geode/loader/include/Geode/c++stl/gnustl.hpp
2023-02-08 16:42:34 +03:00

471 lines
11 KiB
C++

#pragma once
#include <algorithm>
#include <map>
#include <string>
#include <vector>
namespace geode::base {
uintptr_t get();
}
#if defined(GEODE_IS_MACOS) || defined(GEODE_IS_ANDROID)
namespace gd {
struct _internal_string {
size_t m_len;
size_t m_capacity;
int m_refcount;
};
class GEODE_DLL string {
public:
string();
string(char const* ok);
string(std::string ok) : string(ok.c_str()) {}
operator std::string() const {
return std::string((char*)m_data, m_data[-1].m_len);
}
bool operator<(string const& other) const;
bool operator==(string const& other) const;
string(string const& ok);
string& operator=(char const* ok);
string& operator=(string const& ok);
__attribute__((noinline)) ~string();
char const* c_str() const {
return (char const*)m_data;
}
size_t size() const {
return m_data[-1].m_len;
}
protected:
_internal_string* m_data;
};
struct _rb_tree_base {
bool m_isblack;
_rb_tree_base* m_parent;
_rb_tree_base* m_left;
_rb_tree_base* m_right;
};
template <typename T>
struct _rb_tree_node : public _rb_tree_base {
T m_value;
};
template <typename K, typename V>
class GEODE_DLL map {
protected:
std::less<K> compare;
_rb_tree_base m_header;
size_t m_nodecount;
public:
typedef _rb_tree_node<std::pair<K, V>>* _tree_node;
std::map<K, V> std();
operator std::map<K, V>();
operator std::map<K, V>() const;
void insert(_tree_node x, _tree_node p, std::pair<K, V> const& val);
void insert_pair(std::pair<K, V> const& val);
map(std::map<K, V> input);
void erase(_tree_node x);
map(map const& lol);
map();
~map();
};
// template <class Type>
// using vector = std::vector<Type>;
template <typename T>
class GEODE_DLL vector {
public:
using value_type = T;
auto allocator() const {
return std::allocator<T>();
}
operator std::vector<T>() const {
return std::vector<T>(m_start, m_finish);
}
vector() {
m_start = nullptr;
m_finish = nullptr;
m_reserveEnd = nullptr;
}
vector(std::vector<T> const& input) : vector() {
if (input.size()) {
m_start = this->allocator().allocate(input.size());
m_finish = m_start + input.size();
m_reserveEnd = m_start + input.size();
std::copy(input.begin(), input.end(), m_start);
}
}
vector(gd::vector<T> const& input) : vector() {
if (input.size()) {
m_start = this->allocator().allocate(input.size());
m_finish = m_start + input.size();
m_reserveEnd = m_start + input.size();
std::copy(input.begin(), input.end(), m_start);
}
}
vector(gd::vector<T>&& input) : vector() {
m_start = input.m_start;
m_finish = input.m_finish;
m_reserveEnd = input.m_reserveEnd;
input.m_start = nullptr;
input.m_finish = nullptr;
input.m_reserveEnd = nullptr;
}
vector& operator=(gd::vector<T> const& input) {
this->clear();
if (input.size()) {
m_start = this->allocator().allocate(input.size());
m_finish = m_start + input.size();
m_reserveEnd = m_start + input.size();
std::copy(input.begin(), input.end(), m_start);
}
return *this;
}
vector& operator=(gd::vector<T>&& input) {
m_start = input.m_start;
m_finish = input.m_finish;
m_reserveEnd = input.m_reserveEnd;
input.m_start = nullptr;
input.m_finish = nullptr;
input.m_reserveEnd = nullptr;
return *this;
}
vector(std::initializer_list<T> const& input) : vector() {
if (input.size()) {
m_start = this->allocator().allocate(input.size());
m_finish = m_start + input.size();
m_reserveEnd = m_start + input.size();
std::copy(input.begin(), input.end(), m_start);
}
}
void clear() {
if (m_start) {
std::destroy(m_start, m_finish);
this->allocator().deallocate(m_start, this->size());
}
m_start = nullptr;
m_finish = nullptr;
m_reserveEnd = nullptr;
}
T& operator[](size_t index) {
return m_start[index];
}
T const& operator[](size_t index) const {
return m_start[index];
}
T& at(size_t index) {
if (index >= this->size()) {
throw std::out_of_range("gd::vector::at");
}
return m_start[index];
}
T const& at(size_t index) const {
if (index >= this->size()) {
throw std::out_of_range("gd::vector::at");
}
return m_start[index];
}
T& front() {
return *m_start;
}
T* begin() {
return m_start;
}
T* end() {
return m_finish;
}
T const* begin() const {
return m_start;
}
T const* end() const {
return m_finish;
}
~vector() {
for (auto i = m_start; i != m_finish; ++i) {
delete i;
}
}
size_t size() const {
return m_finish - m_start;
}
size_t capacity() const {
return m_reserveEnd - m_start;
}
protected:
T* m_start;
T* m_finish;
T* m_reserveEnd;
};
struct _bit_reference {
uintptr_t* m_bitptr;
uintptr_t m_mask;
_bit_reference(uintptr_t* x, uintptr_t y) : m_bitptr(x), m_mask(y) {}
_bit_reference() : m_bitptr(0), m_mask(0) {}
operator bool() const {
return !!(*m_bitptr & m_mask);
}
_bit_reference& operator=(bool x) {
if (x) *m_bitptr |= m_mask;
else *m_bitptr &= ~m_mask;
return *this;
}
_bit_reference& operator=(_bit_reference const& x) {
return *this = bool(x);
}
bool operator==(_bit_reference const& x) const {
return bool(*this) == bool(x);
}
bool operator<(_bit_reference const& x) const {
return !bool(*this) && bool(x);
}
void flip() {
*m_bitptr ^= m_mask;
}
};
struct _bit_iterator {
uintptr_t* m_bitptr;
unsigned int m_offset;
_bit_iterator(uintptr_t* x) : m_bitptr(x), m_offset(0) {}
_bit_iterator(uintptr_t* x, unsigned o) : m_bitptr(x), m_offset(o) {}
_bit_reference operator*() const {
return _bit_reference(m_bitptr, 1UL << m_offset);
}
_bit_iterator& operator++() {
if (m_offset++ == sizeof(uintptr_t) - 1) {
m_offset = 0;
m_bitptr++;
}
return *this;
}
bool operator!=(_bit_iterator const& b) {
return !(m_bitptr == b.m_bitptr && m_offset == b.m_offset);
}
};
template <>
class vector<bool> {
protected:
_bit_iterator m_start;
_bit_iterator m_end;
uintptr_t* m_capacity_end;
public:
auto allocator() const {
return std::allocator<uintptr_t>();
}
vector() : m_start(nullptr), m_end(nullptr), m_capacity_end(nullptr) {}
// vector(std::vector<bool> input) : vector() {
// auto realsize = input.size() / int(sizeof(uintptr_t));
// auto start = this->allocator().allocate(realsize);
// m_start = _bit_iterator(start);
// m_end = _bit_iterator(start + realsize, input.size() % sizeof(uintptr_t));
// m_capacity_end = start + realsize;
// auto itmp = m_start;
// for (auto i : input) {
// *itmp = i;
// ++itmp;
// }
// }
// vector(vector<bool> const& input) : vector() {
// }
// vector() : vector(std::vector<bool>()) {}
~vector() {
delete[] m_start.m_bitptr;
}
operator std::vector<bool>() const {
std::vector<bool> out;
for (auto i = m_start; i != m_end; ++i) {
out.push_back(*i);
}
return out;
}
_bit_reference operator[](size_t index) {
auto const real_index = index / sizeof(uintptr_t);
auto const offset = index % sizeof(uintptr_t);
return _bit_reference(&m_start.m_bitptr[real_index], 1UL << offset);
}
bool operator[](size_t index) const {
return const_cast<vector&>(*this)[index];
}
};
};
#elif defined(GEODE_IS_IOS)
namespace gd {
class GEODE_DLL string {
public:
string() {}
string(char const* ok) : m_internal(ok) {}
string(std::string ok) : m_internal(ok) {}
operator std::string() {
return m_internal;
}
operator std::string() const {
return m_internal;
}
string(string const& ok) : m_internal(ok) {}
string& operator=(char const* ok) {
m_internal = ok;
return *this;
}
string& operator=(string const& ok) {
m_internal = ok;
return *this;
}
~string() {}
char const* c_str() const {
return m_internal.c_str();
}
protected:
std::string m_internal;
};
template <typename T>
class GEODE_DLL vector {
public:
using value_type = T;
operator std::vector<T>() {
return m_internal;
}
void clear() {
m_internal.clear();
}
operator std::vector<T>() const {
return m_internal;
}
vector(std::vector<T> input) : m_internal(input) {}
T& front() {
return m_internal.front();
}
vector(vector const& lol) : m_internal(lol) {}
vector() : m_internal() {}
~vector() {}
protected:
std::vector<T> m_internal;
};
template <typename K, typename V>
class GEODE_DLL map {
protected:
std::map<K, V> m_internal;
public:
operator std::map<K, V>() {
return m_internal;
}
operator std::map<K, V>() const {
return m_internal;
}
map(std::map<K, V> input) : m_internal(input) {}
map(map const& lol) : m_internal(lol) {}
map() {}
~map() {}
};
}
#endif