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662a9e99f5
- remove cocos2dx folder - change all include paths in cocos2d to be relative
73 lines
3.2 KiB
C++
Vendored
73 lines
3.2 KiB
C++
Vendored
/*******************************************************************************
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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#ifndef SPINE_CCSKELETONANIMATION_H_
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#define SPINE_CCSKELETONANIMATION_H_
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#include "spine.h"
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#include "CCSkeleton.h"
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#include "../../include/cocos2d.h"
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namespace cocos2d { namespace extension {
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/**
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Draws an animated skeleton, providing a simple API for applying one or more animations and queuing animations to be played later.
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*/
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class CC_DLL CCSkeletonAnimation: public CCSkeleton {
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public:
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gd::vector<AnimationState*> states;
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static CCSkeletonAnimation* createWithData (SkeletonData* skeletonData);
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static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale = 1);
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static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 1);
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CCSkeletonAnimation (SkeletonData* skeletonData);
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CCSkeletonAnimation (const char* skeletonDataFile, Atlas* atlas, float scale = 1);
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CCSkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale = 1);
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virtual ~CCSkeletonAnimation ();
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virtual void update (float deltaTime);
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void addAnimationState (AnimationStateData* stateData = 0);
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void setAnimationStateData (AnimationStateData* stateData, int stateIndex = 0);
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void setMix (const char* fromAnimation, const char* toAnimation, float duration, int stateIndex = 0);
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void setAnimation (const char* name, bool loop, int stateIndex = 0);
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void addAnimation (const char* name, bool loop, float delay = 0, int stateIndex = 0);
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void clearAnimation (int stateIndex = 0);
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protected:
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CCSkeletonAnimation ();
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private:
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typedef CCSkeleton super;
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gd::vector<AnimationStateData*> stateDatas;
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void initialize ();
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};
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}} // namespace cocos2d { namespace extension {
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#endif /* SPINE_CCSKELETONANIMATION_H_ */
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