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https://github.com/geode-sdk/geode.git
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8c61a6fe60
* add level: links and mod: links * fix errors * fix errors 2 * fix errors 3 (hopefully) * fix errors 4 (i think fixed?) * fix 5 PLEASE * fix mod links and make level links actually work * PLEASE JUST WORK!!!!!!!!!!!!! * change it to this * oops forgot a ) * PLEASE HORRIBLE CODE JUST WORK! * AHHHHHHHHHHHHHHH fix * just work * I DO HORRIBLE CODE * Update ModInfoPopup.cpp --------- Co-authored-by: alk <45172705+altalk23@users.noreply.github.com>
78 lines
2.2 KiB
C++
78 lines
2.2 KiB
C++
#pragma once
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#include "ScrollLayer.hpp"
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#include "TextRenderer.hpp"
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#include <Geode/binding/FLAlertLayerProtocol.hpp>
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struct MDParser;
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class CCScrollLayerExt;
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namespace geode {
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/**
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* TextArea for static markdown content. Supports the
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* following features:
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* - Links
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* - Images (sprites & spritesheets)
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* - Headings
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* - Paragraphs
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* - Code blocks
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* - Code spans
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* - TextArea color tags (<cr>, <cy>, etc.)
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* - Strikethrough
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* - Underline
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* - Bold & italic
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* - Horizontal rules
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* - Lists
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*
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* Note that links also have some special protocols.
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* Use `user:<accountID>` to link to a GD
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* account; `level:<id>` to link to a GD level and
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* `mod:<id>` to link to another Geode mod.
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*/
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class GEODE_DLL MDTextArea :
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public cocos2d::CCLayer,
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public cocos2d::CCLabelProtocol,
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public FLAlertLayerProtocol {
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protected:
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std::string m_text;
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cocos2d::CCSize m_size;
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cocos2d::extension::CCScale9Sprite* m_bgSprite = nullptr;
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cocos2d::CCMenu* m_content = nullptr;
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CCScrollLayerExt* m_scrollLayer = nullptr;
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TextRenderer* m_renderer = nullptr;
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bool init(std::string const& str, cocos2d::CCSize const& size);
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virtual ~MDTextArea();
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void onLink(CCObject*);
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void onGDProfile(CCObject*);
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void onGDLevel(CCObject*);
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void onGeodeMod(CCObject*);
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void FLAlert_Clicked(FLAlertLayer*, bool btn) override;
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friend struct ::MDParser;
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public:
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/**
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* Create a markdown text area. See class
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* documentation for details on supported
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* features & notes.
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* @param str String to render
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* @param size Size of the textarea
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*/
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static MDTextArea* create(std::string const& str, cocos2d::CCSize const& size);
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/**
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* Update the label's content; call
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* sparingly as rendering may be slow
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*/
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void updateLabel();
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void setString(char const* text) override;
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char const* getString() override;
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CCScrollLayerExt* getScrollLayer() const;
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};
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}
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