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56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
#pragma once
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#include "../loader/Mod.hpp"
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namespace geode {
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/**
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* Open the Geode mods list
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*/
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GEODE_DLL void openModsList();
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/**
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* Open the info popup for a mod
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*/
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GEODE_DLL void openInfoPopup(Mod* mod);
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/**
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* Open the info popup for a mod based on an ID. If the mod is installed,
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* its installed popup is opened. Otherwise will check if the servers
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* have this mod, or if not, show an error popup
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*/
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GEODE_DLL void openInfoPopup(std::string const& modID);
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/**
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* Open the info popup for a mod on the changelog page
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*/
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GEODE_DLL void openChangelogPopup(Mod* mod);
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/**
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* Open the issue report popup for a mod
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*/
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GEODE_DLL void openIssueReportPopup(Mod* mod);
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/**
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* Open the support popup for a mod
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*/
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GEODE_DLL void openSupportPopup(Mod* mod);
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GEODE_DLL void openSupportPopup(ModMetadata const& metadata);
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/**
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* Open the store page for a mod (if it exists)
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*/
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[[deprecated("Will be removed, use openInfoPopup instead")]]
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GEODE_DLL void openIndexPopup(Mod* mod);
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/**
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* Open the settings popup for a mod (if it has any settings)
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*/
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GEODE_DLL void openSettingsPopup(Mod* mod);
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/**
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* Create a default logo sprite
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*/
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GEODE_DLL cocos2d::CCNode* createDefaultLogo();
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/**
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* Create a logo sprite for a mod
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*/
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GEODE_DLL cocos2d::CCNode* createModLogo(Mod* mod);
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/**
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* Create a logo sprite for a mod downloaded from the Geode servers. The
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* logo is initially a loading circle, with the actual sprite downloaded
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* asynchronously
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*/
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GEODE_DLL cocos2d::CCNode* createServerModLogo(std::string const& id);
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}
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