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https://github.com/geode-sdk/geode.git
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ab0030136a
also remove uses of GEODE_ADD for docs
74 lines
2.3 KiB
C++
Vendored
74 lines
2.3 KiB
C++
Vendored
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_EGLVIEW_MAC_H__
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#define __CC_EGLVIEW_MAC_H__
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#include "../CCCommon.h"
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#include "../CCEGLViewProtocol.h"
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NS_CC_BEGIN
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class CCSet;
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class CCTouch;
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class CCSize;
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class CC_DLL CCEGLView : public CCEGLViewProtocol
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{
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GEODE_FRIEND_MODIFY
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public:
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static CCEGLView* sharedOpenGLView(void);
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static GEODE_DLL CCEGLView* get();
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virtual ~CCEGLView(void);
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virtual bool isOpenGLReady(void);
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virtual bool setContentScaleFactor(float contentScaleFactor);
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virtual void end();
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virtual void swapBuffers(void);
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/**
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* Set opengl view port rectangle with points.
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*/
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virtual void setViewPortInPoints(float x , float y , float w , float h);
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virtual void setScissorInPoints(float x , float y , float w , float h);
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virtual void setIMEKeyboardState(bool bOpen);
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virtual void setMultiTouchMask(bool mask);
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private:
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static CCEGLView* s_sharedView;
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RT_ADD(
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bool m_idk1;
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bool m_idk2;
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bool m_idk3;
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)
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CCEGLView(void);
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};
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NS_CC_END // end of namespace cocos2d
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#endif // end of __CC_EGLVIEW_MAC_H__
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