geode/loader/include/Geode/cocos/actions/CCActionCatmullRom.h
HJfod 662a9e99f5 big cocos reworks
- remove cocos2dx folder
 - change all include paths in cocos2d to be relative
2022-10-17 15:46:36 +03:00

280 lines
7.9 KiB
C++
Vendored

/*
* Copyright (c) 2012 cocos2d-x.org
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2008 Radu Gruian
*
* Copyright (c) 2011 Vit Valentin
*
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*
* Original code by Radu Gruian: http://www.codeproject.com/Articles/30838/Overhauser-Catmull-Rom-Splines-for-Camera-Animatio.So
*
* Adapted to cocos2d-x by Vit Valentin
*
* Adapted from cocos2d-x to cocos2d-iphone by Ricardo Quesada
*/
#ifndef __CCACTION_CATMULLROM_H__
#define __CCACTION_CATMULLROM_H__
#include <vector>
#include "CCActionInterval.h"
#include "../base_nodes/CCNode.h"
#include "../cocoa/CCGeometry.h"
NS_CC_BEGIN;
/**
* @addtogroup actions
* @{
*/
/** An Array that contain control points.
* Used by CCCardinalSplineTo and (By) and CCCatmullRomTo (and By) actions.
* @ingroup Actions
* @js NA
*/
class CC_DLL CCPointArray : public CCObject
{
GEODE_FRIEND_MODIFY
public:
/** creates and initializes a Points array with capacity
* @lua NA
*/
static CCPointArray* create(unsigned int capacity);
/**
* @lua NA
*/
virtual ~CCPointArray();
/**
* @lua NA
*/
CCPointArray();
/** initializes a Catmull Rom config with a capacity hint */
bool initWithCapacity(unsigned int capacity);
/** appends a control point */
void addControlPoint(CCPoint controlPoint);
/** inserts a controlPoint at index */
void insertControlPoint(CCPoint &controlPoint, unsigned int index);
/** replaces an existing controlPoint at index */
void replaceControlPoint(CCPoint &controlPoint, unsigned int index);
/** get the value of a controlPoint at a given index */
CCPoint getControlPointAtIndex(unsigned int index);
/** deletes a control point at a given index */
void removeControlPointAtIndex(unsigned int index);
/** returns the number of objects of the control point array */
unsigned int count();
/** returns a new copy of the array reversed. User is responsible for releasing this copy */
CCPointArray* reverse();
/** reverse the current control point array inline, without generating a new one */
void reverseInline();
/**
* @js NA
* @lua NA
*/
virtual CCObject* copyWithZone(CCZone *zone);
const gd::vector<CCPoint*>* getControlPoints();
void setControlPoints(gd::vector<CCPoint*> *controlPoints);
private:
/** Array that contains the control points */
gd::vector<CCPoint*> *m_pControlPoints;
};
/** Cardinal Spline path.
http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Cardinal_spline
@ingroup Actions
*/
class CC_DLL CCCardinalSplineTo : public CCActionInterval
{
GEODE_FRIEND_MODIFY
public:
/** creates an action with a Cardinal Spline array of points and tension
* @code
* when thie function bound to js,the input params are changed
* js:var create(var duration,var pointTable,var tension)
* @endcode
*/
static CCCardinalSplineTo* create(float duration, CCPointArray* points, float tension);
/**
* @js NA
* @lua NA
*/
virtual ~CCCardinalSplineTo();
/**
* @js ctor
* @lua NA
*/
CCCardinalSplineTo();
/** initializes the action with a duration and an array of points
* @lua NA
*/
bool initWithDuration(float duration, CCPointArray* points, float tension);
// super virtual functions
/**
* @js NA
* @lua NA
*/
virtual CCCardinalSplineTo* copyWithZone(CCZone* pZone);
/**
* @lua NA
*/
virtual void startWithTarget(CCNode *pTarget);
/**
* @lua NA
*/
virtual void update(float time);
virtual CCActionInterval* reverse();
/**
* @lua NA
*/
virtual void updatePosition(CCPoint &newPos);
inline CCPointArray* getPoints() { return m_pPoints; }
/**
* @js NA
*/
inline void setPoints(CCPointArray* points)
{
CC_SAFE_RETAIN(points);
CC_SAFE_RELEASE(m_pPoints);
m_pPoints = points;
}
protected:
/** Array of control points */
CCPointArray *m_pPoints;
float m_fDeltaT;
float m_fTension;
CCPoint m_previousPosition;
CCPoint m_accumulatedDiff;
};
/** Cardinal Spline path.
http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Cardinal_spline
@ingroup Actions
*/
class CC_DLL CCCardinalSplineBy : public CCCardinalSplineTo
{
GEODE_FRIEND_MODIFY
public:
/** creates an action with a Cardinal Spline array of points and tension
* @code
* when thie function bound to js,the input params are changed
* js:var create(var duration,var pointTable,var tension)
* @endcode
*/
static CCCardinalSplineBy* create(float duration, CCPointArray* points, float tension);
/**
* @js NA
* @lua NA
*/
CCCardinalSplineBy();
/**
* @lua NA
*/
virtual void startWithTarget(CCNode *pTarget);
virtual CCActionInterval* reverse();
/**
* @lua NA
*/
virtual void updatePosition(CCPoint &newPos);
protected:
CCPoint m_startPosition;
};
/** An action that moves the target with a CatmullRom curve to a destination point.
A Catmull Rom is a Cardinal Spline with a tension of 0.5.
http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Catmull.E2.80.93Rom_spline
@ingroup Actions
*/
class CC_DLL CCCatmullRomTo : public CCCardinalSplineTo
{
GEODE_FRIEND_MODIFY
public:
/** creates an action with a Cardinal Spline array of points and tension
* @code
* when this function bound to js,the input params are changed
* js:var create(var dt,var pointTable)
* @endcode
*/
static CCCatmullRomTo* create(float dt, CCPointArray* points);
/** initializes the action with a duration and an array of points
* @js NA
* @lua NA
*/
bool initWithDuration(float dt, CCPointArray* points);
};
/** An action that moves the target with a CatmullRom curve by a certain distance.
A Catmull Rom is a Cardinal Spline with a tension of 0.5.
http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Catmull.E2.80.93Rom_spline
@ingroup Actions
*/
class CC_DLL CCCatmullRomBy : public CCCardinalSplineBy
{
GEODE_FRIEND_MODIFY
public:
/** creates an action with a Cardinal Spline array of points and tension
* @code
* when this function bound to js,the input params are changed
* js:var create(var dt,var pointTable)
* @endcode
*/
static CCCatmullRomBy* create(float dt, CCPointArray* points);
/** initializes the action with a duration and an array of points
* @js NA
* @lua NA
*/
bool initWithDuration(float dt, CCPointArray* points);
};
/** Returns the Cardinal Spline position for a given set of control points, tension and time */
extern CC_DLL CCPoint ccCardinalSplineAt(CCPoint &p0, CCPoint &p1, CCPoint &p2, CCPoint &p3, float tension, float t);
// end of actions group
/// @}
NS_CC_END;
#endif // __CCACTION_CATMULLROM_H__