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38 lines
1.4 KiB
C++
38 lines
1.4 KiB
C++
#pragma once
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#include <Geode/DefaultInclude.hpp>
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#include <Geode/binding/CCTextInputNode.hpp>
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#include <cocos2d.h>
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namespace geode {
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class GEODE_DLL [[deprecated("Use geode::TextInput from the ui/TextInput.hpp header instead")]] InputNode : public cocos2d::CCMenuItem {
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protected:
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cocos2d::extension::CCScale9Sprite* m_bgSprite;
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CCTextInputNode* m_input;
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bool init(float, float, char const*, char const*, std::string const&, int);
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bool init(float, char const*, char const*, std::string const&, int);
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public:
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static InputNode* create(
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float width, char const* placeholder, char const* fontFile, std::string const& filter,
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int limit
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);
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static InputNode* create(
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float width, char const* placeholder, std::string const& filter, int limit
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);
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static InputNode* create(float width, char const* placeholder, std::string const& filter);
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static InputNode* create(float width, char const* placeholder, char const* fontFile);
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static InputNode* create(float width, char const* placeholder);
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void activate() override;
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CCTextInputNode* getInput() const;
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cocos2d::extension::CCScale9Sprite* getBG() const;
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void setEnabled(bool enabled) override;
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void setString(std::string const&);
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std::string getString();
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};
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}
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