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5af15fba7c
Don't use macros where not necessary! This deprecates the old macro by way of a weird alias namespace.
44 lines
1.7 KiB
Markdown
44 lines
1.7 KiB
Markdown
![Geode Logo](title.png)
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### [Home page](https://geode-sdk.org)
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**Geode** is a [Geometry Dash](https://store.steampowered.com/app/322170/Geometry_Dash/) **mod loader** and **modding SDK** with a modern approach towards mod development. Unlike previous mod loaders, which merely inject the DLLs and let devs handle the rest, Geode aims to be a more comprehensive project that provides all the tools needed for creating mods in one package.
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Geode's goal is to solve **mod incompatability** - to ensure that mods work together without buttons getting misplaced or hooks mysteriously disappearing.
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## Why Geode?
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Here's a **Hello World** mod in Geode:
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```cpp
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#include <Geode/Bindings.hpp>
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#include <Geode/modify/MenuLayer.hpp>
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using namespace geode::prelude;
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class $modify(MenuLayer) {
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void onMoreGames(CCObject*) {
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FLAlertLayer::create(
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"Geode",
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"Hello World from my Custom Mod!",
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"OK"
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)->show();
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}
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};
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```
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This code changes what happens when the "More Games" button is clicked in Geometry Dash, showing a popup.
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## Documentation
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Detailed documentation, tutorials, and installation instructions on using Geode can be found [here](https://docs.geode-sdk.org).
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New to modding GD? Geode's documentation also comes with a handy [tutorial book](https://docs.geode-sdk.org/#/handbook/chap0) that explains all the basics of GD modding!
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## Contribution
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You can contribute to Geode by opening a [Pull Request](https://github.com/geode-sdk/geode/pulls)! Please follow the contribution guidelines.
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## Questions, help, etc.
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If you have any further questions, need help, or just want to share your love for catgirls, be sure to join [our Discord server](https://discord.gg/9e43WMKzhp)!
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