geode/CMakeLists.txt
HJfod 71bd0fec83 now with a settings value getter in Mod so settings are actually usable
+ more settings UI stuff, preliminary control parsing (no UI for them
yet though) + fix InputNode not working
2022-09-14 19:21:35 +03:00

80 lines
2.8 KiB
CMake

cmake_minimum_required(VERSION 3.21 FATAL_ERROR)
project(geode-sdk VERSION 0.2.0 LANGUAGES CXX C)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
add_library(${PROJECT_NAME} INTERFACE)
target_compile_definitions(${PROJECT_NAME} INTERFACE -DPROJECT_NAME=${CMAKE_PROJECT_NAME})
set(GEODE_CODEGEN_PATH ${CMAKE_CURRENT_BINARY_DIR}/codegenned)
set(GEODE_BIN_PATH ${CMAKE_CURRENT_SOURCE_DIR}/bin)
set(GEODE_LOADER_PATH ${CMAKE_CURRENT_SOURCE_DIR}/loader)
include(cmake/GeodeFile.cmake)
include(cmake/Platform.cmake)
target_sources(${PROJECT_NAME} INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/entry.cpp)
add_subdirectory(codegen)
add_custom_target(CodegenRun ALL
COMMAND Codegen ${GEODE_TARGET_PLATFORM} bindings ${GEODE_CODEGEN_PATH}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT "Run Codegen"
BYPRODUCTS ${GEODE_CODEGEN_PATH}/GeneratedSource.cpp
)
add_dependencies(${PROJECT_NAME} CodegenRun)
add_dependencies(CodegenRun Codegen)
# Hacky way to supress the not generated error
if (NOT EXISTS ${GEODE_CODEGEN_PATH}/GeneratedSource.cpp)
make_directory(${GEODE_CODEGEN_PATH})
file(TOUCH ${GEODE_CODEGEN_PATH}/GeneratedSource.cpp)
endif()
target_sources(${PROJECT_NAME} INTERFACE ${GEODE_CODEGEN_PATH}/GeneratedSource.cpp)
target_include_directories(${PROJECT_NAME} INTERFACE ${GEODE_CODEGEN_PATH}/..)
target_include_directories(${PROJECT_NAME} INTERFACE
${GEODE_LOADER_PATH}/include
${GEODE_LOADER_PATH}/include/Geode/cocos/
${GEODE_LOADER_PATH}/include/Geode/cocos/cocos2dx
${GEODE_LOADER_PATH}/include/Geode/cocos/cocos2dx/include
${GEODE_LOADER_PATH}/include/Geode/cocos/cocos2dx/support/zip_support
${GEODE_LOADER_PATH}/include/Geode/cocos/cocos2dx/kazmath/include
${GEODE_LOADER_PATH}/include/Geode/cocos/extensions
${GEODE_LOADER_PATH}/include/Geode/fmod
)
target_link_directories(${PROJECT_NAME} INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/loader/include/link)
add_subdirectory(filesystem)
add_subdirectory(fmt)
target_link_libraries(${PROJECT_NAME} INTERFACE filesystem fmt)
if (NOT EXISTS ${GEODE_BIN_PATH})
make_directory(${GEODE_BIN_PATH})
endif()
if (GEODE_LINK_NIGHTLY)
set(GEODE_PLATFORM_BIN_PATH ${GEODE_BIN_PATH}/nightly/${GEODE_PLATFORM_BINARY})
else()
set(GEODE_PLATFORM_BIN_PATH ${GEODE_BIN_PATH}/${PROJECT_VERSION}/${GEODE_PLATFORM_BINARY})
endif()
if (PROJECT_IS_TOP_LEVEL)
add_subdirectory(loader)
target_link_libraries(${PROJECT_NAME} INTERFACE geode-loader)
elseif(EXISTS ${GEODE_PLATFORM_BIN_PATH})
target_link_libraries(${PROJECT_NAME} INTERFACE "${GEODE_PLATFORM_BIN_PATH}")
target_precompile_headers(${PROJECT_NAME} INTERFACE "${GEODE_LOADER_PATH}/include/Geode/Geode.hpp")
else()
message(FATAL_ERROR "No valid loader binary to link to! Install a pre-built binary for version ${PROJECT_VERSION} with Geode CLI or build it from source.")
endif()