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20 lines
No EOL
648 B
C++
20 lines
No EOL
648 B
C++
#include "Common.hpp"
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#ifdef GEODE_IS_ANDROID
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// Add known android struct members here
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// needed classes are ones in the ids folder and some generic ones (i think they are already done though so only ids)
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GEODE_MEMBER_CHECK(GameManager, m_playLayer, 0x138);
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GEODE_MEMBER_CHECK(GameManager, m_levelEditorLayer, 0x13c);
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static_assert(sizeof(GJBaseGameLayer) == 0x2cc);
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// GEODE_MEMBER_CHECK(PlayLayer, unknown4e8, 0x2e8);
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// GEODE_MEMBER_CHECK(PlayLayer, m_endPortal, 0x324);
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// GEODE_MEMBER_CHECK(PlayLayer, m_bottomGround, 0x37c);
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// GEODE_MEMBER_CHECK(PlayLayer, m_topGround, 0x380);
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// GEODE_MEMBER_CHECK(PlayLayer, m_level, 0x470);
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#endif |