mirror of
https://github.com/geode-sdk/geode.git
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164 lines
5.1 KiB
C++
164 lines
5.1 KiB
C++
#pragma once
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#include "../loader/Mod.hpp"
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#include <Geode/binding/FLAlertLayer.hpp>
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#include <Geode/ui/Popup.hpp>
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class ModPopup;
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class ModItem;
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class ModLogoSprite;
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class FLAlertLayer; // for macos :3
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namespace geode {
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/**
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* Event posted whenever a popup is opened for a mod. Allows mods to modify
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* the Geode UI. See the [tutorial on Geode UI modification](https://docs.geode-sdk.org/tutorials/modify-geode)
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* for **very important notes on these events**!
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*/
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class GEODE_DLL ModPopupUIEvent final : public Event {
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private:
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class Impl;
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std::unique_ptr<Impl> m_impl;
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friend class ::ModPopup;
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ModPopupUIEvent(std::unique_ptr<Impl>&& impl);
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public:
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virtual ~ModPopupUIEvent();
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/**
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* Get the popup itself
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*/
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FLAlertLayer* getPopup() const;
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/**
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* Get the ID of the mod this popup is for
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*/
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std::string getModID() const;
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/**
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* If this popup is of an installed mod, get it
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*/
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std::optional<Mod*> getMod() const;
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};
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/**
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* Event posted whenever a logo sprite is created for a mod. Allows mods to modify
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* the Geode UI. See the [tutorial on Geode UI modification](https://docs.geode-sdk.org/tutorials/modify-geode)
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* for **very important notes on these events**!
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*/
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class GEODE_DLL ModItemUIEvent final : public Event {
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private:
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class Impl;
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std::unique_ptr<Impl> m_impl;
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friend class ::ModItem;
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ModItemUIEvent(std::unique_ptr<Impl>&& impl);
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public:
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virtual ~ModItemUIEvent();
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/**
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* Get the item itself
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*/
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cocos2d::CCNode* getItem() const;
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/**
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* Get the ID of the mod this logo is for
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*/
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std::string getModID() const;
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/**
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* If this logo is of an installed mod, get it
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*/
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std::optional<Mod*> getMod() const;
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};
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/**
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* Event posted whenever a logo sprite is created for a mod. Allows mods to modify
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* the Geode UI. See the [tutorial on Geode UI modification](https://docs.geode-sdk.org/tutorials/modify-geode)
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* for **very important notes on these events**!
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*/
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class GEODE_DLL ModLogoUIEvent final : public Event {
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private:
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class Impl;
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std::unique_ptr<Impl> m_impl;
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friend class ::ModLogoSprite;
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ModLogoUIEvent(std::unique_ptr<Impl>&& impl);
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public:
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virtual ~ModLogoUIEvent();
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/**
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* Get the sprite itself
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*/
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cocos2d::CCNode* getSprite() const;
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/**
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* Get the ID of the mod this logo is for
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*/
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std::string getModID() const;
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/**
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* If this logo is of an installed mod, get it
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*/
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std::optional<Mod*> getMod() const;
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};
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/**
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* Open the Geode mods list
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*/
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GEODE_DLL void openModsList();
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/**
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* Open the info popup for a mod
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*/
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GEODE_DLL void openInfoPopup(Mod* mod);
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/**
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* Open the info popup for a mod based on an ID. If the mod is installed,
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* its installed popup is opened. Otherwise will check if the servers
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* have this mod, or if not, show an error popup
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* @returns A Task that completes to `true` if the mod was found and a
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* popup was opened, and `false` otherwise. If you wish to modify the
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* created popup, listen for the Geode UI events listed in `GeodeUI.hpp`
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*/
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GEODE_DLL Task<bool> openInfoPopup(std::string const& modID);
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/**
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* Open the info popup for a mod on the changelog page
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*/
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GEODE_DLL void openChangelogPopup(Mod* mod);
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/**
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* Open the issue report popup for a mod
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*/
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GEODE_DLL void openIssueReportPopup(Mod* mod);
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/**
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* Open the support popup for a mod
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*/
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GEODE_DLL void openSupportPopup(Mod* mod);
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GEODE_DLL void openSupportPopup(ModMetadata const& metadata);
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/**
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* Open the settings popup for a mod (if it has any settings)
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*/
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GEODE_DLL void openSettingsPopup(Mod* mod);
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/**
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* Open the settings popup for a mod (if it has any settings)
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* @param mod Mod the open the popup for
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* @param disableGeodeTheme If false, the popup follows the user's chosen
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* theme options. If true, the popup is always in the GD theme (not Geode's
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* dark purple colors)
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* @returns A pointer to the created Popup, or null if the mod has no
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* settings
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*/
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GEODE_DLL Popup<Mod*>* openSettingsPopup(Mod* mod, bool disableGeodeTheme);
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/**
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* Create a default logo sprite
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*/
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GEODE_DLL cocos2d::CCNode* createDefaultLogo();
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/**
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* Create a logo sprite for a mod
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*/
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GEODE_DLL cocos2d::CCNode* createModLogo(Mod* mod);
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/**
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* Create a logo sprite for a mod downloaded from the Geode servers. The
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* logo is initially a loading circle, with the actual sprite downloaded
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* asynchronously
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*/
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GEODE_DLL cocos2d::CCNode* createServerModLogo(std::string const& id);
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}
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