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22 lines
451 B
C++
22 lines
451 B
C++
#pragma once
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#include <Geode/Bindings.hpp>
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namespace geode {
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class GEODE_DLL SceneManager {
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protected:
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cocos2d::CCArray* m_persistedNodes;
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bool setup();
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virtual ~SceneManager();
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public:
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static SceneManager* get();
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void keepAcrossScenes(cocos2d::CCNode* node);
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void forget(cocos2d::CCNode* node);
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void willSwitchToScene(cocos2d::CCScene* scene);
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};
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}
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