mirror of
https://github.com/geode-sdk/geode.git
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f18353c2af
- rewrote Loader to have a public loading API - moved logging away from Loader - moved texture path handling away from Loader into CCFileUtils, added new functions there for that - bumped version to v0.7.0 - moved ModInfo to its own header - added early loading support through mod.json instead of loader stuff - wrote a custom Unzip implementation (essentially same as ZipUtils except with a much more simple and clean API) - renamed `src/load` to `src/loader` - other stuff i prolly forgor |
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.. | ||
android | ||
ios | ||
mac | ||
third_party | ||
win32 | ||
CCAccelerometer.h | ||
CCAccelerometerDelegate.h | ||
CCApplicationProtocol.h | ||
CCCommon.h | ||
CCDevice.h | ||
CCEGLViewProtocol.h | ||
CCFileUtils.h | ||
CCGL.h | ||
CCImage.h | ||
CCImageCommon_cpp.h | ||
CCPlatformConfig.h | ||
CCPlatformDefine.h | ||
CCPlatformMacros.h | ||
CCSAXParser.h | ||
CCStdC.h | ||
CCThread.h | ||
IncludeCurl.h | ||
IncludeJpegLib.h | ||
IncludePThread.h | ||
IncludeTiffio.h | ||
IncludeZlib.h | ||
platform.h |