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145 lines
5 KiB
C++
145 lines
5 KiB
C++
#pragma once
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#include <cocos2d.h>
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namespace geode {
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static cocos2d::CCPoint& operator*=(cocos2d::CCPoint & pos, float mul) {
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pos.x *= mul;
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pos.y *= mul;
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return pos;
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}
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static cocos2d::CCSize& operator*=(cocos2d::CCSize & size, float mul) {
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size.width *= mul;
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size.height *= mul;
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return size;
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}
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static cocos2d::CCSize operator*(cocos2d::CCSize const& size, cocos2d::CCPoint const& point) {
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return {
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size.width * point.x,
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size.height * point.y,
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};
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}
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static cocos2d::CCRect operator*=(cocos2d::CCRect & rect, float mul) {
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rect.origin *= mul;
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rect.size *= mul;
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return rect;
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}
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static cocos2d::CCPoint operator/=(cocos2d::CCPoint & pos, float div) {
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pos.x /= div;
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pos.y /= div;
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return pos;
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}
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static cocos2d::CCSize operator/=(cocos2d::CCSize & size, float div) {
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size.width /= div;
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size.height /= div;
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return size;
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}
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static cocos2d::CCRect operator/=(cocos2d::CCRect & rect, float div) {
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rect.origin /= div;
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rect.size /= div;
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return rect;
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}
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static cocos2d::CCPoint operator+=(cocos2d::CCPoint & pos, cocos2d::CCPoint const& add) {
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pos.x += add.x;
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pos.y += add.y;
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return pos;
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}
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static cocos2d::CCSize operator+=(cocos2d::CCSize & size, cocos2d::CCPoint const& add) {
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size.width += add.x;
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size.height += add.y;
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return size;
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}
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static cocos2d::CCSize operator+=(cocos2d::CCSize & size, cocos2d::CCSize const& add) {
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size.width += add.width;
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size.height += add.height;
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return size;
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}
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static cocos2d::CCRect operator+=(cocos2d::CCRect & rect, cocos2d::CCPoint const& add) {
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rect.origin += add;
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return rect;
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}
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static cocos2d::CCRect operator+=(cocos2d::CCRect & rect, cocos2d::CCSize const& add) {
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rect.size += add;
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return rect;
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}
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static cocos2d::CCRect operator+=(cocos2d::CCRect & rect, cocos2d::CCRect const& add) {
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rect.origin += add.origin;
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rect.size += add.size;
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return rect;
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}
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static cocos2d::CCPoint operator-=(cocos2d::CCPoint & pos, cocos2d::CCPoint const& add) {
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pos.x -= add.x;
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pos.y -= add.y;
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return pos;
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}
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static cocos2d::CCSize operator-=(cocos2d::CCSize & size, cocos2d::CCPoint const& add) {
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size.width -= add.x;
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size.height -= add.y;
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return size;
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}
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static cocos2d::CCSize operator-=(cocos2d::CCSize & size, cocos2d::CCSize const& add) {
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size.width -= add.width;
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size.height -= add.height;
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return size;
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}
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static cocos2d::CCRect operator-=(cocos2d::CCRect & rect, cocos2d::CCPoint const& add) {
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rect.origin -= add;
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return rect;
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}
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static cocos2d::CCRect operator-=(cocos2d::CCRect & rect, cocos2d::CCSize const& add) {
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rect.size -= add;
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return rect;
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}
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static cocos2d::CCRect operator-=(cocos2d::CCRect & rect, cocos2d::CCRect const& add) {
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rect.origin -= add.origin;
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rect.size -= add.size;
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return rect;
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}
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static cocos2d::CCSize operator- (cocos2d::CCSize const& size, float f) {
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return { size.width - f, size.height - f };
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}
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static cocos2d::CCSize operator- (cocos2d::CCSize const& size) {
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return { -size.width, -size.height };
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}
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static bool operator==(cocos2d::CCPoint const& p1, cocos2d::CCPoint const& p2) {
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return p1.x == p2.x &&
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p1.y == p2.y;
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}
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static bool operator!=(cocos2d::CCPoint const& p1, cocos2d::CCPoint const& p2) {
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return p1.x != p2.x ||
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p1.y != p2.y;
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}
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static bool operator==(cocos2d::CCSize const& s1, cocos2d::CCSize const& s2) {
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return s1.width == s2.width &&
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s1.height == s2.height;
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}
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static bool operator!=(cocos2d::CCSize const& s1, cocos2d::CCSize const& s2) {
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return s1.width != s2.width ||
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s1.height != s2.height;
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}
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static bool operator==(cocos2d::CCRect const& r1, cocos2d::CCRect const& r2) {
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return r1.origin == r2.origin &&
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r1.size == r2.size;
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}
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static bool operator!=(cocos2d::CCRect const& r1, cocos2d::CCRect const& r2) {
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return r1.origin != r2.origin ||
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r1.size != r2.size;
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}
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static bool operator==(cocos2d::ccColor4B const& c1, cocos2d::ccColor4B const& c2) {
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return c1.r == c2.r &&
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c1.g == c2.g &&
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c1.b == c2.b &&
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c1.a == c2.a;
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}
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static bool operator!=(cocos2d::ccColor4B const& c1, cocos2d::ccColor4B const& c2) {
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return c1.r != c2.r ||
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c1.g != c2.g ||
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c1.b != c2.b ||
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c1.a != c2.a;
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}
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static bool operator!=(cocos2d::ccColor3B const& c1, cocos2d::ccColor3B const& c2) {
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return c1.r != c2.r ||
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c1.g != c2.g ||
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c1.b != c2.b;
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}
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}
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