update checking for mods is still there
v0.4.4
- New
listenForSettingChanges
API for more ergonomically listening for setting changes - Fixed bug where GD was unopenable through Steam
- Various other internal fixes
v0.4.3
- Simplified the minimum and maximum loader versions, loader will now load any mod whose target version major and minor match. In practice, this means that for example mods whose target version is v0.4.8 can be loaded by loader of version v0.4.6.
- Add
Geode/ui/GeodeUI.hpp
header for exposing some access to internal Geode UI like opening a mod's settings popup - Fix crash with settings that could have a slider control
v0.4.2
- Moved SDK version to its own file so CLI can query it
- md4c is now linked statically on MacOS
- Fix log filenames
v0.4.1
- Initial dev release of Geode.
Note that from here on, changes to the framework were not tracked by versions as the framework was still considered to be in heavy development and not released. Instead, major changes are listed by dates.
2022/10/10
- Geode released for developers
2022/10/08
ui
branch merged tomain
2022/10/03
- New CLI finished
ui
branch finished
2022/08/01
- CLI redesign started
2022/07/30
sdk
,loader
andapi
repos all merged into onegeode
repo
2022/05/24
- Geode announced to be merging with Hyperdash, later on it turned out we were all pathological liars
2022/05/02
- Installer on Windows
2022/04/30
- Installing mods in-game works
2022/01/23
- CLI started
2022/01/19
- Lilac and Cacao merged and renamed to Geode
2021/07/30
- Lilac started by Mat, HJfod and Pie
2021/01/25
- CacaoSDK started by Camila, based on CappuccinoSDK