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041a98ee4d
compilation still won't work, pending implementations for gdstl/codegen/tuliphook. the first two should be mostly done already. may also be good to get FileWatcher, crashlog, and the file picker implemented but they aren't necessary the libcurl.a and libssl.a files were built using https://github.com/ibaoger/libcurl-android. they are placed in the link/android folder because putting them in the link folder confused the macOS build. once built, the geode binary should be loaded after nativeSetApkPath is ran (otherwise the directory setup crashes). in the future it would be nice if the internal mod also did save data path redirection, as base GD is incapable of doing this Co-authored-by: mat <26722564+matcool@users.noreply.github.com>
33 lines
926 B
C++
33 lines
926 B
C++
#include <Geode/DefaultInclude.hpp>
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#ifdef GEODE_IS_ANDROID
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using namespace geode::prelude;
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#include <Geode/utils/cocos.hpp>
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#include <Geode/loader/Dirs.hpp>
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#include <Geode/utils/web.hpp>
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#include <ghc/filesystem.hpp>
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ghc::filesystem::path dirs::getGameDir() {
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return ghc::filesystem::path(CCFileUtils::sharedFileUtils()->getWritablePath().c_str());
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}
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ghc::filesystem::path dirs::getSaveDir() {
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return ghc::filesystem::path(CCFileUtils::sharedFileUtils()->getWritablePath().c_str());
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}
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void utils::web::openLinkInBrowser(std::string const& url) {
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CCApplication::sharedApplication()->openURL(url.c_str());
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}
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bool utils::file::openFolder(ghc::filesystem::path const&) {
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return false;
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}
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geode::Result<ghc::filesystem::path> utils::file::
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pickFile(geode::utils::file::PickMode, geode::utils::file::FilePickOptions const&) {
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return geode::Err("This function is currently unimplemented");
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}
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#endif
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