geode/loader/launcher/windows/Updater.cpp

118 lines
3.6 KiB
C++

#include <Windows.h>
#include <iostream>
#include <array>
#include <filesystem>
std::filesystem::path workingDir;
std::filesystem::path geodeDir;
std::filesystem::path updatesDir;
std::filesystem::path resourcesDir;
void showError(std::string const& error) {
MessageBoxA(nullptr, error.c_str(), "Error Loading Geode", MB_ICONERROR);
}
bool waitForFile(std::filesystem::path const& path) {
if (!path.has_filename())
return false;
int delay = 10;
HANDLE hFile;
while ((hFile = CreateFileA(path.string().c_str(), FILE_GENERIC_WRITE, FILE_SHARE_WRITE, NULL, OPEN_EXISTING, 0, NULL)) == INVALID_HANDLE_VALUE) {
if (GetLastError() == ERROR_SHARING_VIOLATION) {
Sleep(delay);
// the delay would raise and go up to about 5 seconds, after which it will fail
if (delay < 5120)
delay *= 2;
}
else
break;
}
if (hFile)
CloseHandle(hFile);
else {
showError("Unable to update Geode: " + path.filename().string() + " is open by another process.");
return false;
}
return true;
}
void updateFile(std::string const& name) {
std::error_code error;
if (!std::filesystem::exists(updatesDir / name, error) || error)
return;
if (!waitForFile(workingDir / name))
return;
std::filesystem::rename(updatesDir / name, workingDir / name, error);
if (error) {
showError("Unable to update Geode: Unable to move " + name + " - " + error.message());
return;
}
}
void removePath(std::filesystem::path const& path) {
std::error_code error;
if (!std::filesystem::exists(path, error) || error)
return;
if (path.has_filename() && !waitForFile(path))
return;
if (std::filesystem::is_directory(path) && !std::filesystem::is_empty(path))
std::filesystem::remove_all(path, error);
std::filesystem::remove(path, error);
if (error) {
if (path.has_filename())
showError("Unable to update Geode: Unable to remove " + path.filename().string() + " - " + error.message());
else
showError("Unable to update Geode: Unable to remove " + path.string() + " - " + error.message());
return;
}
}
void updateResources() {
std::error_code error;
if (!std::filesystem::exists(updatesDir / "resources", error) || error)
return;
std::filesystem::remove_all(resourcesDir / "geode.loader", error);
if (error) {
showError("Unable to update Geode resources:" + error.message());
return;
}
std::filesystem::rename(updatesDir / "resources", resourcesDir / "geode.loader", error);
if (error) {
showError("Unable to update Geode resources: " + error.message());
return;
}
}
int main(int argc, char* argv[]) {
workingDir = std::filesystem::current_path();
geodeDir = workingDir / "geode";
updatesDir = geodeDir / "update";
resourcesDir = geodeDir / "resources";
if (std::filesystem::exists(workingDir / "GeodeBootstrapper.dll"))
removePath(workingDir / "GeodeBootstrapper.dll");
if (std::filesystem::exists(geodeDir) && std::filesystem::exists(updatesDir)) {
updateFile("XInput9_1_0.dll");
updateFile("Geode.dll");
updateResources();
removePath(updatesDir);
}
if (argc < 2)
return 0;
if (!waitForFile(workingDir / argv[1])) {
showError("There was an error restarting GD. Please, restart the game manually.");
return 0;
}
// restart gd using the provided path
ShellExecuteA(NULL, "open", (workingDir / argv[1]).string().c_str(), "", workingDir.string().c_str(), TRUE);
return 0;
}