mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-23 07:57:51 -05:00
213 lines
6.8 KiB
YAML
213 lines
6.8 KiB
YAML
name: Build Binaries
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on:
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workflow_dispatch:
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pull_request:
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push:
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branches:
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- '**' # every branch
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- '!no-build-**' # unless marked as no-build
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env:
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GEODE_CI: ''
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CCACHE_ACTION_CI: true
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jobs:
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build:
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strategy:
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fail-fast: false
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matrix:
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config:
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- name: Windows
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os: windows-latest
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id: win
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cli_id: win
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extra_flags: -T host=x64 -A win32 -DCMAKE_BUILD_TYPE=RelWithDebInfo -DGEODE_DEBUG=On
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# uncomment to use vs clang-cl and ninja
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#extra_flags: >
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# --no-warn-unused-cli
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# "-DCMAKE_C_COMPILER:FILEPATH=$env:VCINSTALLDIR\Tools\Llvm\bin\clang-cl.exe"
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# "-DCMAKE_CXX_COMPILER:FILEPATH=$env:VCINSTALLDIR\Tools\Llvm\bin\clang-cl.exe"
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# -G Ninja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DGEODE_DEBUG=On
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cli_cmd: ''
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package_cmd: 'makensis -WX -V3 ./installer/windows/installer.nsi'
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installer_path: './installer/windows/geode-installer-win.exe'
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# - name: macOS
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# os: macos-latest
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# id: mac
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# cli_id: mac
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# extra_flags: >
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# -DCMAKE_C_COMPILER=clang
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# -DCMAKE_CXX_COMPILER=clang++
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# -DCMAKE_C_COMPILER_LAUNCHER=ccache
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# -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
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# -DCMAKE_BUILD_TYPE=RelWithDebInfo -DGEODE_DEBUG=On -DCMAKE_OSX_DEPLOYMENT_TARGET=10.13
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# cli_cmd: 'chmod +x $GITHUB_WORKSPACE/cli/geode'
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# package_cmd: './installer/mac/package.sh ./bin/nightly ./installer/mac/geode-installer-mac.pkg'
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# installer_path: './installer/mac/geode-installer-mac.pkg'
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- name: Android
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os: ubuntu-latest
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id: android
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cli_id: linux
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extra_flags: >
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-DCMAKE_TOOLCHAIN_FILE=$NDK_HOME/build/cmake/android.toolchain.cmake
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-DANDROID_ABI=armeabi-v7a
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-DANDROID_PLATFORM=android-23
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-DGEODE_DONT_BUILD_TEST_MODS=1
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-G Ninja
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cli_cmd: 'chmod +x $GITHUB_WORKSPACE/cli/geode'
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package_cmd: ''
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installer_path: ''
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name: Build ${{ matrix.config.name }}
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runs-on: ${{ matrix.config.os }}
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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with:
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submodules: recursive
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- name: Setup ccache
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uses: hendrikmuhs/ccache-action@v1
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with:
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key: ${{ matrix.config.os }}
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if: matrix.config.id != 'win'
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- name: Setup MSVC
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uses: ilammy/msvc-dev-cmd@v1.12.1
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with:
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arch: amd64_x86
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if: matrix.config.id == 'win'
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- name: Setup NDK
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uses: nttld/setup-ndk@v1
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id: setup-ndk
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with:
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ndk-version: r26b
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add-to-path: false
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if: matrix.config.id == 'android'
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- name: Download CLI
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uses: robinraju/release-downloader@v1.8
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with:
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repository: geode-sdk/cli
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latest: true
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fileName: '*-${{ matrix.config.cli_id }}.zip'
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tarBall: false
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zipBall: false
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out-file-path: "cli"
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- name: Setup CLI
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run: |
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7z x "${{ github.workspace }}/cli/*-${{ matrix.config.cli_id }}.zip" -o"${{ github.workspace }}/cli"
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${{ matrix.config.cli_cmd }}
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echo "${{ github.workspace }}/cli" >> $GITHUB_PATH
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- name: Setup Android Env
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run: |
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echo "NDK_HOME=${{ steps.setup-ndk.outputs.ndk-path }}" >> "$GITHUB_ENV"
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sudo apt install ninja-build
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if: matrix.config.id == 'android'
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- name: Configure
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run: >
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cmake -B ${{ github.workspace }}/build
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-DCLI_PATH="${{ github.workspace }}/cli"
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${{ matrix.config.extra_flags }}
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- name: Build
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run: |
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cd ${{ github.workspace }}/build
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cmake --build . --config RelWithDebInfo --parallel
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rm ${{ github.workspace }}/bin/nightly/resources/.geode_cache
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- name: Upload Artifacts
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uses: actions/upload-artifact@v3
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with:
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name: geode-${{ matrix.config.id }}
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path: ./bin/nightly
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- name: Package Installer
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run: ${{ matrix.config.package_cmd }}
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if: matrix.config.id != 'android'
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- name: Upload Installer
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uses: actions/upload-artifact@v3
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with:
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name: geode-installer-${{ matrix.config.id }}
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path: ${{ matrix.config.installer_path }}
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if: matrix.config.id != 'android'
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publish:
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name: Publish
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runs-on: ubuntu-latest
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needs: build
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if: github.ref == 'refs/heads/main'
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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- name: Declare Version Variables
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id: ref
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shell: bash
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run: |
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echo "version=$(cat ${{ github.workspace }}/VERSION | xargs)" >> $GITHUB_OUTPUT
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echo "hash=$(git rev-parse --short "$GITHUB_SHA")" >> $GITHUB_OUTPUT
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- name: Download Artifacts
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uses: actions/download-artifact@v3
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with:
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path: ${{ github.workspace }}
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- name: Move Installers
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run: |
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# mv geode-installer-mac/geode-installer-mac.pkg geode-installer-${{ steps.ref.outputs.hash }}-mac.pkg
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mv geode-installer-win/geode-installer-win.exe geode-installer-${{ steps.ref.outputs.hash }}-win.exe
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#- name: Zip MacOS Artifacts
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# uses: vimtor/action-zip@v1.1
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# with:
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# files: geode-mac/Geode.dylib geode-mac/GeodeBootstrapper.dylib
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# dest: geode-${{ steps.ref.outputs.hash }}-mac.zip
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- name: Zip Windows Artifacts
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uses: vimtor/action-zip@v1.1
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with:
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files: geode-win/XInput9_1_0.dll geode-win/Geode.dll geode-win/GeodeUpdater.exe geode-win/Geode.lib geode-win/Geode.pdb
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dest: geode-${{ steps.ref.outputs.hash }}-win.zip
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- name: Zip Android Artifacts
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uses: vimtor/action-zip@v1.1
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with:
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files: geode-android/Geode.armeabi-v7a.so
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dest: geode-${{ steps.ref.outputs.hash }}-android32.zip
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- name: Zip Resources
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uses: vimtor/action-zip@v1.1
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with:
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files: geode-mac/resources
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dest: resources.zip
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- name: Update Development Release
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uses: andelf/nightly-release@main
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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tag_name: nightly
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name: 'Development Release'
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body: |
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Geode development release for commit ${{ github.sha }}. Since this is not a regular release, Geode will not install the resources automatically, so you should use the installer if you want them.
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files: |
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./geode-installer-${{ steps.ref.outputs.hash }}-win.exe
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./geode-${{ steps.ref.outputs.hash }}-win.zip
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./geode-${{ steps.ref.outputs.hash }}-android32.zip
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./resources.zip
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# TODO: add these back:
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# ./geode-installer-${{ steps.ref.outputs.hash }}-mac.pkg
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# ./geode-${{ steps.ref.outputs.hash }}-mac.zip
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# or maybe just glob them in the future
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