mirror of
https://github.com/geode-sdk/geode.git
synced 2024-12-11 08:31:13 -05:00
7e6a46a9d4
+ give IDs to everything in MenuLayer when the controller is connected
164 lines
5.5 KiB
C++
164 lines
5.5 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_EGLVIEW_WIN32_H__
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#define __CC_EGLVIEW_WIN32_H__
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#include "CCStdC.h"
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#include "platform/CCCommon.h"
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#include "cocoa/CCGeometry.h"
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#include "platform/CCEGLViewProtocol.h"
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#include "robtop/glfw/glfw3.h"
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NS_CC_BEGIN
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typedef LRESULT (*CUSTOM_WND_PROC)(UINT message, WPARAM wParam, LPARAM lParam, BOOL* pProcessed);
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class CCEGL;
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class CC_DLL CCEGLView : public CCEGLViewProtocol RT_ADD(, public CCObject)
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{
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GEODE_FRIEND_MODIFY
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protected:
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RT_ADD( virtual ~CCEGLView(); )
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public:
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CCEGLView();
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RT_REMOVE( virtual ~CCEGLView(); )
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/* override functions */
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virtual bool isOpenGLReady();
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virtual void end();
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virtual void swapBuffers();
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virtual void setFrameSize(float width, float height);
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RT_REMOVE( virtual void setEditorFrameSize(float width, float height,HWND hWnd); )
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virtual void setIMEKeyboardState(bool bOpen);
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void updateWindow(int width, int height);
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void pollEvents(void);
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void setMenuResource(LPCWSTR menu);
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void setWndProc(CUSTOM_WND_PROC proc);
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protected:
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RT_REMOVE( virtual bool Create(); )
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public:
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bool initGL();
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void destroyGL();
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RT_REMOVE( virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam); )
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void setHWnd(HWND hWnd);
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// win32 platform function
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RT_REMOVE( HWND getHWnd(); )
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RT_REMOVE( virtual void resize(int width, int height); )
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RT_ADD( void resizeWindow(int width, int height); )
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/*
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* Set zoom factor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
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*/
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void setFrameZoomFactor(float fZoomFactor);
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float getFrameZoomFactor();
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RT_REMOVE( virtual void centerWindow(); )
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RT_ADD( void centerWindow(); )
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RT_ADD( void showCursor(bool state); )
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typedef void (*LPFN_ACCELEROMETER_KEYHOOK)( UINT message,WPARAM wParam, LPARAM lParam );
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void setAccelerometerKeyHook( LPFN_ACCELEROMETER_KEYHOOK lpfnAccelerometerKeyHook );
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virtual void setViewPortInPoints(float x , float y , float w , float h);
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virtual void setScissorInPoints(float x , float y , float w , float h);
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// static function
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/**
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@brief get the shared main open gl window
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*/
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static CCEGLView* sharedOpenGLView();
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GEODE_ADD(
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static CCEGLView* get();
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);
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RT_ADD( static CCEGLView* create(const gd::string&); )
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RT_ADD(
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//actually this is my function but i dont wanna make a new macro for it
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inline CCPoint getMousePosition() { return { m_fMouseX, m_fMouseY }; }
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void toggleFullScreen(bool fullscreen);
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GLFWwindow* getWindow(void) const;
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)
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protected:
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static CCEGLView* s_pEglView;
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bool m_bCaptured;
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RT_REMOVE(
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HWND m_hWnd;
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HDC m_hDC;
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HGLRC m_hRC;
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LPFN_ACCELEROMETER_KEYHOOK m_lpfnAccelerometerKeyHook;
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)
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bool m_bSupportTouch;
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RT_ADD(
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bool m_bInRetinaMonitor;
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bool m_bRetinaEnabled;
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int m_nRetinaFactor;
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bool m_bCursorHidden;
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)
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RT_REMOVE(
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LPCWSTR m_menu;
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CUSTOM_WND_PROC m_wndproc;
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)
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float m_fFrameZoomFactor;
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RT_ADD(
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GLFWwindow* m_pMainWindow;
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GLFWmonitor* m_pPrimaryMonitor;
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CCSize m_obWindowedSize;
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float m_fMouseX;
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float m_fMouseY;
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bool m_bIsFullscreen;
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bool m_bShouldHideCursor;
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bool m_bShouldCallGLFinish;
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)
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RT_ADD(
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void onGLFWCharCallback(GLFWwindow* window, unsigned int entered);
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void onGLFWCursorEnterFunCallback(GLFWwindow* window, int entered);
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void onGLFWDeviceChangeFunCallback(GLFWwindow* window);
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void onGLFWError(int code, const char* description);
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void onGLFWframebuffersize(GLFWwindow* window, int width, int height);
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void onGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y);
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void onGLFWMouseCallBack(GLFWwindow* window, int button, int action, int mods);
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void onGLFWKeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
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void onGLFWMouseScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
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void onGLFWWindowIconifyFunCallback(GLFWwindow* window, int iconified);
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void onGLFWWindowPosCallback(GLFWwindow* window, int x, int y);
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void onGLFWWindowSizeFunCallback(GLFWwindow* window, int width, int height);
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)
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};
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NS_CC_END
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#endif // end of __CC_EGLVIEW_WIN32_H__
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