The ultimate Geometry Dash modding framework
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mat 25830d2e0a
rename PlayerObject's m_xAccel to m_xVelocity
it was never acceleration, just poor naming inherited from 2021 gd.h
2023-03-13 17:35:16 -03:00
.github rename Nightly to nightly 2023-03-06 14:34:47 -03:00
bindings rename PlayerObject's m_xAccel to m_xVelocity 2023-03-13 17:35:16 -03:00
cmake add back old 1.4.0 version under a version check 2023-02-26 18:01:41 +02:00
codegen Half revert constructors, having two types 2023-03-06 21:20:50 +03:00
loader use FieldIntermediate instead of plain Derived* 2023-03-12 18:20:56 -03:00
.clang-format some formatting 2022-12-03 15:24:31 +03:00
.gitattributes update .gitattributes 2022-12-31 16:33:53 +03:00
.gitignore api break yahoo!!! fix BasedButtonSprite names and top node scaling 2023-02-26 12:46:55 +02:00
CHANGELOG.md Update changelog.md 2023-03-02 01:06:16 +03:00
CMakeLists.txt versions now support tag numbers + tags are now used in comparisons 2023-02-22 12:19:17 +02:00
entry.cpp fix getMod being undefined because silly me marked it inline 2023-01-21 16:42:39 +02:00
EULA whole of geode except without history 2022-07-30 19:24:03 +03:00
FilesystemImpl.cpp fix filesystem pch breaking the impl 2023-02-08 17:37:37 +03:00
flash.toml add assets to docs 2023-01-28 19:01:04 +02:00
LICENSE.txt added clang-format 2022-10-30 21:24:06 +03:00
README.md Add geode::prelude to replace USE_GEODE_NAMESPACE() 2023-03-10 12:09:48 -08:00
title.png add title.png 2023-01-24 11:32:31 +02:00
VERSION fix loader min mod version 2023-03-07 08:50:20 +02:00

Geode Logo

Home page

Geode is a Geometry Dash mod loader and modding SDK with a modern approach towards mod development. Unlike previous mod loaders, which merely inject the DLLs and let devs handle the rest, Geode aims to be a more comprehensive project that provides all the tools needed for creating mods in one package.

Geode's goal is to solve mod incompatability - to ensure that mods work together without buttons getting misplaced or hooks mysteriously disappearing.

Why Geode?

Here's a Hello World mod in Geode:

#include <Geode/Bindings.hpp>
#include <Geode/modify/MenuLayer.hpp>

using namespace geode::prelude;

class $modify(MenuLayer) {
	void onMoreGames(CCObject*) {
		FLAlertLayer::create(
			"Geode",
			"Hello World from my Custom Mod!",
			"OK"
		)->show();
	}
};

This code changes what happens when the "More Games" button is clicked in Geometry Dash, showing a popup.

Documentation

Detailed documentation, tutorials, and installation instructions on using Geode can be found here.

New to modding GD? Geode's documentation also comes with a handy tutorial book that explains all the basics of GD modding!

Contribution

You can contribute to Geode by opening a Pull Request! Please follow the contribution guidelines.

Questions, help, etc.

If you have any further questions, need help, or just want to share your love for catgirls, be sure to join our Discord server!