mirror of
https://github.com/geode-sdk/geode.git
synced 2024-12-11 16:41:12 -05:00
103 lines
3.4 KiB
C++
103 lines
3.4 KiB
C++
#pragma once
|
|
|
|
#include "SceneManager.hpp"
|
|
#include <cocos2d.h>
|
|
#include <cocos-ext.h>
|
|
#include <Geode/binding/TextAlertPopup.hpp>
|
|
#include "../utils/cocos.hpp"
|
|
|
|
namespace geode {
|
|
constexpr auto NOTIFICATION_DEFAULT_TIME = 1.f;
|
|
constexpr auto NOTIFICATION_LONG_TIME = 4.f;
|
|
|
|
enum class NotificationIcon {
|
|
None,
|
|
Loading,
|
|
Success,
|
|
Warning,
|
|
Error,
|
|
Info,
|
|
};
|
|
|
|
class GEODE_DLL Notification : public cocos2d::CCNodeRGBA {
|
|
protected:
|
|
static Ref<cocos2d::CCArray> s_queue;
|
|
cocos2d::extension::CCScale9Sprite* m_bg;
|
|
cocos2d::CCLabelBMFont* m_label;
|
|
cocos2d::CCSprite* m_icon = nullptr;
|
|
float m_time;
|
|
bool m_showing = false;
|
|
|
|
bool init(std::string const& text, cocos2d::CCSprite* icon, float time);
|
|
void updateLayout();
|
|
|
|
static cocos2d::CCSprite* createIcon(NotificationIcon icon);
|
|
|
|
void animateIn();
|
|
void animateOut();
|
|
void showNextNotification();
|
|
void wait();
|
|
|
|
public:
|
|
/**
|
|
* Create a notification, similar to TextAlertPopup but more customizable
|
|
* @param text Notification text
|
|
* @param icon Icon to show in the notification
|
|
* @param time Time to show the notification on screen; pass 0 to show
|
|
* the notification indefinitely until hide() is called
|
|
* @returns The new notification. Make sure to call show() to show the
|
|
* notification
|
|
*/
|
|
static Notification* create(
|
|
std::string const& text,
|
|
NotificationIcon icon = NotificationIcon::None,
|
|
float time = NOTIFICATION_DEFAULT_TIME
|
|
);
|
|
/**
|
|
* Create a notification with a custom icon
|
|
* @param text Notification text
|
|
* @param icon Icon to show in the notification
|
|
* @param time Time to show the notification on screen; pass 0 to show
|
|
* the notification indefinitely until hide() is called
|
|
* @returns The new notification. Make sure to call show() to show the
|
|
* notification
|
|
*/
|
|
static Notification* create(
|
|
std::string const& text,
|
|
cocos2d::CCSprite* icon,
|
|
float time = NOTIFICATION_DEFAULT_TIME
|
|
);
|
|
|
|
void setString(std::string const& text);
|
|
void setIcon(NotificationIcon icon);
|
|
void setIcon(cocos2d::CCSprite* icon);
|
|
void setTime(float time);
|
|
|
|
/**
|
|
* Set the wait time to default, wait the time and hide the notification.
|
|
* Equivalent to setTime(NOTIFICATION_DEFAULT_TIME)
|
|
*/
|
|
void waitAndHide();
|
|
|
|
/**
|
|
* Adds the notification to the current scene if it doesn't have a
|
|
* parent yet, and displays the show animation. If the time for the
|
|
* notification was specified, the notification waits that time and
|
|
* then automatically hides
|
|
*/
|
|
void show();
|
|
|
|
/**
|
|
* Hide the notification. If you passed a time to the create function,
|
|
* this function doesn't need to be called manually, unless you want
|
|
* to prematurily hide the notification
|
|
*/
|
|
void hide();
|
|
|
|
/**
|
|
* Cancels the showing of the notification if it's in the queue.
|
|
* Otherwise, it hides the notification if it's currently showing.
|
|
*/
|
|
void cancel();
|
|
};
|
|
}
|