geode/cmake/Platform.cmake
alk 9a51843727
Add msvcstl (#81)
* implement gd::string for windows

Co-authored-by: matcool <26722564+matcool@users.noreply.github.com>
2022-11-22 15:59:46 +03:00

74 lines
2.5 KiB
CMake

if (NOT DEFINED GEODE_TARGET_PLATFORM)
if(APPLE)
if(IOS)
set(GEODE_TARGET_PLATFORM "iOS")
else()
set(GEODE_TARGET_PLATFORM "MacOS")
endif()
elseif(WIN32)
set(GEODE_TARGET_PLATFORM "Win32")
else()
message(FATAL_ERROR "Unable to detect platform, please set GEODE_TARGET_PLATFORM in the root CMake file.")
endif()
endif()
if (NOT ${PROJECT_NAME} STREQUAL ${CMAKE_PROJECT_NAME})
set(GEODE_TARGET_PLATFORM GEODE_TARGET_PLATFORM PARENT_SCOPE)
endif()
if (GEODE_TARGET_PLATFORM STREQUAL "iOS")
set_target_properties(${PROJECT_NAME} PROPERTIES
SYSTEM_NAME iOS
OSX_SYSROOT ${GEODE_IOS_SDK}
OSX_ARCHITECTURES arm64
)
target_compile_definitions(${PROJECT_NAME} -DCC_TARGET_OS_IPHONE)
set(GEODE_PLATFORM_BINARY "GeodeIOS.dylib")
elseif (GEODE_TARGET_PLATFORM STREQUAL "MacOS")
set_target_properties(${PROJECT_NAME} PROPERTIES
SYSTEM_NAME MacOS
OSX_DEPLOYMENT_TARGET 10.9
APPLE_SILICON_PROCESSOR x86_64
)
target_include_directories(${PROJECT_NAME} INTERFACE
${GEODE_LOADER_PATH}/include/Geode/cocos/cocos2dx/platform/mac
${GEODE_LOADER_PATH}/include/Geode/cocos/cocos2dx/platform/third_party/mac
${GEODE_LOADER_PATH}/include/Geode/cocos/cocos2dx/platform/third_party/mac/OGLES
)
target_link_libraries(${PROJECT_NAME} INTERFACE curl "-framework Cocoa")
target_compile_options(${PROJECT_NAME} INTERFACE -fms-extensions -Wno-deprecated -Wno-ignored-attributes -Os #[[-flto]] -fvisibility=internal)
target_compile_definitions(${PROJECT_NAME} INTERFACE -DCC_TARGET_OS_MAC)
set(GEODE_PLATFORM_BINARY "Geode.dylib")
elseif (GEODE_TARGET_PLATFORM STREQUAL "Win32")
set_target_properties(${PROJECT_NAME} PROPERTIES
SYSTEM_NAME Win32
GENERATOR_PLATFORM x86
)
target_include_directories(${PROJECT_NAME} INTERFACE
${GEODE_LOADER_PATH}/include/Geode/cocos/cocos2dx/platform/win32
${GEODE_LOADER_PATH}/include/Geode/cocos/cocos2dx/platform/third_party/win32
${GEODE_LOADER_PATH}/include/Geode/cocos/cocos2dx/platform/third_party/win32/zlib
${GEODE_LOADER_PATH}/include/Geode/cocos/cocos2dx/platform/third_party/win32/OGLES
)
target_compile_definitions(${PROJECT_NAME} INTERFACE -DCC_TARGET_OS_WIN32)
target_link_libraries(${PROJECT_NAME} INTERFACE
${GEODE_LOADER_PATH}/include/link/libcocos2d.lib
${GEODE_LOADER_PATH}/include/link/libExtensions.lib
${GEODE_LOADER_PATH}/include/link/libcurl.lib
${GEODE_LOADER_PATH}/include/link/gdstring.lib
)
# Windows links against .lib and not .dll
set(GEODE_PLATFORM_BINARY "Geode.lib")
elseif (GEODE_TARGET_PLATFORM STREQUAL "Android")
message(FATAL_ERROR "IDK figure it out")
endif()