geode/loader
2024-06-26 23:27:11 +02:00
..
hash ghc::filesystem -> std::filesystem 2024-06-02 22:35:51 -03:00
include revert idmanager back to $execute 2024-06-26 23:27:11 +02:00
launcher add special error when bad dlls detected 2024-06-24 21:25:15 +02:00
resources Moved the inverse border (#941) 2024-06-22 02:16:05 -07:00
src fix(FileSettingNode): use event listener for task 2024-06-25 21:09:36 +03:00
test cleanup many creates promoting better modern c++ coding practices 2024-06-23 11:36:16 +02:00
CMakeLists.txt update minizip 2024-06-25 20:24:46 +03:00
README.md

Loader

Repository for the Geode Mod Loader

Documentation

See docs

Building

Prerequisites:

Quick instructions (for thigh-high programmers)

  1. git clone

  2. mkdir build; cd build; cmake .. -T host=x64 -A win32

  3. cmake --build

  1. Install VS Code

  2. Install the C/C++ and CMake Tools extensions for VS Code

  3. Open up the command line and navigate to any directory where you'd like to build the loader

  4. git clone https://github.com/geode-sdk/loader --recurse-submodules

  5. Open up the directory in VS Code

  6. Press F1 to open the Command Palette and run CMake: Configure (make sure to select an x86 generator)

  7. Open up the Command Palette again and run CMake: Select Variant (select either Release or RelWithDebInfo)

  8. Click Build on the bottom status bar or run CMake: Build