mirror of
https://github.com/geode-sdk/geode.git
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166 lines
4.5 KiB
C++
166 lines
4.5 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2013 cocos2d-x.org
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Copyright (c) 2013 James Chen
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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"[WebSocket module] is based in part on the work of the libwebsockets project
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(http://libwebsockets.org)"
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****************************************************************************/
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#ifndef __CC_WEBSOCKET_H__
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#define __CC_WEBSOCKET_H__
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#include "ExtensionMacros.h"
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#include "cocos2d.h"
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#include "libwebsockets.h"
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#include <list>
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NS_CC_EXT_BEGIN
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class WsThreadHelper;
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class WsMessage;
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class WebSocket
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{
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public:
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/**
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* @js ctor
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*/
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WebSocket();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~WebSocket();
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/**
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* @brief Data structure for message
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*/
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struct Data
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{
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Data():bytes(NULL), len(0), isBinary(false){}
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char* bytes;
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int len;
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bool isBinary;
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};
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/**
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* @brief Errors in websocket
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*/
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enum ErrorCode
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{
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kErrorTimeout = 0,
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kErrorConnectionFailure,
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kErrorUnknown
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};
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/**
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* @brief The delegate class to process websocket events.
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* @js NA
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* @lua NA
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*/
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class Delegate
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{
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public:
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virtual ~Delegate() {}
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virtual void onOpen(WebSocket* ws) = 0;
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virtual void onMessage(WebSocket* ws, const Data& data) = 0;
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virtual void onClose(WebSocket* ws) = 0;
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virtual void onError(WebSocket* ws, const ErrorCode& error) = 0;
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};
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/**
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* @brief The initialized method for websocket.
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* It needs to be invoked right after websocket instance is allocated.
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* @param delegate The delegate which want to receive event from websocket.
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* @param url The URL of websocket server.
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* @return true: Success, false: Failure
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* @js NA
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*/
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bool init(const Delegate& delegate,
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const gd::string& url,
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const gd::vector<gd::string>* protocols = NULL);
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/**
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* @brief Sends string data to websocket server.
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*/
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void send(const gd::string& message);
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/**
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* @brief Sends binary data to websocket server.
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*/
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void send(const unsigned char* binaryMsg, unsigned int len);
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/**
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* @brief Closes the connection to server.
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*/
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void close();
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/**
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* Websocket state
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*/
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enum State
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{
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kStateConnecting = 0,
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kStateOpen,
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kStateClosing,
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kStateClosed
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};
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/**
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* @brief Gets current state of connection.
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*/
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State getReadyState();
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private:
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virtual void onSubThreadStarted();
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virtual int onSubThreadLoop();
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virtual void onSubThreadEnded();
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virtual void onUIThreadReceiveMessage(WsMessage* msg);
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friend class WebSocketCallbackWrapper;
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int onSocketCallback(struct libwebsocket_context *ctx,
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struct libwebsocket *wsi,
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enum libwebsocket_callback_reasons reason,
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void *user, void *in, size_t len);
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private:
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State _readyState;
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gd::string _host;
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unsigned int _port;
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gd::string _path;
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friend class WsThreadHelper;
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WsThreadHelper* _wsHelper;
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struct libwebsocket* _wsInstance;
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struct libwebsocket_context* _wsContext;
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Delegate* _delegate;
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int _SSLConnection;
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struct libwebsocket_protocols* _wsProtocols;
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};
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NS_CC_EXT_END
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#endif /* defined(__CC_JSB_WEBSOCKET_H__) */
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