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662a9e99f5
- remove cocos2dx folder - change all include paths in cocos2d to be relative
70 lines
2 KiB
C++
70 lines
2 KiB
C++
/* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
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* Copyright (c) 2012 cocos2d-x.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef __PHYSICSNODES_DEBUGNODE_H__
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#define __PHYSICSNODES_DEBUGNODE_H__
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#include "../../include/cocos2d.h"
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#include "../ExtensionMacros.h"
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#if CC_ENABLE_CHIPMUNK_INTEGRATION
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#include "chipmunk.h"
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NS_CC_EXT_BEGIN
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/**
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A CCBaseData that draws the components of a physics engine.
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Supported physics engines:
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- Chipmunk
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- Objective-Chipmunk
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@since v2.1
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@js NA
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@lua NA
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*/
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class CC_DLL CCPhysicsDebugNode : public CCDrawNode
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{
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protected:
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cpSpace *m_pSpacePtr;
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public:
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/** Create a debug node for a regular Chipmunk space. */
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static CCPhysicsDebugNode* create(cpSpace *space);
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virtual ~CCPhysicsDebugNode();
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virtual void draw();
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cpSpace* getSpace() const;
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void setSpace(cpSpace *space);
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CCPhysicsDebugNode();
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};
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NS_CC_EXT_END
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#endif // CC_ENABLE_CHIPMUNK_INTEGRATION
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#endif // __PHYSICSNODES_DEBUGNODE_H__
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