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313 lines
10 KiB
C++
Vendored
313 lines
10 KiB
C++
Vendored
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (C) 2008 Apple Inc. All Rights Reserved.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCTEXTURE2D_H__
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#define __CCTEXTURE2D_H__
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#include <string>
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#include "../cocoa/CCObject.h"
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#include "../cocoa/CCGeometry.h"
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#include "../include/ccTypes.h"
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#ifdef EMSCRIPTEN
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#include "../base_nodes/CCGLBufferedNode.h"
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#endif // EMSCRIPTEN
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NS_CC_BEGIN
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class CCImage;
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/**
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* @addtogroup textures
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* @{
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*/
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//CONSTANTS:
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/** @typedef CCTexture2DPixelFormat
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Possible texture pixel formats
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*/
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typedef enum {
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//! 32-bit texture: RGBA8888
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kCCTexture2DPixelFormat_RGBA8888,
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//! 24-bit texture: RGBA888
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kCCTexture2DPixelFormat_RGB888,
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//! 16-bit texture without Alpha channel
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kCCTexture2DPixelFormat_RGB565,
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//! 8-bit textures used as masks
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kCCTexture2DPixelFormat_A8,
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//! 8-bit intensity texture
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kCCTexture2DPixelFormat_I8,
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//! 16-bit textures used as masks
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kCCTexture2DPixelFormat_AI88,
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//! 16-bit textures: RGBA4444
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kCCTexture2DPixelFormat_RGBA4444,
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//! 16-bit textures: RGB5A1
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kCCTexture2DPixelFormat_RGB5A1,
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//! 4-bit PVRTC-compressed texture: PVRTC4
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kCCTexture2DPixelFormat_PVRTC4,
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//! 2-bit PVRTC-compressed texture: PVRTC2
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kCCTexture2DPixelFormat_PVRTC2,
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//! Default texture format: RGBA8888
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kCCTexture2DPixelFormat_Default = kCCTexture2DPixelFormat_RGBA8888,
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// backward compatibility stuff
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kTexture2DPixelFormat_RGBA8888 = kCCTexture2DPixelFormat_RGBA8888,
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kTexture2DPixelFormat_RGB888 = kCCTexture2DPixelFormat_RGB888,
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kTexture2DPixelFormat_RGB565 = kCCTexture2DPixelFormat_RGB565,
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kTexture2DPixelFormat_A8 = kCCTexture2DPixelFormat_A8,
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kTexture2DPixelFormat_RGBA4444 = kCCTexture2DPixelFormat_RGBA4444,
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kTexture2DPixelFormat_RGB5A1 = kCCTexture2DPixelFormat_RGB5A1,
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kTexture2DPixelFormat_Default = kCCTexture2DPixelFormat_Default
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} CCTexture2DPixelFormat;
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class CCGLProgram;
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/**
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Extension to set the Min / Mag filter
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*/
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typedef struct _ccTexParams {
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GLuint minFilter;
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GLuint magFilter;
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GLuint wrapS;
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GLuint wrapT;
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} ccTexParams;
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//CLASS INTERFACES:
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/** @brief CCTexture2D class.
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* This class allows to easily create OpenGL 2D textures from images, text or raw data.
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* The created CCTexture2D object will always have power-of-two dimensions.
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* Depending on how you create the CCTexture2D object, the actual image area of the texture might be smaller than the texture dimensions i.e. "contentSize" != (pixelsWide, pixelsHigh) and (maxS, maxT) != (1.0, 1.0).
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* Be aware that the content of the generated textures will be upside-down!
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*/
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class CC_DLL CCTexture2D : public CCObject
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#ifdef EMSCRIPTEN
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, public CCGLBufferedNode
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#endif // EMSCRIPTEN
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{
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GEODE_FRIEND_MODIFY
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public:
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/**
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* @js ctor
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*/
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CCTexture2D();
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GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCTexture2D, CCObject)
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCTexture2D();
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/**
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* @js NA
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* @lua NA
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*/
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const char* description(void);
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/** These functions are needed to create mutable textures
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* @js NA
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*/
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void releaseData(void *data);
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/**
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* @js NA
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*/
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void* keepData(void *data, unsigned int length);
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/** Initializes with a texture2d with data
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* @js NA
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* @lua NA
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*/
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bool initWithData(const void* data, CCTexture2DPixelFormat pixelFormat, unsigned int pixelsWide, unsigned int pixelsHigh, const CCSize& contentSize);
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/**
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Drawing extensions to make it easy to draw basic quads using a CCTexture2D object.
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These functions require GL_TEXTURE_2D and both GL_VERTEX_ARRAY and GL_TEXTURE_COORD_ARRAY client states to be enabled.
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*/
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/** draws a texture at a given point */
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void drawAtPoint(const CCPoint& point);
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/** draws a texture inside a rect */
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void drawInRect(const CCRect& rect);
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/**
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Extensions to make it easy to create a CCTexture2D object from an image file.
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Note that RGBA type textures will have their alpha premultiplied - use the blending mode (GL_ONE, GL_ONE_MINUS_SRC_ALPHA).
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*/
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/** Initializes a texture from a UIImage object */
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bool initWithImage(CCImage * uiImage);
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/** Initializes a texture from a string with dimensions, alignment, font name and font size */
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bool initWithString(const char *text, const char *fontName, float fontSize, const CCSize& dimensions, CCTextAlignment hAlignment, CCVerticalTextAlignment vAlignment);
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/** Initializes a texture from a string with font name and font size */
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bool initWithString(const char *text, const char *fontName, float fontSize);
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/** Initializes a texture from a string using a text definition*/
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bool initWithString(const char *text, ccFontDefinition *textDefinition);
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/** Initializes a texture from a PVR file */
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bool initWithPVRFile(const char* file);
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/** Initializes a texture from a ETC file */
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bool initWithETCFile(const char* file);
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/** sets the min filter, mag filter, wrap s and wrap t texture parameters.
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If the texture size is NPOT (non power of 2), then in can only use GL_CLAMP_TO_EDGE in GL_TEXTURE_WRAP_{S,T}.
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@warning Calling this method could allocate additional texture memory.
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@since v0.8
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@code
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when this functon bound to js,the input param are changed
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js: var setTexParameters(var minFilter, var magFilter, var wrapS, var wrapT)
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@endcode
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*/
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void setTexParameters(ccTexParams* texParams);
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/** sets antialias texture parameters:
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- GL_TEXTURE_MIN_FILTER = GL_LINEAR
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- GL_TEXTURE_MAG_FILTER = GL_LINEAR
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@warning Calling this method could allocate additional texture memory.
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@since v0.8
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*/
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void setAntiAliasTexParameters();
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/** sets alias texture parameters:
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- GL_TEXTURE_MIN_FILTER = GL_NEAREST
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- GL_TEXTURE_MAG_FILTER = GL_NEAREST
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@warning Calling this method could allocate additional texture memory.
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@since v0.8
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*/
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void setAliasTexParameters();
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/** Generates mipmap images for the texture.
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It only works if the texture size is POT (power of 2).
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@since v0.99.0
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*/
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void generateMipmap();
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/** returns the pixel format.
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@since v2.0
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*/
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const char* stringForFormat();
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/** returns the bits-per-pixel of the in-memory OpenGL texture
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@since v1.0
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*/
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unsigned int bitsPerPixelForFormat();
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/** Helper functions that returns bits per pixels for a given format.
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@since v2.0
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*/
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unsigned int bitsPerPixelForFormat(CCTexture2DPixelFormat format);
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/** sets the default pixel format for UIImagescontains alpha channel.
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If the UIImage contains alpha channel, then the options are:
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- generate 32-bit textures: kCCTexture2DPixelFormat_RGBA8888 (default one)
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- generate 24-bit textures: kCCTexture2DPixelFormat_RGB888
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- generate 16-bit textures: kCCTexture2DPixelFormat_RGBA4444
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- generate 16-bit textures: kCCTexture2DPixelFormat_RGB5A1
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- generate 16-bit textures: kCCTexture2DPixelFormat_RGB565
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- generate 8-bit textures: kCCTexture2DPixelFormat_A8 (only use it if you use just 1 color)
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How does it work ?
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- If the image is an RGBA (with Alpha) then the default pixel format will be used (it can be a 8-bit, 16-bit or 32-bit texture)
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- If the image is an RGB (without Alpha) then: If the default pixel format is RGBA8888 then a RGBA8888 (32-bit) will be used. Otherwise a RGB565 (16-bit texture) will be used.
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This parameter is not valid for PVR / PVR.CCZ images.
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@since v0.8
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*/
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static void setDefaultAlphaPixelFormat(CCTexture2DPixelFormat format);
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/** returns the alpha pixel format
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@since v0.8
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@js getDefaultAlphaPixelFormat
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*/
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static CCTexture2DPixelFormat defaultAlphaPixelFormat();
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/** treats (or not) PVR files as if they have alpha premultiplied.
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Since it is impossible to know at runtime if the PVR images have the alpha channel premultiplied, it is
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possible load them as if they have (or not) the alpha channel premultiplied.
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By default it is disabled.
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@since v0.99.5
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*/
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static void PVRImagesHavePremultipliedAlpha(bool haveAlphaPremultiplied);
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/** content size */
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const CCSize& getContentSizeInPixels();
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bool hasPremultipliedAlpha();
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bool hasMipmaps();
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void releaseGLTexture();
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private:
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bool initPremultipliedATextureWithImage(CCImage * image, unsigned int pixelsWide, unsigned int pixelsHigh);
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// By default PVR images are treated as if they don't have the alpha channel premultiplied
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bool m_bPVRHaveAlphaPremultiplied;
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/** pixel format of the texture */
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CC_PROPERTY_READONLY(CCTexture2DPixelFormat, m_ePixelFormat, PixelFormat)
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/** width in pixels */
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CC_PROPERTY_READONLY(unsigned int, m_uPixelsWide, PixelsWide)
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/** height in pixels */
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CC_PROPERTY_READONLY(unsigned int, m_uPixelsHigh, PixelsHigh)
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/** texture name */
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CC_PROPERTY_READONLY(GLuint, m_uName, Name)
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/** texture max S */
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CC_PROPERTY(GLfloat, m_fMaxS, MaxS)
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/** texture max T */
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CC_PROPERTY(GLfloat, m_fMaxT, MaxT)
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/** content size */
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CC_PROPERTY_READONLY(CCSize, m_tContentSize, ContentSize)
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/** whether or not the texture has their Alpha premultiplied */
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bool m_bHasPremultipliedAlpha;
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bool m_bHasMipmaps;
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/** shader program used by drawAtPoint and drawInRect */
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CC_PROPERTY(CCGLProgram*, m_pShaderProgram, ShaderProgram);
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};
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// end of textures group
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/// @}
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NS_CC_END
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#endif //__CCTEXTURE2D_H__
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