mirror of
https://github.com/geode-sdk/geode.git
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203 lines
5.6 KiB
C++
Vendored
203 lines
5.6 KiB
C++
Vendored
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2008-2010 Ricardo Quesada
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCMENU_H_
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#define __CCMENU_H_
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#include "CCMenuItem.h"
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#include "../layers_scenes_transitions_nodes/CCLayer.h"
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NS_CC_BEGIN
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/**
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* @addtogroup GUI
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* @{
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* @addtogroup menu
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* @{
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*/
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typedef enum
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{
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kCCMenuStateWaiting,
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kCCMenuStateTrackingTouch
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} tCCMenuState;
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enum {
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//* priority used by the menu for the event handler
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kCCMenuHandlerPriority = -128,
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};
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/** @brief A CCMenu
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*
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* Features and Limitation:
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* - You can add MenuItem objects in runtime using addChild:
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* - But the only accepted children are MenuItem objects
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*/
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class CC_DLL CCMenu : public CCLayerRGBA
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{
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GEODE_FRIEND_MODIFY
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/** whether or not the menu will receive events */
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bool m_bEnabled;
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public:
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/**
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* @js ctor
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*/
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CCMenu() : m_pSelectedItem(NULL) {}
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GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCMenu, CCLayerRGBA)
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCMenu(){}
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/** creates an empty CCMenu */
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static CCMenu* create();
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/** creates a CCMenu with CCMenuItem objects
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* @lua NA
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*/
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static CCMenu* create(CCMenuItem* item, ...);
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/** creates a CCMenu with a CCArray of CCMenuItem objects
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* @js NA
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*/
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static CCMenu* createWithArray(CCArray* pArrayOfItems);
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/** creates a CCMenu with it's item, then use addChild() to add
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* other items. It is used for script, it can't init with undetermined
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* number of variables.
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* @js NA
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*/
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static CCMenu* createWithItem(CCMenuItem* item);
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/** creates a CCMenu with CCMenuItem objects
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* @js NA
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* @lua NA
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*/
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static CCMenu* createWithItems(CCMenuItem *firstItem, va_list args);
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/** initializes an empty CCMenu */
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bool init();
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/** initializes a CCMenu with a NSArray of CCMenuItem objects
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* @lua NA
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*/
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bool initWithArray(CCArray* pArrayOfItems);
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/** align items vertically */
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void alignItemsVertically();
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/** align items vertically with padding
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@since v0.7.2
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*/
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void alignItemsVerticallyWithPadding(float padding);
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/** align items horizontally */
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void alignItemsHorizontally();
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/** align items horizontally with padding
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@since v0.7.2
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*/
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void alignItemsHorizontallyWithPadding(float padding);
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/** align items in rows of columns
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* @code
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* when this function bound to js,the input params are changed
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* js:var alignItemsInColumns(...)
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* @endcode
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* @lua NA
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*/
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void alignItemsInColumns(unsigned int columns, ...);
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/**
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* @js NA
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* @lua NA
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*/
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void alignItemsInColumns(unsigned int columns, va_list args);
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/**
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* @js NA
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*/
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void alignItemsInColumnsWithArray(CCArray* rows);
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/** align items in columns of rows
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* @code
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* when this function bound to js,the input params are changed
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* js:var alignItemsInRows(...)
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* @endcode
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* @lua NA
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*/
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void alignItemsInRows(unsigned int rows, ...);
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/**
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* @js NA
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* @lua NA
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*/
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void alignItemsInRows(unsigned int rows, va_list args);
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/**
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* @js NA
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*/
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void alignItemsInRowsWithArray(CCArray* columns);
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/** set event handler priority. By default it is: kCCMenuTouchPriority */
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void setHandlerPriority(int newPriority);
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//super methods
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virtual void addChild(CCNode * child);
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virtual void addChild(CCNode * child, int zOrder);
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virtual void addChild(CCNode * child, int zOrder, int tag);
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virtual void registerWithTouchDispatcher();
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virtual void removeChild(CCNode* child, bool cleanup);
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/**
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@brief For phone event handle functions
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*/
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virtual bool ccTouchBegan(CCTouch* touch, CCEvent* event);
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virtual void ccTouchEnded(CCTouch* touch, CCEvent* event);
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virtual void ccTouchCancelled(CCTouch *touch, CCEvent* event);
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virtual void ccTouchMoved(CCTouch* touch, CCEvent* event);
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/**
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@since v0.99.5
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override onExit
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* @js NA
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* @lua NA
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*/
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virtual void onExit();
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virtual void setOpacityModifyRGB(bool bValue) {CC_UNUSED_PARAM(bValue);}
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virtual bool isOpacityModifyRGB(void) { return false;}
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virtual bool isEnabled() { return m_bEnabled; }
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virtual void setEnabled(bool value) { m_bEnabled = value; };
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protected:
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CCMenuItem* itemForTouch(CCTouch * touch);
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CCMenuItem* itemForTouch(CCTouch * touch, bool);
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tCCMenuState m_eState;
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CCMenuItem *m_pSelectedItem;
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};
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// end of GUI group
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/// @}
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/// @}
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NS_CC_END
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#endif//__CCMENU_H_
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