mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-30 11:17:08 -05:00
39 lines
No EOL
1.4 KiB
C++
39 lines
No EOL
1.4 KiB
C++
#include "Common.hpp"
|
|
|
|
#ifdef GEODE_IS_ANDROID
|
|
|
|
// Add known android struct members here
|
|
|
|
// needed classes are ones in the ids folder and some generic ones (i think they are already done though so only ids)
|
|
|
|
GEODE_MEMBER_CHECK(GameManager, m_playLayer, 0x138);
|
|
GEODE_MEMBER_CHECK(GameManager, m_levelEditorLayer, 0x13c);
|
|
GEODE_MEMBER_CHECK(GameManager, m_canGetLevelSaveData, 0x28c);
|
|
|
|
static_assert(sizeof(GJBaseGameLayer) == 0x2cc);
|
|
|
|
GEODE_MEMBER_CHECK(PlayLayer, unknown4e8, 0x2e8);
|
|
GEODE_MEMBER_CHECK(PlayLayer, m_endPortal, 0x324);
|
|
GEODE_MEMBER_CHECK(PlayLayer, m_bottomGround, 0x37c);
|
|
GEODE_MEMBER_CHECK(PlayLayer, m_topGround, 0x380);
|
|
GEODE_MEMBER_CHECK(PlayLayer, m_level, 0x470);
|
|
GEODE_MEMBER_CHECK(PlayLayer, m_shouldTryToKick, 0x4e0);
|
|
|
|
static_assert(sizeof(GameObject) == 0x42c);
|
|
|
|
GEODE_MEMBER_CHECK(GameStatsManager, m_dailyChests, 0x110);
|
|
GEODE_MEMBER_CHECK(GameStatsManager, m_completedLevels, 0x164);
|
|
|
|
GEODE_MEMBER_CHECK(DailyLevelPage, m_weekly, 0x1ed);
|
|
|
|
GEODE_MEMBER_CHECK(TeleportPortalObject, m_orangePortal, 0x430);
|
|
|
|
GEODE_MEMBER_CHECK(EditorUI, m_rotationControl, 0x16c);
|
|
GEODE_MEMBER_CHECK(EditorUI, m_updateTimeMarkers, 0x1a4);
|
|
GEODE_MEMBER_CHECK(EditorUI, m_selectedObjects, 0x1bc);
|
|
GEODE_MEMBER_CHECK(EditorUI, m_selectedObject, 0x2c4);
|
|
|
|
GEODE_MEMBER_CHECK(MoreSearchLayer, m_enterSongID, 0x1E4);
|
|
GEODE_MEMBER_CHECK(MoreSearchLayer, m_songLeftBtn, 0x1D4);
|
|
|
|
#endif |