mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-23 07:57:51 -05:00
25 lines
No EOL
834 B
C++
25 lines
No EOL
834 B
C++
#include "Common.hpp"
|
|
|
|
#ifdef GEODE_IS_MACOS
|
|
|
|
// PlayerObject
|
|
GEODE_MEMBER_CHECK(PlayerObject, m_collisionLog, 0x518);
|
|
GEODE_MEMBER_CHECK(PlayerObject, m_particleSystems, 0x590);
|
|
GEODE_MEMBER_CHECK(PlayerObject, m_waveTrail, 0x600);
|
|
GEODE_MEMBER_CHECK(PlayerObject, m_lastCollidedSolid, 0x690);
|
|
GEODE_MEMBER_CHECK(PlayerObject, m_playerColor1, 0x7c2);
|
|
|
|
// EditorUI
|
|
GEODE_MEMBER_CHECK(EditorUI, m_buttonBar, 0x1a0);
|
|
GEODE_MEMBER_CHECK(EditorUI, m_selectedObject, 0x440);
|
|
|
|
// LevelEditorLayer
|
|
GEODE_MEMBER_CHECK(LevelEditorLayer, m_editorUI, 0x5d8);
|
|
GEODE_MEMBER_CHECK(LevelEditorLayer, m_level, 0x618);
|
|
|
|
// GameManager
|
|
GEODE_MEMBER_CHECK(GameManager, m_playLayer, 0x180);
|
|
GEODE_MEMBER_CHECK(GameManager, m_levelEditorLayer, 0x188);
|
|
// GEODE_MEMBER_CHECK(GameManager, m_clickedGarage, 0x2a2); // todo: find why this is not 0x2a2
|
|
|
|
#endif |