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662a9e99f5
- remove cocos2dx folder - change all include paths in cocos2d to be relative
127 lines
3.2 KiB
C++
127 lines
3.2 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_SET_H__
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#define __CC_SET_H__
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#include <set>
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#include "CCObject.h"
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NS_CC_BEGIN
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/**
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* @addtogroup data_structures
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* @{
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*/
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typedef std::set<CCObject *>::iterator CCSetIterator;
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class CC_DLL CCSet : public CCObject
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{
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GEODE_FRIEND_MODIFY
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public:
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/**
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* @js ctor
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* @lua NA
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*/
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CCSet(void);
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GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCSet, CCObject)
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/**
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* @lua NA
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*/
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// CCSet(const CCSet &rSetObject);
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCSet(void);
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/**
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* @brief Create and return a new empty set.
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* @lua NA
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*/
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static CCSet * create();
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/**
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*@brief Return a copy of the CCSet, it will copy all the elements.
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*/
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CCSet* copy();
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/**
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*@brief It is the same as copy().
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*@lua NA
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*/
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CCSet* mutableCopy();
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/**
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*@brief Return the number of elements the CCSet contains.
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*/
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int count();
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/**
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*@brief Add a element into CCSet, it will retain the element.
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*/
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void addObject(CCObject *pObject);
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/**
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*@brief Remove the given element, nothing todo if no element equals pObject.
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*/
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void removeObject(CCObject *pObject);
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/**
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*@brief Remove all elements of the set
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*/
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void removeAllObjects();
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/**
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*@brief Check if CCSet contains a element equals pObject.
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*/
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bool containsObject(CCObject *pObject);
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/**
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*@brief Return the iterator that points to the first element.
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*@js NA
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*@lua NA
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*/
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CCSetIterator begin();
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/**
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*@brief Return the iterator that points to the position after the last element.
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*@js NA
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*@lua NA
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*/
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CCSetIterator end();
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/**
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*@brief Return the first element if it contains elements, or null if it doesn't contain any element.
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*/
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CCObject* anyObject();
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/**
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* @js NA
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* @lua NA
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*/
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virtual void acceptVisitor(CCDataVisitor &visitor);
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private:
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std::set<CCObject *> *m_pSet;
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};
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// end of data_structure group
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/// @}
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NS_CC_END
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#endif // __CC_SET_H__
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