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6d2718ce09
implement it on windows via NFD + settings are pretty much finished
75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
#pragma once
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#include <Geode/DefaultInclude.hpp>
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#include <string>
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#include <algorithm>
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namespace geode::utils::container {
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/**
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* Check if a container contains an element by value.
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* @param vec The vector to check.
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* @param elem The element to find.
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* @returns True if element is in `vec`, false if not.
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*/
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template<class C, class T>
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bool contains(C const& cont, T const& elem) {
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return std::find(cont.begin(), cont.end(), elem) != cont.end();
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}
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/**
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* Check if a vector contains an element via a function.
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* @param vec The vector to check.
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* @param containFunc A function that returns bool if the
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* element parameter is what is looked for.
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* @returns True if an element matching `containFunc` is
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* in `vec`, false if not.
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*/
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template<class C, class T>
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bool contains(C const& cont, std::function<bool(T)> containFunc) {
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for (auto const& item : cont) {
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if (containFunc(item))
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return true;
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}
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return false;
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}
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/**
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* Turn a vector into a string. T must be either a string,
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* or convertible via `std::to_string`.
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* @param vec The vector to add to.
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* @param sep Separator string.
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* @returns Joined string.
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*/
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template<class C>
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std::string join(C const& cont, std::string const& sep) {
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std::string res = "";
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bool first = true;
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for (auto p : cont) {
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if (!first) {
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res += sep;
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} else {
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first = false;
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}
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if constexpr (std::is_same_v<decltype(p), std::string>) {
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res += p;
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} else {
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res += std::to_string(p);
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}
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}
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return res;
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}
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/**
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* Map a container of items type T to a new container of items
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* type T2.
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* @param vec The container to map.
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* @param mapFunc Function that converts an element from T to T2.
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* @returns Mapped container.
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*/
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template<class C, class C2, class T, class T2>
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C2 map(C const& cont, std::function<T2(T)> mapFunc) {
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C2 res;
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std::transform(cont.begin(), cont.end(), res.end(), mapFunc);
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return res;
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}
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}
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