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662a9e99f5
- remove cocos2dx folder - change all include paths in cocos2d to be relative
112 lines
3.6 KiB
C++
112 lines
3.6 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCTILE_MAP_ATLAS__
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#define __CCTILE_MAP_ATLAS__
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#include "../base_nodes/CCAtlasNode.h"
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NS_CC_BEGIN
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struct sImageTGA;
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class CCDictionary;
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/**
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* @addtogroup tilemap_parallax_nodes
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* @{
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*/
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/** @brief CCTileMapAtlas is a subclass of CCAtlasNode.
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It knows how to render a map based of tiles.
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The tiles must be in a .PNG format while the map must be a .TGA file.
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For more information regarding the format, please see this post:
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http://www.cocos2d-iphone.org/archives/27
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All features from CCAtlasNode are valid in CCTileMapAtlas
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IMPORTANT:
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This class is deprecated. It is maintained for compatibility reasons only.
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You SHOULD not use this class.
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Instead, use the newer TMX file format: CCTMXTiledMap
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*/
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class CC_DLL CCTileMapAtlas : public CCAtlasNode
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{
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GEODE_FRIEND_MODIFY
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/** TileMap info */
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CC_PROPERTY(struct sImageTGA*, m_pTGAInfo, TGAInfo);
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public:
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/**
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* @js ctor
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*/
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CCTileMapAtlas();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCTileMapAtlas();
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/** creates a CCTileMap with a tile file (atlas) with a map file and the width and height of each tile in points.
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The tile file will be loaded using the TextureMgr.
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*/
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static CCTileMapAtlas * create(const char *tile, const char *mapFile, int tileWidth, int tileHeight);
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/** initializes a CCTileMap with a tile file (atlas) with a map file and the width and height of each tile in points.
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The file will be loaded using the TextureMgr.
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*/
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bool initWithTileFile(const char *tile, const char *mapFile, int tileWidth, int tileHeight);
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/** returns a tile from position x,y.
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For the moment only channel R is used
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@js getTileAt
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*/
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ccColor3B tileAt(const CCPoint& position);
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/** sets a tile at position x,y.
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For the moment only channel R is used
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*/
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void setTile(const ccColor3B& tile, const CCPoint& position);
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/** dealloc the map from memory */
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void releaseMap();
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private:
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void loadTGAfile(const char *file);
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void calculateItemsToRender();
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void updateAtlasValueAt(const CCPoint& pos, const ccColor3B& value, unsigned int index);
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void updateAtlasValues();
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protected:
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//! x,y to atlas dictionary
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CCDictionary* m_pPosToAtlasIndex;
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//! numbers of tiles to render
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int m_nItemsToRender;
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};
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// end of tilemap_parallax_nodes group
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/// @}
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NS_CC_END
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#endif //__CCTILE_MAP_ATLAS__
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