mirror of
https://github.com/geode-sdk/geode.git
synced 2024-12-11 16:41:12 -05:00
956ad1d6d5
- events now follow a public const member pattern instead of getters - more file utils - ModInfoLayer split into LocalModInfoPopup and IndexItemInfoPopup to reduce uses of ugly variant - same with ModCell - lots of restructuring related to UI anyway - Index also got tons of redesigning - much more i've forgotten - this commit compiles, surprisingly enough, but it's not usable as installing mods through index was removed - remove duplicate LevelSearchLayer ids
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
#pragma once
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#include "../loader/Mod.hpp"
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#include "../loader/Index.hpp"
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namespace geode {
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/**
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* Open the Geode mods list
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*/
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GEODE_DLL void openModsList();
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/**
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* Open the info popup for a mod
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*/
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GEODE_DLL void openInfoPopup(Mod* mod);
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/**
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* Open the issue report popup for a mod
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*/
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GEODE_DLL void openIssueReportPopup(Mod* mod);
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/**
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* Open the store page for a mod (if it exists)
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*/
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GEODE_DLL void openIndexPopup(Mod* mod);
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/**
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* Open the settings popup for a mod (if it has any settings)
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*/
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GEODE_DLL void openSettingsPopup(Mod* mod);
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/**
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* Create a default logo sprite
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* @param size Size of the sprite
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*/
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GEODE_DLL cocos2d::CCNode* createDefaultLogo(
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cocos2d::CCSize const& size
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);
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/**
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* Create a logo sprite for a mod
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* @param size Size of the sprite
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*/
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GEODE_DLL cocos2d::CCNode* createModLogo(
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Mod* mod, cocos2d::CCSize const& size
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);
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/**
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* Create a logo sprite for an index item
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* @param size Size of the sprite
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*/
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GEODE_DLL cocos2d::CCNode* createIndexItemLogo(
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IndexItemHandle item, cocos2d::CCSize const& size
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);
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}
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