mirror of
https://github.com/geode-sdk/geode.git
synced 2024-12-11 08:31:13 -05:00
491 lines
26 KiB
C++
491 lines
26 KiB
C++
#pragma once
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#include "AsStaticFunction.hpp"
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#include "Field.hpp"
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#include <Geode/Enums.hpp>
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#include "IDManager.hpp"
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#include <Geode/loader/Loader.hpp>
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#include <Geode/loader/Mod.hpp>
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#include <iostream>
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#include <tulip/TulipHook.hpp>
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#define GEODE_APPLY_MODIFY_FOR_FUNCTION(AddressInline_, Convention_, ClassName_, FunctionName_, ...) \
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do { \
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static auto constexpr different = Unique::different< \
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Resolve<__VA_ARGS__>::func(&Base::FunctionName_), \
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Resolve<__VA_ARGS__>::func(&Derived::FunctionName_) \
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>(); \
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using BaseFuncType = decltype(Resolve<__VA_ARGS__>::func(&Base::FunctionName_)); \
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using DerivedFuncType = decltype(Resolve<__VA_ARGS__>::func(&Derived::FunctionName_)); \
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if constexpr (different) { \
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static auto address = AddressInline_; \
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static_assert( \
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!different || !std::is_same_v<typename ReturnType<BaseFuncType>::type, TodoReturn>, \
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"Function" #ClassName_ "::" #FunctionName_ " has a TodoReturn type, " \
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"please fix it by editing the bindings." \
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); \
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if (address == 0) { \
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log::error( \
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"Address of {} returned nullptr, can't hook", #ClassName_ "::" #FunctionName_ \
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); \
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break; \
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} \
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auto hook = Hook::create( \
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reinterpret_cast<void*>(address), \
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AsStaticFunction_##FunctionName_< \
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Derived, \
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DerivedFuncType>::value, \
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#ClassName_ "::" #FunctionName_, \
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tulip::hook::TulipConvention::Convention_ \
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); \
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this->m_hooks[#ClassName_ "::" #FunctionName_] = hook; \
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} \
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} while (0);
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#define GEODE_APPLY_MODIFY_FOR_FUNCTION_ERROR(ClassName_, FunctionName_, ...) \
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do { \
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static_assert(!FunctionExists_##FunctionName_<Derived __VA_ARGS__>, \
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"Function " #ClassName_ "::" #FunctionName_ " does not have an available address in the" \
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" bindings, please add it to the bindings to hook it." \
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); \
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} while (0);
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#define GEODE_APPLY_MODIFY_FOR_FUNCTION_ERROR_DEFINED(ClassName_, FunctionName_, ...) \
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do { \
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static auto constexpr different = Unique::different< \
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Resolve<__VA_ARGS__>::func(&Base::FunctionName_), \
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Resolve<__VA_ARGS__>::func(&Derived::FunctionName_) \
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>(); \
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static_assert(!different, \
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"Function " #ClassName_ "::" #FunctionName_ " does not have an available address in the" \
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" bindings, please add it to the bindings to hook it." \
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); \
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} while (0);
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#define GEODE_APPLY_MODIFY_FOR_FUNCTION_ERROR_INLINE(ClassName_, FunctionName_, ...) \
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do { \
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static auto constexpr different = Unique::different< \
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Resolve<__VA_ARGS__>::func(&Base::FunctionName_), \
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Resolve<__VA_ARGS__>::func(&Derived::FunctionName_) \
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>(); \
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static_assert(!different, \
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"Function " #ClassName_ "::" #FunctionName_ " cannot be hooked due to an inline definition" \
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" existing for the function." \
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); \
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} while (0);
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#define GEODE_APPLY_MODIFY_FOR_CONSTRUCTOR(AddressInline_, Convention_, ClassName_, ...) \
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do { \
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if constexpr (HasConstructor<Derived>) { \
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static auto address = AddressInline_; \
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auto hook = Hook::create( \
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reinterpret_cast<void*>(address), \
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AsStaticFunction_##constructor< \
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Derived, \
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decltype(Resolve<__VA_ARGS__>::func(&Derived::constructor))>::value, \
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#ClassName_ "::" #ClassName_, \
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tulip::hook::TulipConvention::Convention_ \
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); \
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this->m_hooks[#ClassName_ "::" #ClassName_] = hook; \
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} \
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} while (0);
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#define GEODE_APPLY_MODIFY_FOR_DESTRUCTOR(AddressInline_, Convention_, ClassName_) \
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do { \
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if constexpr (HasDestructor<Derived>) { \
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static auto address = AddressInline_; \
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auto hook = Hook::create( \
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reinterpret_cast<void*>(address), \
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AsStaticFunction_##destructor<Derived, decltype(Resolve<>::func(&Derived::destructor))>::value, \
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#ClassName_ "::" #ClassName_, \
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tulip::hook::TulipConvention::Convention_ \
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); \
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this->m_hooks[#ClassName_ "::" #ClassName_] = hook; \
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} \
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} while (0);
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namespace geode {
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class Priority {
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public:
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static inline constexpr int32_t First = -3000;
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static inline constexpr int32_t VeryEarly = -2000;
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static inline constexpr int32_t Early = -1000;
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static inline constexpr int32_t Normal = 0;
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static inline constexpr int32_t Late = 1000;
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static inline constexpr int32_t VeryLate = 2000;
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static inline constexpr int32_t Last = 3000;
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static inline constexpr int32_t FirstPre = First;
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static inline constexpr int32_t VeryEarlyPre = VeryEarly;
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static inline constexpr int32_t EarlyPre = Early;
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static inline constexpr int32_t NormalPre = Normal;
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static inline constexpr int32_t LatePre = Late;
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static inline constexpr int32_t VeryLatePre = VeryLate;
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static inline constexpr int32_t LastPre = Last;
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static inline constexpr int32_t FirstPost = Last;
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static inline constexpr int32_t VeryEarlyPost = VeryLate;
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static inline constexpr int32_t EarlyPost = Late;
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static inline constexpr int32_t NormalPost = Normal;
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static inline constexpr int32_t LatePost = Early;
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static inline constexpr int32_t VeryLatePost = VeryEarly;
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static inline constexpr int32_t LastPost = First;
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};
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}
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namespace geode::modifier {
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template <class Derived, class Base>
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class ModifyDerive;
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template <class ModifyDerived>
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class ModifyBase {
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public:
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std::map<std::string, std::shared_ptr<Hook>> m_hooks;
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/// @brief Get a hook by name
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/// @param name The name of the hook to get
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/// @returns Ok if the hook was found, Err if the hook was not found
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Result<Hook*> getHook(std::string_view name) {
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auto key = std::string(name);
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if (m_hooks.find(key) == m_hooks.end()) {
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return Err("Hook not in this modify");
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}
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return Ok(m_hooks[key].get());
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}
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/// @brief Set the priority of a hook
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/// @param name The name of the hook to set the priority of
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/// @param priority The priority to set the hook to
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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Result<> setHookPriority(std::string_view name, int32_t priority = Priority::Normal) {
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GEODE_UNWRAP_INTO(auto hook, this->getHook(name));
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hook->setPriority(priority);
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return Ok();
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}
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/// @brief Set the priority of a hook
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/// @param name The name of the hook to set the priority of
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/// @param priority The priority to set the hook to
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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Result<> setHookPriorityPre(std::string_view name, int32_t priority = Priority::Normal) {
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return this->setHookPriority(name, priority);
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}
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/// @brief Set the priority of a hook
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/// @param name The name of the hook to set the priority of
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/// @param priority The priority to set the hook to
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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Result<> setHookPriorityPost(std::string_view name, int32_t priority = Priority::Normal) {
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return this->setHookPriority(name, -priority);
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}
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/// @brief Set the priority of a hook to be after another hook in different mods
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/// @param name The name of the hook to set the priority of
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/// @param after The mod to set the priority after
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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Result<> setHookPriorityAfter(std::string_view name, Mod* mod) {
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GEODE_UNWRAP_INTO(auto hook, this->getHook(name));
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auto func = [=](ModStateEvent* event){
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auto hooks = mod->getHooks();
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for (auto modHook : hooks) {
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if (modHook->getAddress() != hook->getAddress()) continue;
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auto priority = modHook->getPriority();
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if (hook->getPriority() <= priority) {
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hook->setPriority(priority + 1);
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}
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}
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return ListenerResult::Propagate;
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};
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if (mod->isEnabled()) {
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func(nullptr);
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}
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else {
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new EventListener(func, ModStateFilter(mod, ModEventType::Loaded));
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}
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return Ok();
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}
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/// @brief Set the priority of a hook to be after another hook in different mods
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/// @param name The name of the hook to set the priority of
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/// @param after The mod id of the mod to set the priority after
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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Result<> setHookPriorityAfter(std::string_view name, std::string_view after) {
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auto mod = Loader::get()->getInstalledMod(std::string(after));
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if (!mod) return Err("Mod not found");
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return this->setHookPriorityAfter(name, mod);
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}
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/// @brief Set the priority of a hook to be before another hook in different mods
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/// @param name The name of the hook to set the priority of
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/// @param before The mod to set the priority before
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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Result<> setHookPriorityBefore(std::string_view name, Mod* mod) {
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GEODE_UNWRAP_INTO(auto hook, this->getHook(name));
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auto func = [=](ModStateEvent* event){
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auto hooks = mod->getHooks();
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for (auto modHook : hooks) {
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if (modHook->getAddress() != hook->getAddress()) continue;
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auto priority = modHook->getPriority();
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if (hook->getPriority() >= priority) {
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hook->setPriority(priority - 1);
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}
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}
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return ListenerResult::Propagate;
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};
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if (mod->isEnabled()) {
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func(nullptr);
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}
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else {
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new EventListener(func, ModStateFilter(mod, ModEventType::Loaded));
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}
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return Ok();
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}
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/// @brief Set the priority of a hook to be before another hook in different mods
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/// @param name The name of the hook to set the priority of
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/// @param before The mod id of the mod to set the priority before
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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Result<> setHookPriorityBefore(std::string_view name, std::string_view before) {
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auto mod = Loader::get()->getInstalledMod(std::string(before));
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if (!mod) return Err("Mod not found");
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return this->setHookPriorityBefore(name, mod);
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}
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/// @brief Set the priority of a hook to be after another hook in different mods
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/// @param name The name of the hook to set the priority of
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/// @param after The mod id of the mod to set the priority after
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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Result<> setHookPriorityAfterPre(std::string_view name, std::string_view after) {
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return this->setHookPriorityAfter(name, after);
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}
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/// @brief Set the priority of a hook to be after another hook in different mods
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/// @param name The name of the hook to set the priority of
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/// @param before The mod to set the priority after
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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Result<> setHookPriorityAfterPre(std::string_view name, Mod* mod) {
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return this->setHookPriorityAfter(name, mod);
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}
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/// @brief Set the priority of a hook to be before another hook in different mods
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/// @param name The name of the hook to set the priority of
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/// @param before The mod id of the mod to set the priority before
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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Result<> setHookPriorityBeforePre(std::string_view name, std::string_view before) {
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return this->setHookPriorityBefore(name, before);
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}
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/// @brief Set the priority of a hook to be before another hook in different mods
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/// @param name The name of the hook to set the priority of
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/// @param before The mod to set the priority before
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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Result<> setHookPriorityBeforePre(std::string_view name, Mod* mod) {
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return this->setHookPriorityBefore(name, mod);
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}
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/// @brief Set the priority of a hook to be after another hook in different mods
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/// @param name The name of the hook to set the priority of
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/// @param after The mod id of the mod to set the priority after
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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Result<> setHookPriorityAfterPost(std::string_view name, std::string_view after) {
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return this->setHookPriorityBefore(name, after);
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}
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/// @brief Set the priority of a hook to be after another hook in different mods
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/// @param name The name of the hook to set the priority of
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/// @param before The mod to set the priority after
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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Result<> setHookPriorityAfterPost(std::string_view name, Mod* mod) {
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return this->setHookPriorityBefore(name, mod);
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}
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/// @brief Set the priority of a hook to be before another hook in different mods
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/// @param name The name of the hook to set the priority of
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/// @param before The mod id of the mod to set the priority before
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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Result<> setHookPriorityBeforePost(std::string_view name, std::string_view before) {
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return this->setHookPriorityAfter(name, before);
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}
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/// @brief Set the priority of a hook to be before another hook in different mods
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/// @param name The name of the hook to set the priority of
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/// @param before The mod to set the priority before
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/// @returns Ok if the hook was found and the priority was set, Err if the hook was not found
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Result<> setHookPriorityBeforePost(std::string_view name, Mod* mod) {
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return this->setHookPriorityAfter(name, mod);
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}
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// unordered_map<handles> idea
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ModifyBase() {
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struct EboCheck : ModifyDerived::Base {
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std::aligned_storage_t<
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std::alignment_of_v<typename ModifyDerived::Base>,
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std::alignment_of_v<typename ModifyDerived::Base>
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> m_padding;
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};
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static constexpr auto baseSize = sizeof(typename ModifyDerived::Base);
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static constexpr auto derivedSize = sizeof(typename ModifyDerived::Derived);
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static constexpr auto alignment = std::alignment_of_v<typename ModifyDerived::Base>;
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static constexpr bool hasEbo = sizeof(EboCheck) == sizeof(typename ModifyDerived::Base);
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static constexpr bool hasImproperCustomFields = hasEbo ? derivedSize != baseSize : derivedSize != baseSize + alignment;
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static_assert(!hasImproperCustomFields,
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"\n--- Error in modify class:\n"
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" Do not add members to a modify class, use `struct Fields` instead.\n"
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" See https://docs.geode-sdk.org/tutorials/fields for more info."
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"\n---"
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);
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// i really dont want to recompile codegen
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auto test = static_cast<ModifyDerived*>(this);
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test->ModifyDerived::apply();
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ModifyDerived::Derived::onModify(*this);
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std::vector<std::string> added;
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for (auto& [uuid, hook] : m_hooks) {
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auto res = Mod::get()->claimHook(hook);
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if (!res) {
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log::error("Failed to claim hook {}: {}", hook->getDisplayName(), res.unwrapErr());
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}
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else {
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added.push_back(uuid);
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}
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}
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for (auto& uuid : added) {
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m_hooks.erase(uuid);
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}
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}
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virtual void apply() {}
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template <class, class>
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friend class ModifyDerive;
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// explicit Modify(Property property) idea
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};
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template <class Derived, class Base>
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class ModifyDerive {
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public:
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ModifyDerive() {
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static_assert(
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alwaysFalse<Derived>,
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"Modified class not recognized, please include <Geode/modify/ClassName.hpp> to be "
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"able to use it."
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);
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}
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};
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}
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namespace geode {
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// The intellisense compiler is quite dumb, and will very often error on modify classes
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// with an error of "incomplete type is not allowed", despite not being an issue in actual compilation.
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// So as a workaround use the compiler defined "__INTELLISENSE__" macro, which gets set to 1 on the intellisense pass.
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// See https://learn.microsoft.com/en-us/cpp/preprocessor/predefined-macros?view=msvc-170#microsoft-specific-predefined-macros
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#if __INTELLISENSE__ != 1 && !defined(__CLION_IDE__)
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template <class Derived, class Base>
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class Modify : public Base {
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private:
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static inline modifier::ModifyDerive<Derived, Base> s_apply;
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// because for some reason we need it
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static inline auto s_applyRef = &Modify::s_apply;
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public:
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// abusing the internal stuff
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// basically we dont want modify to invoke base ctors and dtors
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// we already have utilities for these, which are ccdestructor
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// and the cutoff constructor
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Modify() : Base(CutoffConstructor, sizeof(Base)) {}
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~Modify() {
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cocos2d::CCDestructor::lock(this) = true;
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}
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Modify(Modify const&) = delete;
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Modify(Modify&&) = delete;
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Modify& operator=(Modify const&) = delete;
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Modify& operator=(Modify&&) = delete;
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modifier::FieldIntermediate<Derived, Base> m_fields;
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static void onModify(auto& self) {}
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};
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#else
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template <class Derived, class Base>
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class Modify : public Base {
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public:
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modifier::FieldIntermediate<Derived, Base> m_fields;
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};
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#endif
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}
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/**
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* Main class implementation, it has the structure
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*
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* class hook0Dummy;
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* template<typename>
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* struct hook0 {};
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* namespace {
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* struct hook0Parent {};
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* }
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* template<>
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* struct GEODE_HIDDEN hook0<hook0Parent> : Modify<hook0<hook0Parent>, MenuLayer> {
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* // code stuff idk
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* };
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*
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* I tried to make the macro as verbose as it can be but
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* I am bad at this stuff
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*/
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#if __INTELLISENSE__ != 1 && !defined(__CLION_IDE__)
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#define GEODE_MODIFY_DECLARE_ANONYMOUS(base, derived) \
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derived##Dummy; \
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template <class> \
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struct derived {}; \
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namespace { \
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struct derived##Parent {}; \
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} \
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template <> \
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struct GEODE_HIDDEN derived<derived##Parent> : geode::Modify<derived<derived##Parent>, base>
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#define GEODE_MODIFY_DECLARE(base, derived) \
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derived##Dummy; \
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struct GEODE_HIDDEN derived : geode::Modify<derived, base>
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#else
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// Simplify the modify macro for intellisense, to hopefully help perfomance a bit
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#define GEODE_MODIFY_DECLARE(base, derived) \
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derived##Dummy; \
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struct derived : geode::Modify<derived, base>
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#define GEODE_MODIFY_DECLARE_ANONYMOUS(base, derived) GEODE_MODIFY_DECLARE(base, derived)
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#endif
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#define GEODE_MODIFY_REDIRECT4(base, derived) GEODE_MODIFY_DECLARE(base, derived)
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#define GEODE_MODIFY_REDIRECT3(base, derived) GEODE_MODIFY_DECLARE_ANONYMOUS(base, derived)
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#define GEODE_MODIFY_REDIRECT2(base) GEODE_MODIFY_REDIRECT3(base, GEODE_CONCAT(hook, __LINE__))
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#define GEODE_MODIFY_REDIRECT1(base) GEODE_MODIFY_REDIRECT2(base)
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/**
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* Interfaces for the class implementation
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*
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* class $modify(MenuLayer) {};
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* class $modify(MyMenuLayerInterface, MenuLayer) {};
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*/
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#define GEODE_CRTP1(base) GEODE_MODIFY_REDIRECT1(base)
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#define GEODE_CRTP2(derived, base) GEODE_MODIFY_REDIRECT4(base, derived)
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#define $modify(...) \
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GEODE_INVOKE(GEODE_CONCAT(GEODE_CRTP, GEODE_NUMBER_OF_ARGS(__VA_ARGS__)), __VA_ARGS__)
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/**
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* This function is meant to hook / override a GD function in a Modified class.
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* **This is merely an annotation for clarity** - while there may be linters that
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* check for it, it is not required
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*/
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#define $override
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