geode/loader/include/Geode/ui/TextArea.hpp

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No EOL
3.1 KiB
C++

#pragma once
#include <Geode/DefaultInclude.hpp>
#include <cocos2d.h>
namespace geode {
enum WrappingMode {
NO_WRAP,
WORD_WRAP,
CUTOFF_WRAP
};
/**
* A class which provides a textarea with proper alignment and some extra features like:
*
* - Max lines
* - Changing all aspects after creation
* - Custom text alignment
* - Configurable and automatic word wrapping
* - Line padding
*
* Contact me on Discord (\@smjs) if you have any questions, suggestions or bugs.
*/
class GEODE_DLL SimpleTextArea : public cocos2d::CCNode {
public:
static SimpleTextArea* create(const std::string& text, const std::string& font = "chatFont.fnt", const float scale = 1);
static SimpleTextArea* create(const std::string& text, const std::string& font, const float scale, const float width);
void setFont(const std::string& font);
std::string getFont();
void setColor(const cocos2d::ccColor4B& color);
cocos2d::ccColor4B getColor();
void setAlignment(const cocos2d::CCTextAlignment alignment);
cocos2d::CCTextAlignment getAlignment();
void setWrappingMode(const WrappingMode mode);
WrappingMode getWrappingMode();
void setText(const std::string& text);
std::string getText();
void setMaxLines(const size_t maxLines);
size_t getMaxLines();
void setWidth(const float width);
float getWidth();
void setScale(const float scale) override;
float getScale() override;
void setLinePadding(const float padding);
float getLinePadding();
std::vector<cocos2d::CCLabelBMFont*> getLines();
float getHeight();
float getLineHeight();
private:
static SimpleTextArea* create(const std::string& font, const std::string& text, const float scale, const float width, const bool artificialWidth);
bool init(const std::string& font, const std::string& text, const float scale, const float width, const bool artificialWidth);
bool m_shouldUpdate = false;
bool m_artificialWidth = false;
cocos2d::CCMenu* m_container = nullptr;
std::string m_font;
std::string m_text;
std::vector<cocos2d::CCLabelBMFont*> m_lines;
cocos2d::ccColor4B m_color = { 0xFF, 0xFF, 0xFF, 0xFF };
cocos2d::CCTextAlignment m_alignment = cocos2d::kCCTextAlignmentLeft;
WrappingMode m_wrappingMode = WORD_WRAP;
size_t m_maxLines = 0;
float m_scale = 1.f;
float m_lineHeight = 0.f;
float m_linePadding = 0.f;
SimpleTextArea();
cocos2d::CCLabelBMFont* createLabel(const std::string& text, const float top);
float calculateOffset(cocos2d::CCLabelBMFont* label);
void charIteration(const std::function<cocos2d::CCLabelBMFont*(cocos2d::CCLabelBMFont* line, const char c, const float top)>& overflowHandling);
void updateLinesNoWrap();
void updateLinesWordWrap();
void updateLinesCutoffWrap();
void updateContainer();
virtual void draw() override;
};
}